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It's been nearly two weeks since we launched Cloudpunk and we're overwhelmed by the reception. Many of you have joined our official Discord Server to give feedback, tell us your suggestions or simply to share your love for the game. It's been really heart-warming for us and we want to thank you all for that.

We've had discussions in the team about the future of the game and decided to do a livestream on Youtube:

Saturday, May 9th, at 5PM CET
Cloudpunk - Dev Stream


The livestream will be with Thomas, Roman, Eloise and Marko and we want to chat a bit about the game's development and our long-term vision for the game.

We've also worked on some more fixes and QoL changes in this update.

What has changed:
  • Many performance changes. Lower quality levels now have much more impact as they also scale the amount of background vehicles and NPCs. Performance is also increased slightly in the High and Maximum levels because of improved character updating.
  • It is no longer possible to get locked by Huxley or Pashta. Colliders of interactable NPCs on the streets have been reduced.
  • Improved the quest removal during the Spire CEO prank choice.
  • Fixed a rare situation in which talking to a CORPSEC character in the Stacks blocked progress near the gate at Alexa Theatre.
  • Fixed voiceover lines stopping before the end when skipping and advancing the text.
  • Fixed some map icons not being displayed or displayed too long.
  • Fixed the unlocked vehicle camera not being reset properly.
  • Fixed an empty dialog line with Emit.
  • Japanese language fixes


One more thing, if you're having trouble with your controller not working properly, here's what you can do:

1. Make sure only one controller is connected
2. Activate Xbox configuration support in your Steam settings



You are welcome to join our Discord Server for a direct chat with us and other Nivali.

Control out.
Windows Cloudpunk Content Depot 746851
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