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Update notes via Steam Community


It is here 🐍

We are so excited and happy to unveil the Serpent's Catacombs. The content of the game has now doubled since the launch in March, and so much more is yet to come. You’ll find below a summary of what this update has in the store for you, as well as a sick reveal trailer for the Serpent Temple. Enjoy!

https://www.youtube.com/watch?v=BFl0tKfIx20

Great news, get 20% off Curse of the Dead Gods to celebrate the release of this major update!

What’s new

  • 3 Serpent tiers each with their own atmospheres
  • New traps and game mechanics with poison
  • 6 new dangerous foes
  • 2 new challenging Champions
  • 1 new epic Boss
  • 4 Serpent Game modes: Short, Medium, Long and Hard explorations



We’ve also fixed some little issues, have a look at the patch notes down there!

:: PATCH NOTE ::

Version 0.19.0 - June 22nd, 2020

🍉 = Community additions

Balancing and other changes

  • Input buffer: Input buffer has been reduced to 0.2 seconds (from 0.3 seconds)
    Design Note: Reducing the input buffer will avoid too much anticipated inputs to be effective, and avoid undesired moves.
  • Parry: All Parry Windows have been increased by 2 frames, making them 12 frames by default (from 10) and 14 frames when handling a Shield (from 12)
    Design note: We chose to increase the parry window to make it more appealing and more reliable.
  • Haven Rooms: Add some additional Haven Rooms during the second part of all Medium Explorations
    Design Note: Medium explorations should be easier to complete with regular healing sources.
  • Bestiary: Unlock conditions for bestiary have been adjusted and are now only linked to defeating the enemies and their elite versions
  • Global Stats: Made some revisions on how Offerings and Lifted Curses are counted
Lost Temple Content Depot 1123771
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