0.453
As you know last week i made some performance improvements for end-game stage - optimized the game when threre are max settlers on the map. So i thought that we could try to increase settlers max number a bit - now it's 4000. We'll see how it works and how new max number affects performance of end-game. That's the case when your feedback is very important - so feel free to share it in the community - is it playable with 4000 or not? If yes, we'll try 5000:)
Also i've made some work with war camps: "Send troops" button" is now working and your soldiers (exept city guards) are marching to gathering spot; also i've fixed some issues with war camp icons on the map, that didn't work as needed sometimes. Plus i've fixed non-working diplomacy buttons, that was caused by previous update, now they work as needed again. The rest fixes are below (the list is quite large today):
BUGFIXING
- Fixed issue when quest giver icon was still visible when reaching destination;
- Info about guards number was added to diplomact window;
- Fixed issue when general wasn't count as part of the army on diplomacy screen;
- Now player can't hire more soldiers than commanders perk require, guards number is still unlimited;
- Max army size, that depends on commander perks were tewaked - 20, 40, 75, 105;
- Now player can have army up to 10, even without basic commanding perk;
- When generating places for soldiers in war camp it rotates random in order to find best spot;
- Fixed issue when positions for soldiers in war camp were calculated incorrect;
- Fixed issue when some icons on the map could be duplicated;
- When reaching warcamp smoke disappears and pop-up message appears;
- Fixing issue when AI wall wasn't calculated correctly sometimes at world generation - now AI sets a wall when 6 houses are build making walls not so massive right at start;
- Fixed issue when war camp icon was shown on non-diplomacy map, making finding camps by smokes kinda pointless;
- Some changes were made in AI and settlements scropts in order to increase performance;
- Fixed issue when text on some buttons was calculated incorrect sometimes;
- Fixed issue when "Diplomacy" button didn't react on presssing sometimes;
- Fixed issue when war camp icon could be duplicated when using diplomacy map;
- Fixed issue when warcamp smoke wasn't deleted properly after save/load;
- Fixed issue when warcamp icon was created instead of settlement icon when using diplomacy map in player's settlement;
- Calculation of a pandom point for AI after landing was changed in order to make AI spreading across the island a litle smoother;
- "Join" distance for settlers were decreased to 300m in order to make smoother AI spreading across the island;
- Fixed issue when war-camp smoke object was attached as child to wrong settlement;
- Army now can be withdraw back to settlement after sending to warcamp;
- "Send army" button is now context - its function now depends on current army status;
- Fixed issue when AI didn't leave his or her serivce in the army when chaging social role using message board;
- Fixed issue when changing war camp position army send button wasn't calculated properly;
- AI pathfinding script was changed a bit in order to make local avoidance more accurate;
- Fixed issue when AI stood still after withdrawing from war camp;
- Fixed issue when taken settlement after killing a leader wasn't properly added to players kingdom (new game required, if you have conquered settlements);
- Now it's impossible to send army to war camp without having it set;
- Fixed issue when wall in settlement where player spawns in Populated mode was calculated incorrect sometimes;
IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd
Changed files in this update