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UI

Added a little more information in the racing results.
Replacing various graphic assets with better, cleaner versions.
Attempted to make the game run better on 4K monitors. We need screenshots and/or exact resolutions to make it even better, so if you are using 4k resolutions, please post some screenshots on the forums.

Gameplay

Added achievements! Brag to your friends and enemies of your accomplishments!
Reduced trauma rates down from 100% guarantee. Exploding your vehicle has a chance of adding a trauma for each item, driver, vehicle that participated.
Recalculated the number of nights in a week. The initial math was designed for 100-day loop but for now, it's only 30.

Upcomming

We have good progress on the 2d -> 3d stuff:

So, we're going for a realistic approach to level generation, mostly with flat planes / small hills so that the camera isn't blocked by mountains, and we can place buildings near the road if the code decides so. We also want to have closed tracks for levels with multiple laps on the same track. Here's an example:



The first step is to generate the world, and during the past week, we had a good first start! We can control the number of mountains, the bumpiness of hills, and the presence of water/beaches.



We can even control the water levels to simulate a race in a swamp or lagune!



By switching the textures a bit, we can simulate different biomes!



Imagine giving the water a red tint and instead of snow or grass, we use ash. Boom! Volcano level!
Use green water and throw in some bones? Boom! Acid land!
Use black water and throw in the same bones but scaled to x10 size? Boom! Dinosaur tar pits!

For the next couple of updates, we will be sharing our progress on the 3D progress, and as soon as we can, we will put it in the game as an optional way to complete a level. The game mechanics will be the same(ish) and the rewards too.

Thank you for your continued support,
Alex & Alex
Windows Windows Content Depot 1198901
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