this update comes with some new features we've heard many times from you being requested.
For the start, there is the new Evolution Stone. You can use it, to upgrade your existing traits (natural or absorbed) up to level 10. By default, the traits come at level 4. Evolution Stone can be obtained as some battle rewards like "The Battle of X..".
Then we have overhauled the weaponsmith and armoursmith:
both can now enhance (infuse) an existing mutator into a gear, weaponsmith can enhance melee weapons and armoursmith can enhance armour (helmet, shield, torso protection).
weaponsmith can now equip any melee weapon type, armoursmith can equip any armour gear (helmet, shield, torso protection). So you might start to experiment with new builds.
Also, both have kept their ability to auto upgrade your gear while traveling in the world map.
Then we've finalized the visuals for the elite skins (werebeasts, ..).
And more, so let's summarize it in this changelog:
Village center/reinf. battle: capped max reinf. size to 9
Decreased master volume by 50% (music & sound)
chinesse loc. updates
Village center/reinf. battle: map-regen adjustments, and one of the allies will always be a javelinier
- to help to break into the 'village'
Treasure hunters ambushed - moved their spawns closer to player
improved the 'ally spawn generation' for village battle(yellow center)
removed Porcupine disengagement (deso only)
install/publish scripts updated
AI: units will 'Spearwall' will now be more likely cast it
AI: priest will now use 'sacrifize' ability
Added logic for 'tranditional chinese'
Added elite skin for werebeast axeman
Werebeast engager: added elite skin
Village fight (yellow center) with allies: now if you save at least one ally, you'll be rewarded with the Evolution Stone
Soldier perk: increased the bonus armour protection per progress 3% -> 5%, and max 40% -> 50%. Reduced the HP lost threshold to progress 13% -> 12%
Added new mutator type: "Evolution Stone" - grants an upgrade of some traits of the class. Is destroyed upon use.
When starting new game, you can now select also a Blacksmith(villager) class from the selection (just for testing purposes)
Weaponsmith & armoursmith can now equip any melee weapon and any armour (helmet, shield or torso arm.)
Added new trait: "Weapon enhancer" - armoursmith & weaponsmith both have it and now will be able to 'enhance any melee weapon' with any equipped mutator.
bugfix with Blacksmith
Blacksmith class devided into two separate classes: Weaponsmith(can equip all melee weapons) and Armoursmith(can equip all armour types and staff). Also, in the Start screen, you can select both classes
'Battle Of X' battle now rewards you with an additional Evolution Stone
Evolution Stone: now can be applied only to 'scalable traits'.
Strong Vs Beast renamed to Strong Vs Monster and now also triggers against Vampires
This update is save compatible, so no worries.
For the future update I'll try to keep the save compatibility as much as possible!