
Gameplay Additions
- Recoil has been added (higher rate of fire = more recoil)
- Crouching is now possible when stationary, also reduces recoil
- Red Dot Sights are now added to loot pools (except for shotgun)
- Invisible walls have been added to all raised objects (boxes, tables, etc)
- School spawn no longer clips with the camera
Interface Changes
- All Operations are now selectable from the same menu
- Standard Operations now has a mode and map selection
- Main Menu mouse visibility now works as expected
- 'Inventory' spelling on controls has been corrected
- 'C - Crouch' has been added to the controls
Weapon Changes
- Shotgun does 2 hit damage past 200m, and 1 hit damage before 200m
- AK and Bizon sending slightly reduced damage has been fixed
- AK now has the name'AK-74s' instead of 'AU-74u' to reflect model
- Changing current weapon is now much faster and responsive
- Weapons correctly auto-reload after using all shots, except when aiming
- Bullet casing spawn location has been slightly modifed
Zombie Changes
- Zombie's now despawn after 30 seconds (from 300)
- Zombie's no longer stand still after spawn
- Zombie physics is slightly lower and less powerful
- Zombie's don't have any issues with the gym doorway
- AI Intelligence slider has been added to main menu*
*currently locked while i fully test every value
Removed Features
- The marketplace is still disabled while i finish the last few bugs
Changed files in this update