This update adds many finishing touches to the game, and fixes a few long standing issues we wanted done before release.
Hope you are enjoying the game, and remember to find us on Discord!
General
- Added AI difficulty settings when starting a new game. On Footman setting the AI player gets no bonuses, while Knight gives +50% and Lord gives +100% resource income bonus. The Lord difficulty setting will challenge even veteran players.
- Added option to show only direct units under a commander on the Manage Armies screen. This is a tick box that makes it a lot easier to instantly see who commands who.
- Added beautified unit icons to the game with formation and rank information. This makes it easy to at a glance identify units. These changes affect Manage Armies as well as Faction Select and Holding Recruitment UI.
- Added improved minimap with easier to read holding ownership coloring. We also dimmed the biome colors somewhat to make the political information stand out.
- Added increased range for most catapults and siege weapons to make them more useful in very large armies.
- Added improved godrays for faction HQs and armies, making them prettier and less noisy.
- Added several missing tooltips across the game.
- Updated the ingame encyclopedia with improved texts and screenshots.
Fixes
- Fixed an issue with tooltips not displaying the correct movement cost for armies with movement traits, such as Forest Walker or Swamp Expert.
- Fixed several smaller UI issues.
Changed files in this update