
Season 2 Introduction
Greetings survivors and welcome to Season 2! We are excited to give everyone a fresh start in the game this season along with releasing a ton of new content for you guys. Over the past several months our team has been working day and night behind the scenes to improve the overall player experience. Our QA team as well as our volunteer playtesting group have put a lot of time into making sure that the new season is well balanced and feels rewarding. To those who helped with the testing of the patch, we want to thank you for your hard work and dedication throughout the long hours that have been spent testing this release.With the closing of Season 1, we would like to congratulate everyone who finished in the top 25 on the leader boards. Season 1 leader boards can be found at https://xeragame.com/leaderboard. We will be granting your seasonal reward soon to those who qualified.
As we have been working non-stop in the past week to finalize the content that is being released for this patch, we feel confident and many bugs have been fixed with this patch, however due to us working up until the release of this new patch, it is possible that some bugs may appear over the next few days. We ask that everyone please report any issues to us via our support email at support@xeragame.com so that our team can assign it to the appropriate team members, and be able to follow up on your report. Our staff is also available via our discord server at https://discord.gg/xera to answer any questions you may have.
One of the most common questions we see every day is “Why did you do this? Why was this changed?” We have anticipated some of the questions and along with these patch notes, we have included some notes from our development team to try and help players understand the reasoning behind some of the changes to the overall game play. It is very important to us that we receive useful feedback from the community as we have always been and always will be a community driven game and our team is happy to discuss ideas with the community.
We are excited for this fresh start to XERA: Survival and hope that you are just as excited to join us for the new Season. As was previously announced, we have done a full wipe of all game stats and items in conjunction with the start of Season 2. As a special thank you to players who participated during our holiday events, any player that had a holiday item will retain 1 copy of each different holiday item that was present in their GI at the time of the wipe.
Cheers,
The Spotted Kiwi Interactive Team
Developer Notes
Game User Interface Overhaul
We felt like the game’s UI was getting quite dated, it has done wonders for the duration of our alpha and early access - but we felt an additional polish was required moving forward. This will be one of the main changes you will notice in Season 2. We have gone through basically all the game’s UIs and gave them a face-lift, including a new font, new general feel and many bug fixes and QOL improvements.Character Core Status
We have adjusted the rate of hunger - it will now drain faster, we hope that with this change players will need to watch it more closely and move into areas which they can find supplies to keep their hunger and thirst replenished. We felt that food items were usually eaten to obtain more backpack space - rather than actually trying to increase those stats.Loot and Loot Tables
We have carried out some major changes to loot tables, making mid - high tiered gear less accessible. With this we hope that it will give a higher sense of achievement when coming across these items.We have also introduced a new container interaction system, which helps us fill the world with more loot and creates a new mechanic for players to search objects for items. Over time we will make more objects interactable and searchable.
We have also reduced the amount of items that spawn at the legacy spawn points. Doing this also helps balance the loot economy by limiting the supply of items.
Currency / Vendor Changes
We have dramatically reduced the buy-back rates of all items in the game. We felt that it was very easy for players to gain a few high-tier weapons, sell them to a trader and gain a lot of currency. This allowed players to be able to stack their stash potentially with enough gear to last a season. This change will hopefully assist with the overall goal of Season 2’s looting to be more satisfying.Weapons / Armours and Conditions system
The introduction of the condition system allows us to ultimately “tier” gear under the hood. For example, a brand new weapon will deal it’s full base damage, whereas a more worn weapon will deal less damage. The same goes for armours in a sense of what protection they provide the player is also dependent on its condition. Thus coming across less worn gear becomes more desirable. Gear also degrades with use and with damage dealt that has been dealt to it.Important Note: We are still in the process of finishing the design behind the repairing of items, and this will be hot-fixed in the coming weeks. Feel free to give us your feedback on how you would like to see the repairing system implemented.
AI / Humanoids
We have done some design tweaks to the humanoids, one being that you can now “stun” them without them dealing damage to you. This is useful when going one-on-one with a robot using a melee weapon however, taking on a group of humanoids will still come with a certain degree of difficulty. We have also made some changes to the melee system as well in order to make fighting robots more responsive. These changes are mostly in first-person - so we recommend using first person when fighting robots with melees as it will be more accurate.Throwables
We’ve carried out another pass on our throwables system. We have added some new animations when cooking a grenade. Fixed a lot of bugs and in this season we have introduced a new throwable - a molotov cocktail. We have some more throwables in the works that will be implemented throughout the next updates, such as an EMP grenade.World / Map
We have introduced some new buildings, reworked existing buildings, as well as some changes to various areas throughout the map. We have extensively placed intractable cabinets throughout buildings and over time there will be more added.We are working through our older assets and replacing them with assets that have been made in-house by our artists, including buildings, props, items and more. We will continue to do so over the coming weeks as we prepare these all for our new map.
