
Along with a new unlockable starter pistol, this update is the first pass at improving the smoothness of the difficulty curve while also giving easy and medium players access to more of the miniboss content. If you're still on the fence about COMPOUND, why not try the recently updated free demo?
New Laser Pistol
The Laser Pistol fires a powerful laser pulse, but requires good aim and timing. Although it has a 3 shot capacity, each shot takes exponentially more time to recharge than the last. It is generally best to fire one shot at a time, letting it recharge. Only use the second or third shots if you are in a pinch or if you are confident there are no other enemies around. Like the Plasma Pistol, it uses a shared battery when dual wielded.
Changelog & Balance Changes
New/Changed:
- New Laser Pistol weapon!
Balance Changes:
- Complete overhaul of where / when / how many minibosses appear on each difficulty
- Sticky Launcher rebalanced
- Ammo capacity reduced by one
- Range slightly reduced
- Rate of fire slightly reduced
- Reload ammo cost increased
- Ammo capacity reduced by one
- Laser Rifle rebalanced
- Reduced shots per charge
- Reduced shots per charge
- Rocket Launcher rebalanced
- Rockets are now slightly homing
- Rocket speed increased
- Reload speed increased
- Rockets are now slightly homing
- Decreased Reception & Sales security bot base HP
- Improved Pistol Grenade Launcher load tolerance
- Increased Booster Bruce HP
- Improved Railgun reticle
- Max explosive ammo very slightly reduced
- Some text given a background to make easier to read
Fixed:
- Fixed an issue causing inconsistent explosion damage
- Save lever no longer appears too early on 'High Worth Individual' map
P.S. please report any issues to the forums. You can always roll back to an older version in the BETAS tab under right-clicking COMPOUND and selecting Properties. Thank you for playing COMPOUND!
Changed files in this update