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Update notes via Dota 2 Blog

GENERAL

  • Denies no longer grant gold
  • Deny XP given to enemies increased from 40% to 50%
  • Melee Creeps base bounty increased by +5
  • Neutral Creeps base bounty values increased back 10%
  • All talents are now about 20% weaker 
  • Towers now grant +1 HP Regen Aura for Tier 1 Towers, and +3 for Tier2/3/4 Towers
  • XP required to reach level 9/10/11/12/13 increased from 780/810/840/870/900 to 890/930/970/1010/1050
  • Reliable gold is now given only for passive income
  • AoE Gold increased from 45 + 0.027*NW to 45 + 0.033*NW
  • Neutral item drop times for T1-4 changed from 7/15/25/40 to 7/17/27/37
  • Tier 2+ towers health increased by 500 and damage by 25

ITEMS

HEALING SALVE

  • Duration increased from 8 to 10 seconds (same overall heal)

GLOVES OF HASTE

  • Cost increased from 400 to 450

BLADES OF ATTACK

  • Cost increased from 430 to 450

RING OF BASILIUS

  • Recipe cost increased from 175 to 200

HOOD OF DEFIANCE

  • Now has a 200 gold recipe

The following changelog has been automatically generated from GameTracking data.

General

  • Updated localization files for English

Heroes

  • Anti-Mage: Level 10 (Right) Talent changed from +13 Strength to +10 Strength
  • Anti-Mage: Level 10 (Left) Talent changed from +20 Attack Speed to +15 Attack Speed
  • Anti-Mage: Level 15 (Left) Talent changed from +15 Agility to +12 Agility
  • Axe: Level 10 (Right) Talent changed from +8 Strength to +6 Strength
  • Axe: Level 10 (Left) Talent changed from +40 Attack Speed to +30 Attack Speed
  • Axe: Level 15 (Right) Talent changed from +3 Mana Regen to +2.5 Mana Regen
  • Axe: Level 15 (Left) Talent changed from +30 Movement Speed to +25 Movement Speed
  • Axe: Level 20 (Right) Talent changed from +25 Health Regen to +20 Health Regen
  • Bane: Level 10 (Right) Talent changed from +7 Armor to +6 Armor
  • Bane: Level 10 (Left) Talent changed from +100 Cast Range to +75 Cast Range
  • Bane: Level 15 (Right) Talent changed from +8% Spell Amplification to +6% Spell Amplification
  • Bane: Level 15 (Left) Talent changed from +20% Magic Resistance to +15% Magic Resistance
  • Bane: Level 20 (Right) Talent changed from 20% Spell Lifesteal to 15% Spell Lifesteal
  • Bane: Level 20 (Left) Talent changed from +50 Movement Speed to +40 Movement Speed
  • Bloodseeker: Level 10 (Right) Talent changed from +25 Attack Speed to +20 Attack Speed
  • Bloodseeker: Level 10 (Left) Talent changed from +6 Armor to +5 Armor
  • Bloodseeker: Level 15 (Right) Talent changed from +275 Health to +225 Health
  • Bloodseeker: Level 20 (Left) Talent changed from 25% Lifesteal to 20% Lifesteal
  • Crystal Maiden: Level 10 (Right) Talent changed from +250 Health to +200 Health
  • Crystal Maiden: Level 10 (Left) Talent changed from +100 Cast Range to +75 Cast Range
  • Crystal Maiden: Level 20 (Right) Talent changed from +250 Attack Speed to +200 Attack Speed
  • Drow Ranger: Level 10 (Right) Talent changed from +20 Movement Speed to +15 Movement Speed
  • Drow Ranger: Level 10 (Left) Talent changed from +5 All Stats to +4 All Stats
  • Drow Ranger: Level 15 (Right) Talent changed from +12 Agility to +10 Agility
  • Drow Ranger: Level 25 (Left) Talent changed from 40% Cooldown Reduction to 30% Cooldown Reduction
  • Earthshaker: Level 10 (Right) Talent changed from +30 Damage to +25 Damage
  • Earthshaker: Level 10 (Left) Talent changed from +250 Mana to +200 Mana
  • Earthshaker: Level 15 (Right) Talent changed from +30 Movement Speed to +25 Movement Speed
  • Earthshaker: Level 15 (Left) Talent changed from +7 Armor to +6 Armor
  • Earthshaker: Level 25 (Right) Talent changed from +50% Magic Resistance to +40% Magic Resistance
  • Juggernaut: Level 10 (Right) Talent changed from +6 All Stats to +5 All Stats
  • Juggernaut: Level 10 (Left) Talent changed from +25 Movement Speed to +20 Movement Speed
  • Juggernaut: Level 15 (Left) Talent changed from +25 Attack Speed to +20 Attack Speed
  • Juggernaut: Level 20 (Right) Talent changed from +10 Armor to +8 Armor
  • Juggernaut: Level 25 (Right) Talent changed from +600 Health to +475 Health
  • Mirana: Level 10 (Right) Talent changed from +15 Damage to +12 Damage
  • Mirana: Level 10 (Left) Talent changed from +200 Health to +150 Health
  • Mirana: Level 20 (Right) Talent changed from +12% Spell Amplification to +10% Spell Amplification
  • Mirana: Level 20 (Left) Talent changed from +25 Mana Break to +20 Mana Break
  • Shadow Fiend: Level 10 (Right) Talent changed from +8% Spell Amplification to +6% Spell Amplification
  • Shadow Fiend: Level 10 (Left) Talent changed from +20 Attack Speed to +15 Attack Speed
  • Shadow Fiend: Level 15 (Left) Talent changed from +30 Movement Speed to +25 Movement Speed
  • Shadow Fiend: Level 25 (Left) Talent changed from 40% Cooldown Reduction to 30% Cooldown Reduction
  • Morphling: Level 20 (Left) Talent changed from +12 Agility to +10 Agility
  • Morphling: Level 30 (Right) Talent changed from +40 Attack Speed to +30 Attack Speed
  • Morphling: Level 30 (Left) Talent changed from 15% Cooldown Reduction to 12% Cooldown Reduction
  • Phantom Lancer: Level 10 (Right) Talent changed from 20% Evasion to 16% Evasion
  • Phantom Lancer: Level 10 (Left) Talent changed from +20 Attack Speed to +15 Attack Speed
  • Phantom Lancer: Level 15 (Right) Talent changed from +250 Health to +200 Health
