Today we’ve got a new update for you with some exciting new changes.
Skill Tree Planner
The Skill Tree Planner is a new automation and planning tool unlocked after your first Transcension. The tool allows you to plan out your skill tree and will automatically purchase the nodes you have selected along the path once you earn a skill point. You can save multiple plans and use whichever one you find best for your current ascension and you can also Import and Export your tree to share with others.
One World Exhaustion Challenge
In this challenge clicks regenerate 2 energy but gives a stack of exhaustion. You are stuck with a maximum of 20 energy with no way to increase it. Clickstorm has been replaced with Autoattackstorm and Energize has been replaced with Managize. Critstorm has been replaced by Improved Overflow which allows Manacrit to hit up to 5 additional enemies. Goldenclicks has been replaced by Pay Day which you earn stacks of by killing monsters with Big Clicks and consume the stacks by killing a monster with Huge Clicks. Click Torrent has been replaced by Reinvigorate which gives clicks a chance to remove all exhaust based on a percentage of your haste. All 4 corners of the tree are separated from the center and you have one node unlocked in the middle of each section.
The times to beat for this challenge are:
Gold: Under 20 minutes
Silver: Under 30 minutes
Bronze: Under 40 minutes
Transcension/Empyrean Mote changes
The rates at which you gain Hero Souls and Empyrean Motes have been changed significantly. You will now gain fewer Hero Souls per world but more Empyrean Motes total.
Under the old system, each Mote appeared in the ruby shop one day after the Mote before it. With these changes you will acquire the Mote automatically (no more needing to check the ruby shop) and each Mote will take less time to earn than the Mote before it. The first Mote of a Transcension takes somewhere around 8 hours, and the last Mote takes fewer than 10 minutes, with the amount of time per Mote scaling linearly between those two.
As a result, when you log in for the first time after the update the number of Souls you will gain by immediately Transcending will be lower than it was before the patch if you are currently below your Mote cap. If you were at fewer than 10 Motes before the update, you will catch back up to what you had pretty quickly, and will reach 60 Motes in the new system at roughly the same time you would have reached 10 in the old system and won't actually have lost anything overall.
Players who already had Mote caps well above 10 will find that cap scaling has been changed as well and they will not be able to reach the same number of effective Hero Souls per Transcension as they could before when waiting for the cap. The length of a Mote capped Transcension will be significantly shorter than it was previously, but you will also not be able to reach as high of a Hero Soul multiplier as you could pre-update. However, because of the increased rate of Mote gain near the end of a Transcension, it should also no longer feel so unrewarding sitting around waiting for Motes near the end of a long Transcension when you are on difficult worlds, because the Motes will be coming in so quickly compared to the old system.
Wizard Changes
- Greatly improved performance of high levels of Flash on the Wizard. (Should help with offline progress speed as well).
- Fixed a bug where disabling skill effects on Wizard actually caused more lag than leaving them enabled. (Also affected offline progress since skill effects are disabled then).
Cid Changes
- Kinetic Energy, Downpour, and Glorious bounty now make the corresponding node always available at the start of an ascension without needing to path to it.
- Kinetic Energy has been rebalanced.
- Bhaal’s rise and Release now apply to Discharge.
General Changes
- Added a world automation option for ascending at the end of the system and for ascending at the end of your current skill tree plan.
- Spamming ruby shop purchases should no longer cause lag.
- Improved performance of the skill bar rendering. Should see a small FPS gain over previous versions when spamming skills with high levels of haste.
- Fixed an error that would crash the game if your GPU lost the assets for a final boss and they could not be recovered. The final boss fight will now appear invisible for that world if this error would have occurred.
- Clicking search in the automator now highlights the text and will automatically scroll to the top of the list.
- Added “Dynamic target FPS” option to settings which can help to prevent input lag when spamming clicks or keyboard inputs.
Changed files in this update