Back again with another largely under the hood optimization patch! This should be a significant performance boost for struggling machines with optimizations to practically every non player object in the game, as well as a redesigned permadeath screen! There are also a few stat related changes related to enemy stamina generation.
Changelog:
- Tons of performance related optimizations of npc objects and subroutines.
- Reworked enemy stamina management, enemy stamina recovery now slows while staggered.
- 'Kernel panic' permadeath screen effect added.
- Most airtight version of player air to ground transitions yet.
- Pigeons optimized.
Changed files in this update