As always, I'm looking for feedback on the game flow, the difficulty, or even if you've got cool ideas! Thanks for reading!
- Features:
- New 'Wounded Humanoid' event
- Attribute scaling significantly increased, all units will now hit harder
and have more protection to make battles less lethal
- New 'Wounded Humanoid' event
- Tweaks:
- Can now open and view the equipment the Ensemble's Packmule is carrying,
with a warning that they cannot be moved to the Armory until returning to
the Capital
- Can now open and view the resources the Ensemble's Packmule is carrying,
with the above warning.
- Reworked Ensemble status rendering to clarify what the Ensemble did last
week versus what they are about to do
- Added a tooltip for the Ensemble's status that describes what they are
going to do that turn (ie Gathering, Patrolling etc)
- Included brief description of the current week phase in a few tooltips to
clarify when something is going to be done
- Rework loot drop messages, for gaining or not finding any.
- Tweak tooltip art from a plain black image to something with more texture
- Display hiring costs inline on the Pub screen, so you don't need to mouse
over everyone to see their costs.
- Highlight hiring costs to make it clearer if you can afford them or not
- Added resource icons on the Ensemble's Packmule resource panel
- Spacing on the Resource and Equipment panels
- Added a log note about an Ensemble returning to the capital
- Can now open and view the equipment the Ensemble's Packmule is carrying,
- Fixes:
- Fix Ambushes sometimes happening too often
- Fix certain Gathering events not generating resources, or generating the
wrong resource
- Itinerary Overview no longer floats a message telling you that a step was
successfully added, when it hadn't.
- Fix battle initiative panel showing the wrong HP (and even hiding unit
panels) incorrectly
- Fix battle unit panels not showing up if they died at any point during the
battle
- Fix HP/FAT/MOR bars in unit panels appearing empty when a unit was at full
health
- Fix duplicate choices during a certain Patrol event
- Fix debug event showing up during Patrols
- Fix Gathering event reading as 'Gathered' when it should have said
'Gather', leading to confusion as to what is about to happen
- Fix Ambushes sometimes happening too often
Changed files in this update