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[1.9] - July 17 2020


Added

- Plank
- Winch machine
- Power it to make it move
- Activate to toggle direction
- Change limits in context menu
- See limits visualised in Detail view
- Radio activation signals
- Soap
- Slider
- Industrial Gyrostabiliser
- Angle snapping (hold LAlt while rotating in paused mode)
- Translation snapping (same goes for unpaused)
- "Set angle" context menu option
- Legacy tonemapping setting
- Nearly useless short loading screen
- Hidden achievement
- Added "pixelated" parameter to ModAPI.LoadSprite
- Added ModAPI.LoadTexture to load textures without a sprite attached
- Added a friendly helper function to make changing human/android/gorse texture swapping easier. See the snippet page for more information. https://github.com/mestiez/ppg-snippets
- Also made it easier to change procedural damage colours such as bruises.

Changed

- Humans bleed out faster
- Updated Steamworks․NET and the Post Processing Stack
- Gyrostabiliser is a little more powerful by default

Fixed

- Malformed mods should no longer prevent other mods from working
- Drag force is now proportional to object mass to prevent unnatural physics events

Unfixed

- Due to popular demand, explosives can now be detonated multiple times
64-bit People Playground Content Depot 1118201
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32-bit People Playground 32 bit depot Depot 1118202
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