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Update notes via Steam Community
A new week brings new fixes and adjustments.

Fixes

  • The blacksmith sounds should now fade away with distance.
  • Fixed the consummation of seeds in an unplowed field.
  • Fixed collision with the Bird Trap ghost.
  • Animal Overcrowding and Starving Hunter quests are fixed. Might not be fixed if quest was previously accepted.
  • Fixed building and furniture ghosts display [Name] in inspector mode.
  • "Wife's sister living in the player's house" bug. Is fixed now (She returns to her family home).
  • Talking to Sambor and other "speechless" NPCs should now work properly.
  • Fixed an issue changing any settings in graphics options applying new values to setting segments in next line.
  • Tools kept holstering/pulling out during crafting. This issue is fixed.
  • Unlocking the toolshed in Technology is fixed.
  • Torch holstering when crafting is fixed.
  • Fixed workbench tools not showing when switching recipes too quickly.
  • Pine branches gives extraction instead of survival now.
  • Items obtained during quests have the wrong durability. Those are now fixed, but only new items. Those are already in the player inventory are not.
  • Archery Contest quests no longer count arrows that do not hit targets. This is fixed.
  • If Alwin was removed from the game and fixed via patch, he would not have given his quest story. Alwin now will be available to share his quest with you.
  • Fur items require Leather as a resource - Fixed
  • The mouse cursor hides on cancelling key binds. This is fixed.
  • Some talk points don't have a NPC name in the HUD/Journal - Fixed
  • Fixed the incorrect animation playing on the barn workbench table for the player.
  • Tree trunks can no longer removed with fists. Trunks told everyone about the Fight Club!



Additions

  • Added Field size information.



Updates and Balancing

  • The fisherman now requires survival skills.
  • Visibility range of chunks in the field in inspector mode is now decreased.
  • Increased Dynasty Reputation points gained from generic quests. On loading a savegame the actual season will laod with the old values. After the next season change the new values will kick in.
  • Lowered Manure cost.
  • Removed the survival crafting category from the Hunting Lodge.
  • Added the Archery crafting category for Workshop + added the Torch to wooden tools.
  • Quest markers are seen above village names.
  • Completing Uniegost's part II will reset all taxes and debts of players.
  • Removing tree stumps with a shovel is work in progress. (Trees grow back after 2 years - Permanent removal under development).
  • Some Polish translation fixes.

Medieval Dynasty Content Depot 1129581
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