Introducing the Fracture Case, featuring designs from over 17 community artists-designed weapon finishes, and the Shattered Web Knives as rare special items.
MISC
Updated main menu movie for Mutiny.
Fixed several exploits related to VPK tampering.
The -unstrusted launch option is no longer supported
NETWORKING
Multiple improvements to SDR networking protocol:
Improved SDR routing selection logic
Fixed SDR networking sessions to not be reused after expiration
Improved stability
MAPS
Anubis
Fixed some clipping, z fighting, invisible surface bugs
Fixed being able to spot enemies through wall near bridge. (thanks Chaelin!)
Removed palm tree shadow at bridge
Fixed wallbang at B main route
Fixed weapons falling through stairs and other parts of the floor.
Re-added the grenade windows to B.
New skin for double door at middle.
Various minor fixes.
Mutiny
Optimization:
Significant improvement in performance in all areas of the map (Thanks Joaokaka1998 for testing!)
Adjusted fade distances to improve performance
Added more hint/skip brushes to separate certain visleaves
Added ivy models to prop combine to increase performance when multiple are rendered at once
Gameplay:
Lowered part of the wall on A Site
Modified rock formation at upper T to A into a brick wall to improve visibility and grenade potential
Added cover at mid to B connector
Removed cover at exit of mid to A connector
Removed cover at Side Path near the back of A Site
Adjusted position of cover at Catwalk
Adjusted position of cover at T to A Lower
Raised height of ceiling clipping around A Site & CT to A, allowing players to get on top of the wall on A Site
Raised height of ceiling clipping around CT entrance to B
Adjusted deathmatch spawn position near A Site
Misc:
Adjusted environment lighting to give a better visual contrast
Fixed flickering of multiple bush props across the map
Removed shadows for some foliage models, such as those seen at The Squid building
Fixed missing textures on various displacements around the map
Fixed various floating models around the map (windows, lamps, etc.)
The following changelog has been automatically generated from GameTracking data.
General
Updated localization files for Portuguese - Brazil, Bulgarian, Czech, Danish, English, Finnish, Greek, Hungarian, Korean, Spanish - Latin America, Norwegian, Romanian, Spanish - Spain, Swedish, Thai, Turkish, Ukrainian, and Vietnamese
English Localization
CSGO_crate_community_26: Fracture Case
CSGO_crate_community_26_desc:
CSGO_crate_key_community_26: Fracture Case Key
CSGO_crate_key_community_26_desc: This key only opens Fracture cases
CSGO_set_community_26: The Fracture Collection
CSGO_set_community_26_desc:
PaintKit_cu_negev_ultralight: It has been custom painted with a gray digital camo pattern and teal arrows.\n\n<i>Got a light?</i>
PaintKit_cu_negev_ultralight_Tag: Ultralight
PaintKit_cu_ak47_anubis: A custom paint job featuring Egyptian gods Anubis and Ra, representing the balance between life and death, has been applied.\n\n<i>May he tip the scales in your favor</i>
PaintKit_cu_ak47_anubis_Tag: Legion of Anubis
PaintKit_aq_p2000_lost_world: A twisted, alien being stretches from the grip down the slide of this hand painted P2000.\n\n<i>From the dark corners of the infinite void</i>
PaintKit_aq_p2000_lost_world_Tag: Gnarled
PaintKit_cu_mag7_monster_call: It has been custom painted with a blue base and underwater creatures in the foreground.\n\n<i>There's always a bigger, greener fish</i>
PaintKit_cu_mag7_monster_call_Tag: Monster Call
PaintKit_cu_deag_printstream: It has been custom painted with a stark black and white design and finished with pearlescent highlights.\n\n<i>WHITE_1; BLACK_1; PEARLESCENT_1;</i>
PaintKit_cu_deag_printstream_Tag: Printstream
PaintKit_cu_glock_eyecontact: A pair of eyes grace the slide of this custom painted, Pop art inspired Glock.\n\n<i>\"Look at me while I'm shooting at you!\"</i>
PaintKit_cu_glock_eyecontact_Tag: Vogue
PaintKit_gs_tec9_guerilla: It has been custom painted with a brown and gold camo pattern and a T-sided agent beneath the rear sight.\n\n<i>I'll watch our butts</i>
PaintKit_gs_tec9_guerilla_Tag: Brother
PaintKit_cu_mac10_isoonna: A woman in teal, believed to be iso onna, stands before koi fish and crashing waves on this custom painted MAC-10.\n\n<i>Beauty begets bloodshed</i>
PaintKit_cu_mac10_isoonna_Tag: Allure
PaintKit_gs_sg553_rusty: Originally polished steel, moisture has changed this weapon's appearance. \"Ol' Rusty\" has been stamped above the trigger casing.\n\n<i>A rusty, trusty friend</i>
PaintKit_gs_sg553_rusty_Tag: Ol' Rusty
PaintKit_cu_ssg08_mainframe: A high tech custom paint job of blues and purples has been applied.\n\n<i>What secrets does _001 hold?</i>
PaintKit_cu_ssg08_mainframe_Tag: Mainframe 001
PaintKit_cu_p250_cassette: A custom paint job inspired by video cassette packaging from the 1990s has been applied.\n\n<i>Check the tape</i>
PaintKit_cu_p250_cassette_Tag: Cassette
PaintKit_gs_p90_container: Its custom paint job resembles a train car covered in graffiti.\n\n<i>Art is not vandalism</i>
PaintKit_gs_p90_container_Tag: Freight
PaintKit_cu_xm1014_amulet_blue: Entombed for millennia, this recently unearthed XM-1014 has been custom painted with blue wraps and Egyptian accents.\n\n<i>Fit for a pharaoh</i>
PaintKit_cu_xm1014_amulet_blue_Tag: Entombed
PaintKit_cu_m4a4_queenfairy: A custom paint job depicting incisors, molars, and a chilling take on the Tooth Fairy has been applied.\n\n<i>No one said the teeth have to be yours…</i>
PaintKit_cu_m4a4_queenfairy_Tag: Tooth Fairy
PaintKit_gs_galil_phoenix: Phoenix faction logos have been spray painted over its white and red base.\n\n<i>They're bringing in the big guns</i>
PaintKit_gs_galil_phoenix_Tag: Connexion
PaintKit_gs_bizon_hellraider: This custom paint job features runes of unknown origin and a magazine that resembles a Gatling gun.\n\n<i>Give 'em hell</i>
PaintKit_gs_bizon_hellraider_Tag: Runic
PaintKit_gs_mp5sd_wasteland_legacy: 20 years of MP5 designs have contributed to this custom paint job, held together by duct tape, zip ties, and glue.\n\n<i>If at first (and second and third) you don't succeed…</i>
Extra notes