First things first: a huge THANK YOU to all our early adopters, especially if you submitted feedback, suggestions and bug reports, your support and help have been invaluable and we couldn't have made it without you!
Another big shootout to the modders: Head over to the workshop to enjoy their gigantic malls, fun new products, restaurant skins and more!
It's easy to forget which features were added during early access if you've been here from the start, and also easy to assume it's been that way forever if you're a new player. But it's been a long road and many staple features didn't exist at launch: objects rotation (veterans out there remember!) , offices, shoplifting or the shift planning tool, just to name a few!
Here is a timeline with some of the major features and content added during early access; a lot of them were due to your feedback and suggestions:

Now, what about Another Brick in The Mall's future? Well, we're not done yet!
Although our focus will shift towards a new project from now on, this won't be the last update to Another Brick in The Mall, so your suggestions, big and small, are still much appreciated.
Post 1.0 updates will focus on expanding modding capabilities and removing limitations in an effort to help keep the game fresh long after we're done, with new content from the community.
Official new content is not out of the question but less likely.
Although we fixed thousands of them with your help, some obscure bugs might still persist so your reports are still much needed, and your quality of life suggestions still much appreciated.
If you have bugs to report, please post in the appropriate Discussions for optimal support: http://steamcommunity.com/app/521150/discussions/1/
Here are the patch notes for version 1.0.4 (mostly bug fixes and restaurants, bars and coffee shops can finally open 24/7):
Patch Notes
1.0.0
- Changed: Balanced price and demand for some products.
- Changed: Updated the Abandoned Mall scenario to accommodate recent changes.
- Changed: The demand menu now shows the potential profit range per tier for retail products.
- Fixed: The Assign Products tool now works on whole objects instead of only the object's anchor.
- Fixed: Removing an object placed on outdoor floor tiles would turn the cell to foundations.
- Fixed: When ordering to build floor tiles, tiles of that type are correctly ignored and not rebuilt/billed.
- Fixed: When unlocking road entrances in succession the cost is now correctly based on unlocked entrances instead of connected entrances.
- Fixed: Transferred guards now keep their assigned patrol.
- Fixed: A few typos.
- Added: A 'special thanks' section to the credits.
- Changed: Updated translations with the latest Localizor data.
1.0.1
- Fixed: An issue where traffic jam at the main road entrance could degenerate and never recover.
- Fixed: Ampersand (&) is now ignored when renaming things to avoid text glitches.
- Fixed: A possible corruption of self-checkouts.
- Fixed: A possible memory corruption when removing shelves while they are being used.
- Fixed: A possible corruption of various machines (arcade, vending, etc...).
- Changed: Updated translations with the latest Localizor data.
1.0.2
- Changed: You can now open fine dining restaurants, bars and coffee shops 24/7.
- Changed: Patrons at bars and coffee shops now leave when waiting for a reorder and their satisfaction reaches 0.
- Fixed: Various instances where waiters could become corrupted.
1.0.3
- Changed: When letting go of the opening duration slider of a zone, the zone will now properly close if applicable.
- Fixed: Building foundations adjacent to outdoor tiles would not generate automatic walls.
- Fixed: The minimum/base salary being reset when loading a game.
- Fixed: Misaligned list box items on ultrawide screens.
1.0.4
- Fixed: People getting stuck waiting for a bus nowhere near a bus stop.
- Changed: Updated translations with the latest Localizor data.
One last thing: there might be a few new players on the Discussion boards in the coming weeks, asking about mechanics or strategies. Remember, not everyone has been playing the game for 3 years or watched Let's plays before playing: please be nice, and if you can, helpful :)
And now let's get to building!

Changed files in this update