  • Phantom Lancer: Level 25 (Left) Talent changed from +30% Critical Strike (200%) to +24% Critical Strike (200%)
  • Puck: Level 10 (Right) Talent changed from +30 Damage to +25 Damage
  • Puck: Level 10 (Left) Talent changed from +200 Cast Range to +150 Cast Range
  • Puck: Level 15 (Right) Talent changed from +15% Spell Amplification to +12% Spell Amplification
  • Pudge: Level 10 (Right) Talent changed from +5 Armor to +4 Armor
  • Pudge: Level 15 (Right) Talent changed from 13% Spell Lifesteal to 10% Spell Lifesteal
  • Razor: Level 10 (Right) Talent changed from +225 Health to +175 Health
  • Razor: Level 10 (Left) Talent changed from +10 Agility to +8 Agility
  • Razor: Level 15 (Left) Talent changed from +12 Strength to +10 Strength
  • Razor: Level 20 (Right) Talent changed from +10 Armor to +8 Armor
  • Razor: Level 25 (Right) Talent changed from +100 Attack Speed to +80 Attack Speed
  • Sand King: Level 10 (Right) Talent changed from +20 Movement Speed to +15 Movement Speed
  • Sand King: Level 10 (Left) Talent changed from +200 Health to +150 Health
  • Sand King: Level 20 (Right) Talent changed from +10 Armor to +8 Armor
  • Sand King: Level 25 (Right) Talent changed from +50 Health Regen to +40 Health Regen
  • Storm Spirit: Level 10 (Left) Talent changed from +3 Mana Regen to +2.5 Mana Regen
  • Storm Spirit: Level 15 (Left) Talent changed from +400 Health to +325 Health
  • Storm Spirit: Level 20 (Left) Talent changed from +30 Attack Speed to +25 Attack Speed
  • Sven: Level 10 (Right) Talent changed from +8 Strength to +6 Strength
  • Sven: Level 10 (Left) Talent changed from +3 Mana Regen to +2.5 Mana Regen
  • Sven: Level 15 (Right) Talent changed from +30 Movement Speed to +25 Movement Speed
  • Sven: Level 20 (Right) Talent changed from 25% Lifesteal to 20% Lifesteal
  • Tiny: Level 10 (Right) Talent changed from +20 Movement Speed to +15 Movement Speed
  • Tiny: Level 10 (Left) Talent changed from +30 Damage to +25 Damage
  • Tiny: Level 15 (Right) Talent changed from +400 Health to +325 Health
  • Tiny: Level 20 (Right) Talent changed from +20 Strength to +16 Strength
  • Vengeful Spirit: Level 10 (Right) Talent changed from +15% Magic Resistance to +12% Magic Resistance
  • Vengeful Spirit: Level 15 (Right) Talent changed from +15 Agility to +12 Agility
  • Windranger: Level 10 (Right) Talent changed from +2 Mana Regen to +1.5 Mana Regen
  • Windranger: Level 15 (Left) Talent changed from +125 Attack Range to +100 Attack Range
  • Windranger: Level 25 (Left) Talent changed from 30% Cooldown Reduction to 25% Cooldown Reduction
  • Zeus: Level 10 (Right) Talent changed from +3 Mana Regen to +2.5 Mana Regen
  • Zeus: Level 10 (Left) Talent changed from +250 Health to +200 Health
  • Zeus: Level 15 (Right) Talent changed from +30 Movement Speed to +25 Movement Speed
  • Zeus: Level 20 (Right) Talent changed from 15% Cooldown Reduction to 12% Cooldown Reduction
  • Zeus: Level 25 (Right) Talent changed from +275 Cast Range to +225 Cast Range
  • Kunkka: Level 10 (Right) Talent changed from +40 Damage to +30 Damage
  • Kunkka: Level 10 (Left) Talent changed from +7 Armor to +6 Armor
  • Kunkka: Level 15 (Right) Talent changed from +10 Health Regen to +8 Health Regen
  • Kunkka: Level 20 (Left) Talent changed from +20 Strength to +16 Strength
  • Lina: Level 10 (Right) Talent changed from +35 Damage to +30 Damage
  • Lina: Level 10 (Left) Talent changed from +100 Cast Range to +75 Cast Range
  • Lina: Level 15 (Right) Talent changed from +350 Health to +275 Health
  • Lina: Level 20 (Right) Talent changed from +14% Spell Amplification to +11% Spell Amplification
  • Lina: Level 25 (Left) Talent changed from +175 Attack Range to +150 Attack Range
  • Lich: Level 10 (Right) Talent changed from +200 Health to +150 Health
  • Lich: Level 10 (Left) Talent changed from +20 Movement Speed to +15 Movement Speed
  • Lich: Level 15 (Right) Talent changed from +120 Damage to +100 Damage
  • Lich: Level 20 (Right) Talent changed from +200 Cast Range to +150 Cast Range
  • Lion: Level 10 (Right) Talent changed from +100 Cast Range to +75 Cast Range
  • Lion: Level 10 (Left) Talent changed from +90 Damage to +70 Damage
  • Lion: Level 20 (Right) Talent changed from +500 Health to +400 Health
  • Shadow Shaman: Level 10 (Right) Talent changed from +200 Health to +150 Health
  • Shadow Shaman: Level 10 (Left) Talent changed from +10% Spell Amplification to +8% Spell Amplification
  • Shadow Shaman: Level 15 (Right) Talent changed from +125 Cast Range to +100 Cast Range
  • Slardar: Level 10 (Right) Talent changed from +8 Health Regen to +6 Health Regen
  • Slardar: Level 10 (Left) Talent changed from +25 Damage to +20 Damage
  • Slardar: Level 15 (Right) Talent changed from +350 Health to +275 Health
  • Slardar: Level 20 (Right) Talent changed from 30% Lifesteal to 25% Lifesteal
  • Slardar: Level 20 (Left) Talent changed from +1000 Night Vision to +800 Night Vision
  • Tidehunter: Level 10 (Right) Talent changed from +20 Movement Speed to +15 Movement Speed
  • Tidehunter: Level 15 (Right) Talent changed from +4 Mana Regen to +3 Mana Regen
  • Tidehunter: Level 25 (Right) Talent changed from 25% Cooldown Reduction to 20% Cooldown Reduction
  • Tidehunter: Level 25 (Left) Talent changed from +250 Damage to +200 Damage
  • Witch Doctor: Level 10 (Right) Talent changed from +75 Damage to +60 Damage
