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Welcome, lords and ladies of KINGDOMS!


0.481
We're getting closer and closer to massive battles. Today my plan was to introduce you war-camp management mechanics - building tents, siege machines, manage soldiers needs and morale. But in the process i understood that amount of work is quite big here and it will take couple days to finish and test everything - UI (done), scripts (half-done, not tested). But, i can't leave you without new content, right? So i decided to introduce something different, but also connected with coming wars - new melee mocap animations for AI. Couple of these were used in old builds, but today i decided to add as much new animations as possible, to make fights not so creepy as they were before. Plus AI fighting script was rewritten a bit, some related bugs were fixed and - as result - fight doesn't look so ugly anymore. Players animation are stiil need to be reworked as well, but i think we're on the right way here.[/i]

BUGFIXING
  • Fixed issue when walls rails could be incorrectly moved by X or Z due to script error;
  • Fixed issue when message "too close to the wall" wasn't showed correctly;
  • Walls of discovered settlements are now visible on the global map;
  • Fixed issue when mouse cursor became invisible after player's death, making it impossible to load a save;
  • Fixed issue, when animation models (hammers, brooms etc.) weren't disabled in AI hands when fighting;
  • Fixed issue, when fighting settlers rotation and pathfinding were calculated incorrect;
  • Fixed issue, when AI could continuw fighting when pause is on;
  • Fixed issue, when AI could slide to enemy when hitting animation was still playing;
  • Fixed issue. when AI didn't look at the enemy when hitting;
  • Fixed issue, when player could endlessly build and destroy bandits lairs, farming infinite exp, fame and reputation;
  • Fixed issue, when bandits didn't attack the player even if he wasn't their leader;
  • Fixed issue, when player recieved no damage from the bandits;
  • House placing script was tweaked a bit in order to makw populated world generation a little faster;


IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to expierence KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd
Windows 64-bitEnglish KINGDOMS Content Depot 409591
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