I completely updated to a new version of SteamVR input so please confirm that the inputs are working for you and state what controllers you are using. Bug reports and suggestions extremely appreciated!
New / Changed:
- Profit Management hazard: Fire extinguishers located near some doors. If destroyed, they will block line of sight for both the player and enemies. Can be picked up and used tactically.
- Chemical Processing hazard: Virus vats when destroyed now spray damaging virus juice everywhere! Can hurt the player, but can also be used to hurt enemies.
- Research & Development hazard: Incubation vats with partially formed human soldiers can now be smashed, revealing a horrible half formed creature who will shamble after and attack the player.
- Upgraded SteamVR Input, providing Oculus Touch users with basic finger tracking!
- Revamped hamburger graphics
- Added Vaccine Warehouse roller doors
- Updated Profit management Textures
- Balanced reload times for "Extra Arms" mutator
- KANi (orange) Bots no longer can shoot you instantly before or after bringing down / up their shields
- Shotgun and grenade launcher now less prone to instant open / close on controllers with sticky buttons. Edit "WeaponActionDebounceTime" value in config file if the debounce time needs to be extremely high for your controllers
Fixed:
- Fixed long standing issue of "holes" appearing in some maps occasionally, especially "Reception & Sales"
P.S. please report any issues to the forums. You can always roll back to an older version in the BETAS tab under right-clicking COMPOUND and selecting Properties. Thank you for playing COMPOUND!
Changed files in this update