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Update notes via Steam Community
We've dispatched a hotfix to fix some bugs that were occuring in the Release 2.1 build.

1. Fixed it so that the Ghoul can no longer grow to an abnormal size.
2. Fixed an issue where the attack upgrade effect of items didn't register properly for some Quintessence.
3. Fixed bug where the Rock Star would freeze under certain conditions.
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Hello Everyone!
This new patch introduces 3 new skulls to the Land of Harmonia!
First we have the Rock Star, which harnesses the ‘Power of Heavy Metal’ to wreak havoc on its enemies. Try it out for yourself, but make sure to play until the very end of the song for a little surprise. You can see what we’re talking about below~

Next we have the Ghoul, which can wipe out multiple enemies with one belly flop and even grow in size to squash Carleon Soldiers like peas.

Last but definitely not least we have the Archmage, which can charge up to unleash devastating AoE attacks. This lends itself to a different playstyle than the other skulls and should add a really interesting dynamic to your runs.

In addition to that, we slightly reduced the HP of enemies in Chapter 1 & 2 to make it a little easier for newer players to adjust to the game. We also fixed a bunch of bugs that you reported.
See below for more details.



System

  • Fixed problem where the color code for attack types didn’t display properly in the inventory.
  • Added 1 ‘Effect Count’ to all food purchased in the Black Market to address the issue of losing 1 ‘Effect Count’ when leaving the Market.



Stage & Level Design

  • Reduced the HP of normal enemies in Chapter 1 & 2.
  • Food being sold in the Black Market now heals a percentage of health rather than a fixed amount.



Skulls

  • New Skulls Added
    - Rock Star
    - Ghoul
    - Archmage



Rock Star

  • Grade: Rare
  • Type: Speed


A bone-shaking heavy metal maniac




Ghoul

  • Grade: Rare
  • Type: Power


A belly-flopping nightmare with an insatiable hunger




Archmage

  • Grade: Unique
  • Type: Balance


A mage with limitless power in its 2… I mean 4 hands






Thief

  • Fixed problem where sound and visual effects didn’t register when the projectiles disappeared.



Item

  • Priestess Veil : Fixed problem where the HP increase option became standard.



Enemies

  • Fixed bug where you could take out the Rookie Hero with a ranged attack before starting the conversation.
  • Fixed problem where the Adventurer Mage would sometimes freeze when being knocked back while slamming into the ground and attacking.
  • Fixed problem where columns that were supposed to fall during the 3rd Boss battle (Chimera) didn’t because of a skill that slowed or stopped time.
  • Fixed problem where the buff effect of Chp 1 Infantrymen sometimes appeared to be way too large.
  • Fixed problem where the buff of spirits summoned by high-level Alchemists sometimes didn’t display properly.




(Now that’s what I call Rock-n-Roll!)
Feel free to suggest a good band name in the comments ;)
Windows 32-bit Release Windows x86 Depot 1147566
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Windows 64-bit Release Windows x64 Depot 1147567
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macOS 64-bit Release Mac OS X Depot 1147568
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Linux 64-bit Release Linux Depot 1147569
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