  • Witch Doctor: Level 10 (Left) Talent changed from +6 Armor to +5 Armor
  • Riki: Level 10 (Right) Talent changed from +8 Health Regen to +6 Health Regen
  • Riki: Level 10 (Left) Talent changed from +25 Attack Speed to +20 Attack Speed
  • Riki: Level 15 (Right) Talent changed from +30 Damage to +25 Damage
  • Riki: ItemSlots/5/MaxPolygonsLOD0 increased from 350 to 500 (+150)
  • Riki: ItemSlots/5/MaxPolygonsLOD1 increased from 350 to 500 (+150)
  • Enigma: Level 10 (Left) Talent changed from +15% Magic Resistance to +12% Magic Resistance
  • Enigma: Level 15 (Right) Talent changed from 15% Cooldown Reduction to 12% Cooldown Reduction
  • Enigma: Level 20 (Right) Talent changed from +500 Health to +400 Health
  • Tinker: Level 10 (Right) Talent changed from +10% Spell Amplification to +8% Spell Amplification
  • Tinker: Level 10 (Left) Talent changed from +150 Cast Range to +125 Cast Range
  • Tinker: Level 15 (Left) Talent changed from +11% Manacost/Manaloss Reduction to +9% Manacost/Manaloss Reduction
  • Tinker: Level 20 (Right) Talent changed from +10 Armor to +8 Armor
  • Sniper: Level 10 (Right) Talent changed from 25% Cooldown Reduction to 20% Cooldown Reduction
  • Sniper: Level 10 (Left) Talent changed from +20 Damage to +15 Damage
  • Sniper: Level 15 (Right) Talent changed from +40 Attack Speed to +30 Attack Speed
  • Sniper: Level 25 (Right) Talent changed from +125 Attack Range to +100 Attack Range
  • Necrophos: Level 10 (Right) Talent changed from +30 Damage to +25 Damage
  • Necrophos: Level 10 (Left) Talent changed from +10 Strength to +8 Strength
  • Necrophos: Level 20 (Right) Talent changed from +20% Magic Resistance to +15% Magic Resistance
  • Warlock: Level 10 (Left) Talent changed from +175 Cast Range to +150 Cast Range
  • Warlock: Level 15 (Right) Talent changed from +10 Armor to +8 Armor
  • Beastmaster: Level 10 (Right) Talent changed from +30 Damage to +25 Damage
  • Beastmaster: Level 10 (Left) Talent changed from +25 Movement Speed to +20 Movement Speed
  • Beastmaster: Level 15 (Right) Talent changed from +7 Armor to +6 Armor
  • Beastmaster: Level 20 (Left) Talent changed from +500 Health to +400 Health
  • Queen of Pain: Level 10 (Right) Talent changed from +25 Damage to +20 Damage
  • Queen of Pain: Level 10 (Left) Talent changed from +10 Strength to +8 Strength
  • Queen of Pain: Level 15 (Right) Talent changed from 12% Cooldown Reduction to 10% Cooldown Reduction
  • Queen of Pain: Level 15 (Left) Talent changed from +40 Attack Speed to +30 Attack Speed
  • Queen of Pain: Level 20 (Right) Talent changed from 30% Spell Lifesteal to 25% Spell Lifesteal
  • Queen of Pain: Level 25 (Left) Talent changed from 15s Spell Block to 18s Spell Block
  • Venomancer: Level 20 (Left) Talent changed from 15% Spell Lifesteal to 12% Spell Lifesteal
  • Faceless Void: Level 10 (Right) Talent changed from +15 Damage to +12 Damage
  • Faceless Void: Level 10 (Left) Talent changed from +10 Strength to +8 Strength
  • Faceless Void: Level 20 (Right) Talent changed from +45 Attack Speed to +35 Attack Speed
  • Wraith King: Level 10 (Left) Talent changed from +20 Attack Speed to +15 Attack Speed
  • Wraith King: Level 15 (Right) Talent changed from +15 Strength to +12 Strength
  • Death Prophet: Level 10 (Right) Talent changed from +40 Damage to +30 Damage
  • Death Prophet: Level 10 (Left) Talent changed from +15% Magic Resistance to +12% Magic Resistance
  • Death Prophet: Level 15 (Left) Talent changed from +175 Cast Range to +150 Cast Range
  • Death Prophet: Level 20 (Right) Talent changed from +500 Health to +400 Health
  • Phantom Assassin: Level 10 (Right) Talent changed from +225 Health to +175 Health
  • Phantom Assassin: Level 10 (Left) Talent changed from +15 Damage to +12 Damage
  • Phantom Assassin: Level 15 (Right) Talent changed from 15% Lifesteal to 12% Lifesteal
  • Phantom Assassin: Level 15 (Left) Talent changed from +25% Cleave to +20% Cleave
  • Phantom Assassin: Level 20 (Right) Talent changed from -4 Armor Corruption to -3 Armor Corruption
  • Pugna: Level 10 (Right) Talent changed from +20 Movement Speed to +15 Movement Speed
  • Pugna: Level 10 (Left) Talent changed from +225 Health to +175 Health
  • Templar Assassin: Level 10 (Right) Talent changed from +25 Attack Speed to +20 Attack Speed
  • Templar Assassin: Level 10 (Left) Talent changed from 15% Evasion to 12% Evasion
  • Templar Assassin: Level 15 (Right) Talent changed from +20 Movement Speed to +15 Movement Speed
  • Viper: Level 10 (Right) Talent changed from +25 Attack Speed to +20 Attack Speed
  • Viper: Level 10 (Left) Talent changed from 10% Spell Lifesteal to 8% Spell Lifesteal
  • Viper: Level 15 (Right) Talent changed from +125 Attack Range to +100 Attack Range
  • Viper: Level 20 (Left) Talent changed from +90 Damage to +70 Damage
  • Luna: Level 10 (Right) Talent changed from +20 Attack Speed to +15 Attack Speed
  • Luna: Level 10 (Left) Talent changed from +400 Cast Range to +325 Cast Range
  • Luna: Level 15 (Left) Talent changed from +30 Movement Speed to +25 Movement Speed
  • Luna: Level 20 (Right) Talent changed from +10 All Stats to +8 All Stats
  • Luna: Level 25 (Right) Talent changed from 35% Lifesteal to 30% Lifesteal
  • Dragon Knight: Level 10 (Right) Talent changed from +3 Mana Regen to +2.5 Mana Regen
  • Dragon Knight: Level 15 (Right) Talent changed from +30 Damage to +25 Damage
