It includes three new extra modes outlined in the previous post.

The first of them is the Double Jump (+1) mode. In that mode you receive a charge after every valid pogo stick wall contact. Fire it mid-air by pressing the Action button.

In the 720° Boost mode you can perform a super powered boost jump after doing a 720° turn (645° effectively). This mode and the jumps can be tricky to pull off but when you get it right you can do continuous 720° jumps and fly through sections of the map (for example make it from coconuts to the caterpillar in only 3 jumps).
The Puzzle (?) mode allows for even stronger and bigger jumps. In that mode you have full jump power on each wall contact, no 360° flip necessary. The character does not pogo automatically, instead you stick to surfaces and can take your time aiming the next jump.
All modes are available right away, beating map 2 prior is not required.
Both the Double Jump and the 720 Boost modes are compatible with the rubber band co-op. Note that you can only collect the map 2 specific unlockable wardrobe items in the regular game mode, and most progress based map 2 achievements are tied to the regular game mode as well.
The updates includes some bug fixes as well as performance improvements and some new menu options, including a new background rendering toggle option to improve performance on weaker computers.
Have fun!
Superku
Stuck, looking for help or someone to play with? Join JediJake's discord channel: https://discord.gg/jKaA7EX
For tech support please visit the Steam discussions.
Changed files in this update