
Hey POSTAL Fans!
This time around, we figured it was probably time we started to get a hold on the various common and uncommon crashes that you guys have been getting, as a few have popped up over the last few updates. The game should now be much more stable for most of you!
We also finally included the gamepad menu so you lunatics can invert your analog stick axis. The terrain has been given a fresh lick of paint, and work has been done on ambient sounds within buildings.
In the update we hope to bring you some more performance improvements - especially when there are a lot of NPCs on screen.

Corpses and gibs lifetime menu option (‘Performance’ settings)
Powerlines in Riverside tile
WIP PetShop / MethLab in Riverside tile
Zap-zone signs
Foliage density option (‘Performance’ settings)
New interior ambience sounds to businesses / major buildings
Gamepad Options Menu, including features such as being able to invert axis
An intro fly in sequence before you take control of The Dude
Timed Auto-save setting (It’s enabled by default, game will auto save every 10 minutes)
Added a particle to to the Gas Can’s spout to hide the trail particle gap
Some of the cinematics have had another pass to better follow rules of cinematography and to hide the HUD
Enabled root motion on trip animation; NPCs will no longer snap back to starting location after playing the animation
Optimized the Penitentiary building
Made some changes to landscape in Riverside tile
Implemented new, better looking terrain materials across the whole game
Improved collision on main road section
Left hand Revolver will now contribute execution points to the main right hand Revolver
Increased the Pigeon health so they don’t instantly die from Bystanders on fire
Enabled wind effects on foliage
At least 8 common crashes
Various mapping bugs that were reported on our Janky forums
Double telephone poles from Riverside transition
Phone interface when riding the Scooter
Removed “Sample text” message from Mini-map transparency option
Changed files in this update