another week passed and we have new updates and changes implemented into Urtuk!
So let's summarize:
added new flag icons for french, italian, polish and chinese
polish loc. images updates
polish fonts updated
Vampire lord: removed light foot
bounty hunters & villages classes: max absorp.slots increased to 4/6
scav.axeman: absorp.slots 3->1 bonefisher
added 'sulfur pools' to Obsidian hex tileset
battle quest updates
Dead expl. wont throw part into some specific tiles (barricades, ..)
new 2x music trackts added
Main menu: after lang. has been changed, update the screen instantly;
battlemap gen.: neutrals will spawn in reachable locations now
forsaken axeman: absorp.slots 2->1
scav.axeman: absorp.slots 1->3
Valdorian armour: armour pierce is disabled
Spike trap: reduced dmg 35% -> 30%
Valdorian armour: protection increased +50% -> +100%
Traps(all): added max count of 12.
Beartrap: removed bleeding
Delirium: healing reduced 25%->10%
Hunter: removed Tactician, scav.marksman: added Tactician
scav.warlord: added helmet, foc.ability is now Lead
Beast Preservation: reduced dmg bonus 15%->12%
We're also working hard on the french and chinese localization, just bear with us, and hopefully, by end of the june, we will finish them.
Also, our design and implementation of new bosses and mechanics are going quite well. We aim (for the release) to create at least 4 new bosses and have very unique rewards after slaying them.
Enjoy & have fun!