- After an error in the application, you can return to the current network match
- Added new units: scout, torpedo boat
- One scout is given to each player at the start of the match
- Added an industrial age "stable" building to which the following units have been moved: cavalryman, zamburak, red devil, anti-aircraft tachanka
- Weapons can be used without waiting for the others to reload
Interfaces:
- Rarely firing units have a weapon reload indicator
- In many places, player names are now displayed in the appropriate font
- Interfaces can be reduced
- Added button for automatic interface scale adjustment
- When you hover the mouse over the unit/building queue button, information about the unit/building is shown
Fixed errors:
- The unit that gets the task of attacking the target it's already attacking resets the attack process and starts again
- Other errors
BALANCE:
Stone Age:
- Altar: scout can be trained
Early Europe:
- Worker: builds walls 20% faster
- Axeman: movement speed reduced from 60 to 50
Early Asia:
- Worker: build walls 20% faster
Western Europe:
- Worker: builds walls 10% faster
Eastern Europe:
- Worker: builds walls 10% faster
Western Asia:
- Worker: builds walls 10% faster
East Asia:
- Worker: builds walls 10% faster
Industrial Revolution:
- Light Bomber: health increased from 150 to 200
Germany:
- Big Bertha: movement speed reduced from 25 to 20, construction price in the field increased from 500/400/1000 to 700/600/1400, time between attacks increased from 14 to 15 seconds, minimum attack distance increased from 50 to 80
Russian Empire:
- Soldier: the grenade throw distance has been reduced from 150 to 90
Changed files in this update