We’ve also made some tweaks to the lighting in-game, including upgrading our sky system, and some post-processing effects to give the game an extra polish pass. Unfortunately there are still some FPS problems with the new sky system which occur during dusk and dawn, which we hope to iron out throughout the next few weeks.
Steam Trading Cards
We have introduced Steam trading cards which will be dropped for every 2 hours of gameplay (up to 3 cards). This adds an additional goal to work towards, as well as a fun activity to trade between your friends. When activated if you meet the requirements of play-time - you will be granted cards automatically.Patch Notes
General
Implemented Quickslot SystemImplemented Interaction Container System
Implemented Item Condition System
Implemented Turret System
Implemented Steam Trading Cards
Upgraded Engine to Unreal Engine 4.24.3
Item Condition System
Certain Items will spawn now spawn with a random conditionCondition is lowered each time an item is used or takes damage
Body Armour will now degrade when damage is dealt to the torso and arms (5% of the damage value will be taken off the armours health)
Helmets will now degrade when damage is dealt to the head (5% of the damage value will be taken off the armours health)
Weapons will now degrade after each confirmed hit (To players or objects in the world) - each weapon has a different degradation scale
Melees will now degrade after each confirmed hit (To players or objects in the world) - each weapon has a different degradation scale
Armour / Helmet Protection System
Body Armour protection will now scale depending on the condition (E.g 20% condition = 0.2 * Base Protection)Helmet’s protection will now scale depending on the condition (E.g 20% condition = 0.2 * Base Protection)
Loot
Reduced max loot range in Redwood Valley to 1000 - 1800 (was 1800-2700)Additions, adjustments and balances made to Main Spawn Table
Additions, adjustments and balances made to Military Spawn Table
Additions, adjustments and balances made to Crashed Helicopter / Civilian Bunker Spawn Table
Added new Low, Medium, High tier Spawn Tables
Added various new items to the loot tables
Adjustments made to items that spawn at Police Stations - Now spawns from tiered military loot table (was main loot table)
Quickslot System
A row of quick slots will now appear on the HUDYour main equipment slots will appear on the quickslots
Added ability to add items to 5,6,7,8 quickslots
You can now scroll through your quick slots with mouse wheel or use the keyboard keys
Interaction Container System
Objects inside some houses can now be searchedContainers randomly spawn items based off it’s own unique loot table
Container rotate loot every so often, timer reset by interaction
Deployable System
You can now rotate deployable objects with your scroll wheelSome deployable items can no longer be deployed in the safe zones
World / Map
Overhauled general lighting in Redwood ValleyUpgraded dynamic day and night system
Updated post processing settings
Updated LUT to adjust colors
Added new wheat models to farms
Some buildings have the new container system in them
Delay added to opening car trunks
Added duffle bag (container) to car trunks instead of loot spawns
Added new hospital models to Redsville
Added another gas station to Redsville
Replaced old house models in Redsville
Added new police station to Redsville
Various improvements to Redsville
All cabin models replaced with more detailed model
Various new cabin locations
Added new storage containers to compound tents
Each military roadblock now has 5 AI that spawn
Military roadblocks moved to new container system
Fixed some doors that allowed one-way shooting to occur
Fixed some fences that allowed one-way shooting to occur
Supply Drops
New supply drop model implementedAdded new flare particles to supply drop
Supply drops now use the new container system
Supply drops will now de-spawn after 5 minutes after being opened (was 1 minute)
Balanced Supply Drop Loot Tables and Drop Rates
Removed G-17 Supply Drops from the spawn table
Helicopter Crash Event
Increased time between events to spawn once every 60-80 minutes (was every 45 minutes)Weather system
Reduced speed at which clouds cover the sky when weather changesDrone
Drone will now play static when damagedDrone will now play static when detonated or destroyed
New Drone HUD implemented
Drones health will now transfer to condition % when not being used
Helicopter Transport System
Helicopter transport now costs 50 currency to rideUser Interfaces
Added new text font replacing old main fontUpdated icon font to latest version
Main HUD overhauled
ATV HUD redesigned
Drone HUD redesigned
Inventory HUD redesigned
Global Inventory UI redesigned
Vendor shop UI redesigned
Inventory character render moved to new capture system (higher quality)
Inventory character render animations improved
Updated tool-tip UI
Fixed an issue with vendor UI allowing players to overflow the text box
Vendor UI will dynamically update price when quantities are changed
Reduced icon size on the map
Updated map image
Cosmetics screen redesigned
Skin preview render updated to new system
Skin preview now shows default attachment on the weapon
Skins that you no longer own will auto unequip
New server browser
New leader board UI
Twitch usernames will now display on the leader boards
Trade menu now updates weight of the other player depending on what items you have moved in the UI
Added new yellow color when only a partial stack can be picked up when looking at an item.