  • Dragon Knight: Level 15 (Left) Talent changed from +400 Health to +325 Health
  • Dragon Knight: Level 20 (Right) Talent changed from 20% Cooldown Reduction to 15% Cooldown Reduction
  • Dragon Knight: Level 20 (Left) Talent changed from +25 Strength to +20 Strength
  • Dazzle: Level 10 (Right) Talent changed from +60 Damage to +50 Damage
  • Dazzle: Level 10 (Left) Talent changed from +2 Mana Regen to +1.5 Mana Regen
  • Dazzle: Level 15 (Right) Talent changed from +200 Cast Range to +150 Cast Range
  • Dazzle: Level 20 (Right) Talent changed from +40 Movement Speed to +30 Movement Speed
  • Clockwerk: Level 10 (Right) Talent changed from +5 Armor to +4 Armor
  • Clockwerk: Level 10 (Left) Talent changed from +20 Movement Speed to +15 Movement Speed
  • Clockwerk: Level 15 (Right) Talent changed from +15 Strength to +12 Strength
  • Clockwerk: Level 25 (Right) Talent changed from +50% Magic Resistance to +40% Magic Resistance
  • Leshrac: Level 10 (Right) Talent changed from +5 Armor to +4 Armor
  • Leshrac: Level 10 (Left) Talent changed from +250 Mana to +200 Mana
  • Leshrac: Level 15 (Right) Talent changed from +15 Strength to +12 Strength
  • Leshrac: Level 15 (Left) Talent changed from +30 Movement Speed to +25 Movement Speed
  • Leshrac: Level 20 (Right) Talent changed from +400 Health to +325 Health
  • Nature's Prophet: Level 10 (Right) Talent changed from +30 Damage to +25 Damage
  • Nature's Prophet: Level 10 (Left) Talent changed from +25 Movement Speed to +20 Movement Speed
  • Nature's Prophet: Level 15 (Right) Talent changed from +10 Armor to +8 Armor
  • Nature's Prophet: Level 20 (Right) Talent changed from +40 Attack Speed to +30 Attack Speed
  • Nature's Prophet: Level 20 (Left) Talent changed from 25% Cooldown Reduction to 20% Cooldown Reduction
  • Lifestealer: Level 10 (Right) Talent changed from +200 Health to +150 Health
  • Lifestealer: Level 10 (Left) Talent changed from +30 Attack Speed to +25 Attack Speed
  • Lifestealer: Level 15 (Right) Talent changed from +30 Damage to +25 Damage
  • Lifestealer: Level 15 (Left) Talent changed from +25 Movement Speed to +20 Movement Speed
  • Lifestealer: Level 20 (Right) Talent changed from 20% Evasion to 16% Evasion
  • Dark Seer: Level 10 (Right) Talent changed from 12% Evasion to 10% Evasion
  • Dark Seer: Level 15 (Right) Talent changed from +12 Health Regen to +10 Health Regen
  • Dark Seer: Level 20 (Right) Talent changed from +10 Armor to +8 Armor
  • Clinkz: Level 10 (Right) Talent changed from +8 Agility to +6 Agility
  • Clinkz: Level 10 (Left) Talent changed from +10 Strength to +8 Strength
  • Clinkz: Level 20 (Right) Talent changed from +125 Attack Range to +100 Attack Range
  • Omniknight: Level 15 (Right) Talent changed from +30 Movement Speed to +25 Movement Speed
  • Omniknight: Level 15 (Left) Talent changed from +90 Damage to +70 Damage
  • Omniknight: Level 20 (Left) Talent changed from +4 Mana Regen to +3 Mana Regen
  • Enchantress: Level 10 (Right) Talent changed from +15% Magic Resistance to +12% Magic Resistance
  • Enchantress: Level 10 (Left) Talent changed from +20 Movement Speed to +15 Movement Speed
  • Enchantress: Level 15 (Right) Talent changed from +50 Damage to +40 Damage
  • Huskar: Level 10 (Right) Talent changed from +225 Health to +175 Health
  • Huskar: Level 10 (Left) Talent changed from +15 Damage to +12 Damage
  • Huskar: Level 15 (Left) Talent changed from 20% Lifesteal to 15% Lifesteal
  • Huskar: Level 20 (Right) Talent changed from +20 Strength to +16 Strength
  • Huskar: Level 25 (Right) Talent changed from +175 Attack Range to +150 Attack Range
  • Night Stalker: Level 10 (Right) Talent changed from +200 Health to +150 Health
  • Night Stalker: Level 10 (Left) Talent changed from +200 Mana to +150 Mana
  • Night Stalker: Level 15 (Right) Talent changed from +15 Strength to +12 Strength
  • Night Stalker: Level 15 (Left) Talent changed from 25% Lifesteal to 20% Lifesteal
  • Night Stalker: Level 20 (Right) Talent changed from +35 Movement Speed to +30 Movement Speed
  • Night Stalker: Level 20 (Left) Talent changed from +40 Damage to +35 Damage
  • Broodmother: Level 10 (Left) Talent changed from +250 Health to +200 Health
  • Broodmother: Level 15 (Right) Talent changed from 20% Cooldown Reduction to 15% Cooldown Reduction
  • Broodmother: Level 15 (Left) Talent changed from +20 Agility to +15 Agility
  • Broodmother: Level 20 (Left) Talent changed from +50 Attack Speed to +40 Attack Speed
  • Bounty Hunter: Level 10 (Right) Talent changed from +20 Movement Speed to +15 Movement Speed
  • Bounty Hunter: Level 10 (Left) Talent changed from +25 Damage to +20 Damage
  • Bounty Hunter: Level 15 (Left) Talent changed from +350 Health to +275 Health
  • Bounty Hunter: Level 20 (Right) Talent changed from +60 Attack Speed to +50 Attack Speed
  • Bounty Hunter: Level 25 (Right) Talent changed from 50% Evasion to 40% Evasion
  • Weaver: Level 10 (Left) Talent changed from +8 Agility to +6 Agility
  • Weaver: Level 15 (Right) Talent changed from +20 Mana Break to +15 Mana Break
  • Weaver: Level 15 (Left) Talent changed from +14 Strength to +11 Strength
  • Jakiro: Level 10 (Right) Talent changed from +300 Attack Range to +250 Attack Range
  • Jakiro: Level 10 (Left) Talent changed from +8% Spell Amplification to +6% Spell Amplification
  • Jakiro: Level 15 (Right) Talent changed from +350 Health to +275 Health
