Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Hey guys!
We’ve made some bug fixes and changes for better gameplay.

Please check the details below:


System


  • Fixed a graphics related bug that occurred in some PCs.


Skull


  • Fixed a bug where some skulls would repeat their jump attack animation when in air for an extended period of time.

Skeleton-Sword
  • [Triple Pierce] skill now properly deals Magic Damage.

Hunter
  • Fixed a bug where using [Steady Shot] with additional attack speed items/quintessence would sometimes only play the attack animation and not launch arrows.

Samurai
  • Fixed a bug where using [Spinning Slash] with additional attack speed items/quintessence would cancel the skill animation prematurely.

Predator
  • Fixed a bug where using [Whirlwind] with additional attack speed items/quintessence would cancel the skill animation prematurely.

  • Fixed a bug where using [Hack] with additional attack speed items/quintessence would cancel the skill animation prematurely.

Prisoner
  • Decreased the projectile size of fully charged [Ice Crossbow].

  • Fixed a bug where the scroll VFX would not appear on top of the player character.

  • Fixed a bug where a black triangle would appear when obtaining multiple scroll buffs at once.

Fighter
  • Fixed the [Flexible Joints] passive skill so that it properly applies.


Item


Bone of Courage
  • Fixed a text issue.

Magic Bead of Darkness
  • Fixed a text issue.


Quintessence


Yeti
  • Now explodes within contact of enemies.

  • Fixed a bug where the size of the explosion was smaller than the shown VFX.

Harpy
  • Fixed a bug so that the duration VFX properly follows the player character.

Imp
  • Fixed a bug so that the passive effect applies properly.

Evil Eye
  • Fixed a bug where the screen flashing VFX would not play when used.


Map


  • The SFX of flame traps in Chapter 2 is now affected by the distance between the trap and the player character.

  • Fixed a bug related to the elevator appearing after defeating the boss of Chapter 2.

  • Fixed a visual bug where the floor of the Chapter 3 boss room would have distorted display.

Windows 32-bit Release Windows x86 Depot 1147566
  • Loading history…
Windows 64-bit Release Windows x64 Depot 1147567
  • Loading history…
macOS 64-bit Release Mac OS X Depot 1147568
  • Loading history…
Linux 64-bit Release Linux Depot 1147569
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link