This patch is to adjust the balancing and fix some bugs related to the recently added Inscription System. All of the changes are based on your generous feedback.
Please see below for more details.
System
- You now only need to press the key to throw away an item for 1 second instead of 1.5 seconds.
- Changed input key to throw away items while in the scroll from D to F.
- Changed input key to alter skill order in the scroll from D to F.
- Changed input key to see the list of acquired inscriptions in the scroll from F to D.
- Changed input key to change items in the ‘Item Swap Window’ from D to F.
- Fixed bug where you could acquire gold by not picking up an item dropped by the Adventurers and proceeding to the next map.
- Fixed issue where the Ghoul in an enlarged state would sometimes go outside of the terrain when moving to certain maps.
Inscriptions
General- Fixed issue where for some Inscription Effects the item didn’t register attacks properly.
Fairy Tale
- Increased attack damage of the Spirit King Oberon.
- Reduced cooltime of every pattern for Spirit King Oberon.
- Reduced damage but increased number of exploding orbs emitted by Spirit King Oberon.
- Fixed issue where Spirit King Oberon’s explosion attack pattern was registering as a physical attack.
Chase
- Reduced distance with enemies to get the full effects of the Inscription.
Fuse
- Fixed it so that the explosion visual effect won’t block view of the player.
Swamp
- Fixed problem with the explosion visual effect blocking the screen.
Static
- Fixed problem with the lightning visual effect blocking the screen.
- Reduced the cooltime reduction based on the movement distance.
Piercing Wind
- Slightly reduced the size of the projectiles.
Mutant
- Reduced effects based on the number of this inscription type in possession from (25/55/95/160/240/360) to (25/40/60/85/115/150).
- Demolish
- Reduced cooltime from 10 to 8 seconds for effects happening to the same enemy.
- Reduced effects based on the number of this inscription type in possession from (15/35/70/150/300) to (10/20/40/85/170).
- Fixed problem where the Inscription Effect was mistakenly being invoked by basic attacks, not physical attacks.
- Added sound effects for when the Inscription is invoked.
Items
Raven Monarch Feather- Changed inscriptions from (Mutant, Tactics) to (Mutant, Ruins).
Mana Bone
- Fixed problem where the attack range increase wasn’t registering correctly based on the number of Balance Skulls in possession.
- Fixed issue with the visual effect blocking the screen.
Thief Armor
- Reduced size of ‘damage taken effect from projectiles’.
Enemies
Normal Enemy- Fixed it so that the visual effect created by the Alchemist summoning a Golem in Chapter 3 doesn’t block the view of enemies anymore.
- Adventurer
- Reduced the amount of damage it takes to interrupt an Adventurer in Chapter 3 from using their special skill.
Boss
- Fixed problem where the Chapter 2 Boss’ HP didn’t increase with Update 2.2.0 and was abnormally low when compared to other enemies.
Fan Art Highlight

Is that little lollipop really worth facing the Witch’s wrath?
SPray : https://steamcommunity.com/sharedfiles/filedetails/?id=2174155160
Changed files in this update