  • Batrider: Level 10 (Right) Talent changed from +6% Spell Amplification to +5% Spell Amplification
  • Batrider: Level 10 (Left) Talent changed from +5 Armor to +4 Armor
  • Batrider: Level 15 (Left) Talent changed from +300 Health to +250 Health
  • Batrider: Level 20 (Right) Talent changed from 15% Cooldown Reduction to 12% Cooldown Reduction
  • Batrider: Level 20 (Left) Talent changed from +30 Movement Speed to +25 Movement Speed
  • Chen: Level 10 (Right) Talent changed from +200 Health to +150 Health
  • Chen: Level 10 (Left) Talent changed from +200 Cast Range to +150 Cast Range
  • Spectre: Level 10 (Right) Talent changed from +6 Health Regen to +5 Health Regen
  • Spectre: Level 10 (Left) Talent changed from +5 All Stats to +4 All Stats
  • Spectre: Level 20 (Right) Talent changed from +500 Health to +400 Health
  • Doom: Level 15 (Right) Talent changed from 20% Evasion to 16% Evasion
  • Doom: Level 25 (Left) Talent changed from +175% Cleave to +140% Cleave
  • Ancient Apparition: Level 10 (Left) Talent changed from +10% Spell Amplification to +8% Spell Amplification
  • Ancient Apparition: Level 15 (Left) Talent changed from +15 Health Regen to +12 Health Regen
  • Ursa: Level 10 (Right) Talent changed from +2 Mana Regen to +1.5 Mana Regen
  • Ursa: Level 10 (Left) Talent changed from +8 Strength to +6 Strength
  • Ursa: Level 15 (Right) Talent changed from +14 Agility to +12 Agility
  • Spirit Breaker: Level 10 (Right) Talent changed from +600 Night Vision to +500 Night Vision
  • Spirit Breaker: Level 10 (Left) Talent changed from +5 Armor to +4 Armor
  • Spirit Breaker: Level 15 (Right) Talent changed from +12 Health Regen to +10 Health Regen
  • Spirit Breaker: Level 15 (Left) Talent changed from +40 Damage to +30 Damage
  • Spirit Breaker: Level 25 (Left) Talent changed from +800 Health to +650 Health
  • Gyrocopter: Level 10 (Right) Talent changed from +20 Damage to +15 Damage
  • Gyrocopter: Level 10 (Left) Talent changed from +250 Health to +200 Health
  • Gyrocopter: Level 20 (Right) Talent changed from +40 Movement Speed to +30 Movement Speed
  • Alchemist: Level 10 (Right) Talent changed from +25 Attack Speed to +20 Attack Speed
  • Alchemist: Level 15 (Right) Talent changed from +400 Health to +325 Health
  • Alchemist: Level 15 (Left) Talent changed from +30 Damage to +25 Damage
  • Alchemist: Level 20 (Right) Talent changed from +40% Cleave to +30% Cleave
  • Silencer: Level 10 (Right) Talent changed from +6 Armor to +5 Armor
  • Silencer: Level 10 (Left) Talent changed from +25 Attack Speed to +20 Attack Speed
  • Silencer: Level 20 (Right) Talent changed from +125 Attack Range to +100 Attack Range
  • Outworld Devourer: Level 10 (Right) Talent changed from +250 Health to +200 Health
  • Outworld Devourer: Level 10 (Left) Talent changed from +20 Attack Speed to +15 Attack Speed
  • Outworld Devourer: Level 15 (Right) Talent changed from +350 Mana to +275 Mana
  • Outworld Devourer: Level 15 (Left) Talent changed from +6 Armor to +5 Armor
  • Outworld Devourer: Level 25 (Left) Talent changed from 15% Spell Lifesteal to 12% Spell Lifesteal
  • Lycan: Level 10 (Right) Talent changed from +5 Armor to +4 Armor
  • Lycan: Level 10 (Left) Talent changed from +20 Damage to +15 Damage
  • Lycan: Level 15 (Left) Talent changed from 12% Cooldown Reduction to 10% Cooldown Reduction
  • Brewmaster: Level 10 (Right) Talent changed from +15 Damage to +12 Damage
  • Brewmaster: Level 10 (Left) Talent changed from +200 Health to +150 Health
  • Brewmaster: Level 15 (Left) Talent changed from +20% Magic Resistance to +15% Magic Resistance
  • Brewmaster: Level 20 (Left) Talent changed from +100 Attack Speed to +80 Attack Speed
  • Shadow Demon: Level 10 (Left) Talent changed from +100 Cast Range to +75 Cast Range
  • Shadow Demon: Level 15 (Right) Talent changed from +25 Movement Speed to +20 Movement Speed
  • Lone Druid: Level 10 (Right) Talent changed from +250 Health to +200 Health
  • Chaos Knight: Level 10 (Right) Talent changed from +5 All Stats to +4 All Stats
  • Chaos Knight: Level 10 (Left) Talent changed from +20 Movement Speed to +15 Movement Speed
  • Chaos Knight: Level 15 (Right) Talent changed from +15 Strength to +12 Strength
  • Chaos Knight: Level 15 (Left) Talent changed from 15% Cooldown Reduction to 12% Cooldown Reduction
  • Meepo: Level 10 (Right) Talent changed from +8 Strength to +6 Strength
  • Meepo: Level 10 (Left) Talent changed from +20 Damage to +15 Damage
  • Meepo: Level 15 (Right) Talent changed from 20% Evasion to 15% Evasion
  • Meepo: Level 20 (Left) Talent changed from 10% Lifesteal to 8% Lifesteal
  • Meepo: Level 25 (Right) Talent changed from +400 Health to +325 Health
  • Treant Protector: Level 10 (Right) Talent changed from +50 Damage to +40 Damage
  • Treant Protector: Level 20 (Right) Talent changed from 15% Cooldown Reduction to 12% Cooldown Reduction
  • Ogre Magi: Level 10 (Left) Talent changed from +100 Cast Range to +75 Cast Range
  • Ogre Magi: Level 15 (Right) Talent changed from +100 Damage to +80 Damage
  • Ogre Magi: Level 15 (Left) Talent changed from +350 Health to +275 Health
  • Ogre Magi: Level 20 (Right) Talent changed from +40 Strength to +30 Strength
  • Ogre Magi: Level 25 (Right) Talent changed from +75 Movement Speed to +60 Movement Speed
  • Undying: Level 10 (Right) Talent changed from +150 Cast Range to +125 Cast Range
