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We have done some final polishing work on Tower of Time and we consider it 'Final Edition' now.

Here is the content of the last patch:
  • Fixed achievements on Linux -- now working properly
  • Fixed few very small bugs -- e.g. effect of the fountains not visible immediately
  • Rebalancing of the difficulty -- enemy units, items, skills, battle parameters as number of enemies, spawn frequency, frequency of skills used, etc..

    As a result there shouldn’t be any spikes in difficulty levels when moving between Tower levels. Still – when you outgrow current difficulty level (by building a real kick-ass party) – we highly recommend increasing difficulty during the game. You can do it anytime outside combat.

  • Visual upgrade of some skills -- one example below:



PREVIOUS VFX


IMPROVED VFX

Give it a try if you like fast paced RPGs with heavy focus on party customization and tactical real-time combat with pause or slow time.

Join us on Discord - if you want to chat with us or would be interested in closed beta of our next project (once we are ready with it)

https://discord.gg/FBWCCTb

https://www.facebook.com/eventhorizondev/
https://twitter.com/EventHorizonDev
https://darkenvoy.com/


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If you like what we have created, our next game -- Dark Envoy -- should also be fun. It is much bigger in scope and quality of everything is much higher.

Below is the preview of one of our locations - your starting city:
Pillars of Tyr-Mora, aka City of Bones







Have a great day.

Cheers,
Event Horizon
Windows Tower of Time Windows Depot 617481
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Linux Tower of Time Linux Depot 617482
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