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Update notes via Steam Community

Communication:

Steam Discussion
Email: simonchain@vip.qq.com

Multiplayer Mode has been released. Although we tried our best to test the online features and fix all the bugs. But due to our lack of staff, we cannot guarantee the game is bug-free. So please leave comments here: https://steamcommunity.com/app/747200/discussions/0/2520275467409534854/ and let us know if there is any bug that you come across in the game, we will try to fix them as soon as possible.

Due to the workload and the language barriers, we can’t reply to all of your messages one by one, but we can guarantee that all your messages will be seen. Thank you for all of your understandings and supports!!



New Contents:

  1. - Multiplayer mode;

  2. - Uninhabited island: Now each character has an exclusive "uninhabited island" to which the character can return to through a portal regardless of the world they are in. In the Multiplayer mode, each player can only enter their own uninhabited island;

  3. - Rockfill: Players can make Rockfill via handicraft. Rockfilling can only be done on a water surface, which will be converted into land (rockfilling can expand the area of the uninhabited island);

  4. - Shovel: Used to dig out floors and surfaces. Surface blocks can be used to change the terrain (the original “shovel” icon has now been replaced with a “stairs” icon);


Adjustments:

  1. - Increased monsters’ damage on Hard difficulty;

  2. - Removed the despawn timer on items dropped upon player's death;

  3. - Extended the duration of DPS debuff on pets after falling to the ground to 30 minutes;

  4. – When pets that are being mounted by/are following the character around suffers from DPS debuff after falling on the ground, their locations on map are now marked automatically;

  5. - Rescued pets will now follow the player automatically (if the player has not already have a pet following him/her around);

  6. - Removed the naming interface that appear after a successful pet capture, and players can now rename their pets via the pets' right-click menu;

  7. - Reduced the number of materials required for the analysis of certain Gene Modules;

  8. - Increased the drop rate of "Wild Boar Glands" by Wild Boars;

  9. - Increased the encounter rate of monster unique to the swamp area, Chameleon.


Fixes:

  1. - Greatly optimized the game’s runtime performance;

  2. - Fixed a bug that caused incorrect item-picking range when the player is riding his/her mount;

  3. - Fixed a bug that caused the damaged item prompt to always appear in Chinese;

  4. - Fixed a bug that allowed the Nectar buff to stack;


Current Development Content and Progress:

    ————————————————————————————————————

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

  • [■■■■■] Pet level-up function (included)

    ———————————————————————————————————

  • [■■■■□] Multiplayer system (included, but still improving) *

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■□□] Plots and stories (included, but still improving)

  • [■■■□□] Discoveries system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

    ————————————————————————————————————

  • [■■■□□] Dungeon challenge (working on it)

  • [■■■□□] NPC class differences and corresponding functions (working on it)

  • [■■■□□] Interactions with friendly NPCs (working on it)

    ————————————————————————————————————

  • [■□□□□] Meco Biotech III content (planning)

  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats (planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

    ————————————————————————————————————

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water & Fire system (haven't started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Windows 64-bit KEPLERTH x64 Depot 747201
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Windows 32-bit KEPLERTH x86 Depot 747202
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