  • Undying: Level 10 (Left) Talent changed from +6 Health Regen to +5 Health Regen
  • Undying: Level 25 (Right) Talent changed from Gains Reincarnation 250 CD to Gains Reincarnation 200 CD
  • Rubick: Level 10 (Left) Talent changed from +200 Health to +150 Health
  • Rubick: Level 15 (Right) Talent changed from +60 Damage to +50 Damage
  • Rubick: Level 15 (Left) Talent changed from +125 Cast Range to +100 Cast Range
  • Disruptor: Level 10 (Right) Talent changed from +225 Health to +175 Health
  • Disruptor: Level 15 (Right) Talent changed from +150 Cast Range to +125 Cast Range
  • Nyx Assassin: Level 10 (Right) Talent changed from +8% Spell Amplification to +6% Spell Amplification
  • Nyx Assassin: Level 15 (Right) Talent changed from +325 Health to +250 Health
  • Nyx Assassin: Level 15 (Left) Talent changed from +25 Movement Speed to +20 Movement Speed
  • Nyx Assassin: Level 25 (Right) Talent changed from +100 Agility to +80 Agility
  • Naga Siren: Level 10 (Right) Talent changed from +20 Movement Speed to +15 Movement Speed
  • Naga Siren: Level 15 (Right) Talent changed from +12 Agility to +10 Agility
  • Naga Siren: Level 15 (Left) Talent changed from +14 Strength to +11 Strength
  • Naga Siren: Level 25 (Right) Talent changed from 30% Evasion to 25% Evasion
  • Keeper of the Light: Level 10 (Left) Talent changed from +25 Movement Speed to +20 Movement Speed
  • Keeper of the Light: Level 15 (Left) Talent changed from +250 Cast Range to +200 Cast Range
  • Io: Level 10 (Right) Talent changed from +5 Health Regen to +4 Health Regen
  • Io: Level 10 (Left) Talent changed from +45 Damage to +35 Damage
  • Io: Level 15 (Left) Talent changed from 13% Spell Lifesteal to 10% Spell Lifesteal
  • Io: Level 20 (Left) Talent changed from +15 Armor to +12 Armor
  • Visage: Level 10 (Right) Talent changed from +100 Cast Range to +75 Cast Range
  • Visage: Level 10 (Left) Talent changed from +30 Damage to +25 Damage
  • Visage: Level 15 (Right) Talent changed from -3 Armor Corruption to -2.5 Armor Corruption
  • Slark: Level 10 (Right) Talent changed from +10 Strength to +8 Strength
  • Slark: Level 10 (Left) Talent changed from +6 Agility to +5 Agility
  • Slark: Level 15 (Right) Talent changed from +25 Attack Speed to +20 Attack Speed
  • Slark: Level 15 (Left) Talent changed from 20% Lifesteal to 15% Lifesteal
  • Medusa: Level 10 (Right) Talent changed from +20 Damage to +15 Damage
  • Medusa: Level 10 (Left) Talent changed from 20% Evasion to 15% Evasion
  • Medusa: Level 15 (Right) Talent changed from +40 Attack Speed to +30 Attack Speed
  • Medusa: Level 25 (Right) Talent changed from +1000 Mana to +800 Mana
  • Troll Warlord: Level 10 (Right) Talent changed from +10 Agility to +8 Agility
  • Troll Warlord: Level 10 (Left) Talent changed from +250 Health to +200 Health
  • Troll Warlord: Level 20 (Right) Talent changed from 25% Evasion to 20% Evasion
  • Troll Warlord: Level 20 (Left) Talent changed from +40 Damage to +30 Damage
  • Centaur Warrunner: Level 10 (Right) Talent changed from 10% Evasion to 8% Evasion
  • Centaur Warrunner: Level 10 (Left) Talent changed from +20 Movement Speed to +15 Movement Speed
  • Centaur Warrunner: Level 15 (Right) Talent changed from +30 Base Damage to +25 Base Damage
  • Centaur Warrunner: Level 20 (Left) Talent changed from +20 Strength to +16 Strength
  • Magnus: Level 10 (Right) Talent changed from +20 Attack Speed to +15 Attack Speed
  • Magnus: Level 10 (Left) Talent changed from +250 Health to +200 Health
  • Magnus: Level 15 (Right) Talent changed from +12 Strength to +10 Strength
  • Magnus: Level 20 (Right) Talent changed from +10 Armor to +8 Armor
  • Timbersaw: Level 10 (Right) Talent changed from +225 Health to +175 Health
  • Timbersaw: Level 10 (Left) Talent changed from +2.5 Mana Regen to +2 Mana Regen
  • Timbersaw: Level 15 (Right) Talent changed from +10% Spell Amplification to +8% Spell Amplification
  • Timbersaw: Level 20 (Right) Talent changed from +20 Strength to +16 Strength
  • Timbersaw: Level 20 (Left) Talent changed from 15% Cooldown Reduction to 12% Cooldown Reduction
  • Bristleback: Level 10 (Right) Talent changed from +20 Movement Speed to +15 Movement Speed
  • Bristleback: Level 10 (Left) Talent changed from +3 Mana Regen to +2.5 Mana Regen
  • Bristleback: Level 15 (Right) Talent changed from +250 Health to +200 Health
  • Bristleback: Level 20 (Right) Talent changed from +25 Health Regen to +20 Health Regen
  • Bristleback: Level 25 (Right) Talent changed from 15% Spell Lifesteal to 13% Spell Lifesteal
  • Tusk: Level 10 (Right) Talent changed from +10 Health Regen to +8 Health Regen
  • Tusk: Level 15 (Right) Talent changed from +400 Health to +325 Health
  • Skywrath Mage: Level 10 (Right) Talent changed from +20 Movement Speed to +15 Movement Speed
  • Skywrath Mage: Level 10 (Left) Talent changed from 8% Spell Lifesteal to 6% Spell Lifesteal
  • Abaddon: Level 10 (Right) Talent changed from +20 Movement Speed to +15 Movement Speed
  • Abaddon: Level 10 (Left) Talent changed from +10 Strength to +8 Strength
  • Abaddon: Level 15 (Right) Talent changed from +8 Armor to +6 Armor
  • Abaddon: Level 20 (Right) Talent changed from 20% Cooldown Reduction to 15% Cooldown Reduction
  • Abaddon: Level 20 (Left) Talent changed from +90 Damage to +70 Damage
  • Elder Titan: Level 10 (Right) Talent changed from +20 Movement Speed to +15 Movement Speed