- This will allow for partial stacks to be able to be picked up
Fixed an issue with item context menu overflowing the screen
Fixed an issue with level up UI showing wrong global stash weight
Trade System
Overhauled P2P trade system UIFixed various issues with items not transferring correctly
Fixed various UI problems
Global Stash
Added search function to the global stash UIUpdated loading UI Widget in Global Stash
You can now right click on equipped items to quickly move them to the global stash
Vendor
Vendor will only buy items with more than 20% durabilityVendor’s buy price will adjust depending on items condition
Inventory
Attach button will only appear in right click menu when you have compatible itemsWeapon attachments will now auto equip when joining a server
Inventory will attempt to pickup partial amounts of a stack when your inventory is near full
Inventory will now require a second confirmation to dismantle an item
Medical System
Medical station is no longer able to be put into your quick-med slot. It can be put in a new quickslot.Healing using the inventory will now play the heal animation
Animations
Increased smooth delay for crouch animationsImplemented new first person animation blend system (Should fix snapping when crouching)
Improved first person aim offset for melee weapons (should be more accurate)
Throwable System
Fixed an issue which allowed players to med while cooking a grenadeFixed an issue with grenades being thrown in a strange direction
You can no longer open the inventory while cooking a grenade
Throwables will now auto-throw when nearing their end of cook duration
Items
Designed a new thumbnail capture system for itemsEvery item has a new in-game thumbnail
Replaced all medical items with new models
Tool-tip will now display gram value when less than 1kg
Throwables will now auto-equip to the throwable slot
Added a weight to nails
Compounds
New container system added to tents inside compoundsCompounds will now have 1 super humanoid (even while inactive) with a 20 minute respawn time
Weapons
Fixed an issue with the Honey Badger’s iron sight texture having the wrong texturesReduced M16 base damage to 11.5% was 12%
Key Binds System
Game keybinds will automatically check and bind newly added keybindsMelee
Improved melee hit registration while in first personMelees will now hit exactly where the crosshair is while in first person
Vehicles
You can now store items on an ATVFixed an issue causing ATV to still make “run over” sound effects when out of fuel
Super humanoid and stalker humanoid will now block the ATV instead of being able to drive through them
Improved physics of running over robots at higher latencies
ATV has some new textures
Humanoids
Humanoids will no longer drop loot on the ground - you will now need to search the body to find loot insideHumanoids will now despawn 90 seconds after being killed (was 30 seconds)
Fixed an issue with humanoids not going into ragdoll if you move into its replication distance or load in after it has been killed
Humanoids will now stop when damaged
You can now interrupt a humanoids melee attack
Safe Settlements
Lowered passive stat restore while in the safe settlementsVendor NPC for the market has been named “Marquet”
Character / Player
Added new back-mount locations for weapons when the player has a backpack equippedCrafting System
Crafting system now supports use of toolsSpiked Bat now requires hammer to craft
C4 Recipe now requires electronics, batteries and duct tape
Crafting recipes now have tool-tips for the item
Added Fishing Station Recipe
Added Tier 1 Turret Recipe
Added Tier 2 Turret Recipe
Added Tier 3 Turret Recipe
Added Campfire Recipe
Added Barbed Wire Bat Recipe
Added Molotov Cocktail Recipe
New Items Added or Renamed
Juice Box (Replaces Soda)Painkillers (Replaces Antibiotics)
Medical Station (Replaces Medical Kit)
Barbed Wire
Rope
Molotov Cocktail
Canned Tomatoes
Canned Beets
Can of Tuna
Crackers
Chocolate Bar
Bag MRE
Auto-Turret T1
Auto-Turret T2
Auto-Turret T3
Sandbag Barrier
Fishing Net
Fishing Station
Raw Small Fish
Cooked Small Fish
Raw Fish
Cooked Fish
Camp Fire
Fishing Bait
Wooden Sticks
Hammer
Wrench
Sandbag
Various Turret Parts (7 total)
Barbed Wire Bat
Changed files in this update