We’ve made some bug fixes and changes for better gameplay.
Please check the details below:
System
- Fixed a graphics related bug that occurred in some PCs.
Skull
- Fixed a bug where some skulls would repeat their jump attack animation when in air for an extended period of time.
Skeleton-Sword
- [Triple Pierce] skill now properly deals Magic Damage.
Hunter
- Fixed a bug where using [Steady Shot] with additional attack speed items/quintessence would sometimes only play the attack animation and not launch arrows.
Samurai
- Fixed a bug where using [Spinning Slash] with additional attack speed items/quintessence would cancel the skill animation prematurely.
Predator
- Fixed a bug where using [Whirlwind] with additional attack speed items/quintessence would cancel the skill animation prematurely.
- Fixed a bug where using [Hack] with additional attack speed items/quintessence would cancel the skill animation prematurely.
Prisoner
- Decreased the projectile size of fully charged [Ice Crossbow].
- Fixed a bug where the scroll VFX would not appear on top of the player character.
- Fixed a bug where a black triangle would appear when obtaining multiple scroll buffs at once.
Fighter
- Fixed the [Flexible Joints] passive skill so that it properly applies.
Item
Bone of Courage
- Fixed a text issue.
Magic Bead of Darkness
- Fixed a text issue.
Quintessence
Yeti
- Now explodes within contact of enemies.
- Fixed a bug where the size of the explosion was smaller than the shown VFX.
Harpy
- Fixed a bug so that the duration VFX properly follows the player character.
Imp
- Fixed a bug so that the passive effect applies properly.
Evil Eye
- Fixed a bug where the screen flashing VFX would not play when used.
Map
- The SFX of flame traps in Chapter 2 is now affected by the distance between the trap and the player character.
- Fixed a bug related to the elevator appearing after defeating the boss of Chapter 2.
- Fixed a visual bug where the floor of the Chapter 3 boss room would have distorted display.
Changed files in this update