  • Elder Titan: Level 10 (Left) Talent changed from +200 Health to +150 Health
  • Elder Titan: Level 15 (Right) Talent changed from +20% Magic Resistance to +15% Magic Resistance
  • Elder Titan: Level 20 (Right) Talent changed from +70 Attack Speed to +55 Attack Speed
  • Legion Commander: Level 10 (Right) Talent changed from +8 Strength to +6 Strength
  • Legion Commander: Level 10 (Left) Talent changed from +2 Mana Regen to +1.5 Mana Regen
  • Legion Commander: Level 15 (Right) Talent changed from +30 Attack Speed to +25 Attack Speed
  • Legion Commander: Level 20 (Right) Talent changed from +35 Movement Speed to +30 Movement Speed
  • Ember Spirit: Level 10 (Right) Talent changed from +25 Damage to +20 Damage
  • Ember Spirit: Level 20 (Right) Talent changed from +10% Spell Amplification to +8% Spell Amplification
  • Earth Spirit: Level 10 (Left) Talent changed from +65 Damage to +50 Damage
  • Earth Spirit: Level 15 (Right) Talent changed from +8 Armor to +6 Armor
  • Earth Spirit: Level 20 (Right) Talent changed from +20% Spell Amplification to +16% Spell Amplification
  • Terrorblade: Level 10 (Right) Talent changed from +25 Movement Speed to +20 Movement Speed
  • Terrorblade: Level 10 (Left) Talent changed from 20% Evasion to 16% Evasion
  • Terrorblade: Level 15 (Right) Talent changed from +300 Health to +250 Health
  • Terrorblade: Level 15 (Left) Talent changed from +30 Attack Speed to +25 Attack Speed
  • Terrorblade: Level 20 (Right) Talent changed from +10 All Stats to +8 All Stats
  • Phoenix: Level 10 (Left) Talent changed from +8% Spell Amplification to +6% Spell Amplification
  • Phoenix: Level 15 (Left) Talent changed from +500 Health to +400 Health
  • Oracle: Level 10 (Left) Talent changed from +15 Intelligence to +12 Intelligence
  • Oracle: Level 15 (Right) Talent changed from +150 Cast Range to +125 Cast Range
  • Oracle: Level 20 (Right) Talent changed from +45 Movement Speed to +35 Movement Speed
  • Techies: Level 10 (Right) Talent changed from +25% Magic Resistance to +20% Magic Resistance
  • Techies: Level 15 (Left) Talent changed from +6 Mana Regen to +5 Mana Regen
  • Techies: Level 20 (Right) Talent changed from +50 Movement Speed to +40 Movement Speed
  • Winter Wyvern: Level 10 (Left) Talent changed from +60 Damage to +50 Damage
  • Winter Wyvern: Level 15 (Right) Talent changed from +350 Health to +275 Health
  • Winter Wyvern: Level 15 (Left) Talent changed from +500 Night Vision to +400 Night Vision
  • Arc Warden: Level 10 (Right) Talent changed from 8% Cooldown Reduction to 6% Cooldown Reduction
  • Arc Warden: Level 10 (Left) Talent changed from +35 Attack Speed to +30 Attack Speed
  • Arc Warden: Level 15 (Right) Talent changed from +300 Health to +250 Health
  • Arc Warden: Level 20 (Left) Talent changed from +125 Attack Range to +100 Attack Range
  • Arc Warden: Level 25 (Right) Talent changed from 30% Lifesteal to 25% Lifesteal
  • Underlord: Level 10 (Left) Talent changed from +30 Movement Speed to +25 Movement Speed
  • Underlord: Level 15 (Right) Talent changed from +200 Cast Range to +150 Cast Range
  • Underlord: Level 20 (Right) Talent changed from +60 Attack Speed to +50 Attack Speed
  • Underlord: Level 20 (Left) Talent changed from +25 Health Regen to +20 Health Regen
  • Monkey King: Level 10 (Left) Talent changed from +20 Attack Speed to +15 Attack Speed
  • Pangolier: Level 10 (Right) Talent changed from +3 Mana Regen to +2.5 Mana Regen
  • Pangolier: Level 20 (Left) Talent changed from +20 Strength to +16 Strength
  • Dark Willow: Level 10 (Right) Talent changed from +30 Damage to +25 Damage
  • Dark Willow: Level 10 (Left) Talent changed from +125 Cast Range to +100 Cast Range
  • Dark Willow: Level 15 (Left) Talent changed from +35 Movement Speed to +30 Movement Speed
  • Dark Willow: Level 20 (Right) Talent changed from 15% Spell Lifesteal to 12% Spell Lifesteal
  • Dark Willow: Level 25 (Right) Talent changed from +175 Attack Speed to +140 Attack Speed
  • Grimstroke: Level 10 (Right) Talent changed from +30 Movement Speed to +25 Movement Speed
  • Grimstroke: Level 15 (Right) Talent changed from +20% Spell Amplification to +15% Spell Amplification
  • Grimstroke: Level 15 (Left) Talent changed from +175 Cast Range to +150 Cast Range
  • Mars: Level 10 (Right) Talent changed from +8 Strength to +6 Strength
  • Mars: Level 10 (Left) Talent changed from +20 Movement Speed to +15 Movement Speed
  • Mars: Level 15 (Right) Talent changed from +25 Damage to +20 Damage
  • Mars: Level 15 (Left) Talent changed from +8 Armor to +6 Armor
  • Mars: Removed attribute ItemSlots/0/TextureWidth with value of 256
  • Mars: Removed attribute ItemSlots/0/TextureHeight with value of 256
  • Mars: Removed attribute ItemSlots/0/MaxPolygonsLOD0 with value of 500
  • Mars: Removed attribute ItemSlots/0/MaxPolygonsLOD1 with value of 350
  • Mars: ItemSlots/1/MaxPolygonsLOD1 increased from 750 to 1250 (+500)
  • Void Spirit: Level 10 (Right) Talent changed from +3 Mana Regen to +2.5 Mana Regen
  • Void Spirit: Level 10 (Left) Talent changed from +25 Damage to +20 Damage
  • Void Spirit: Level 20 (Right) Talent changed from +15% Spell Amplification to +12% Spell Amplification
  • Snapfire: Level 10 (Right) Talent changed from +250 Health to +200 Health
  • Snapfire: Level 10 (Left) Talent changed from +20 Movement Speed to +15 Movement Speed

Abilities

  • lina_fiery_soul: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • pudge_dismember: Added new attribute linkedspecialbonusoperation with value of SPECIAL_BONUS_MULTIPLY
  • pudge_dismember: Changed linkedspecialbonusfield from value2 to value
  • pudge_dismember: Added new attribute linkedspecialbonusoperation with value of SPECIAL_BONUS_MULTIPLY
  • furion_force_of_nature: Treant hp bonus reduced from 550 to 440 (-110)
  • furion_force_of_nature: Changed treant damage bonus from 24/28/32/36 to 19/22/25/28
  • special_bonus_unique_mars_spear_bonus_damage: Value reduced from 200 to 160 (-40)
  • special_bonus_unique_mars_gods_rebuke_extra_crit: Value reduced from 80 to 65 (-15)
  • special_bonus_unique_mars_spear_stun_duration: Value reduced from 1 to 0.8 (-0.2)
  • special_bonus_unique_mars_arena_of_blood_hp_regen: Value reduced from 100 to 80 (-20)
  • special_bonus_unique_void_spirit_1: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_void_spirit_1: Value increased from -7 to -5.5 (+1.5)
  • special_bonus_unique_void_spirit_3: Value reduced from 3 to 2.5 (-0.5)
  • special_bonus_unique_void_spirit_4: Value reduced from 100 to 80 (-20)
  • special_bonus_unique_void_spirit_7: Value reduced from 600 to 475 (-125)
  • special_bonus_unique_void_spirit_8: Value reduced from 200 to 160 (-40)
  • special_bonus_unique_snapfire_1: Value reduced from 8 to 6 (-2)
  • special_bonus_unique_snapfire_3: Value reduced from 3 to 2.5 (-0.5)
  • special_bonus_unique_snapfire_4: Value reduced from 25 to 20 (-5)
  • special_bonus_unique_snapfire_5: Value reduced from 250 to 200 (-50)
  • special_bonus_unique_snapfire_7: Value reduced from 60 to 48 (-12)
  • special_bonus_hp_475: New special_bonus_hp_475
  • special_bonus_hp_650: New special_bonus_hp_650
  • special_bonus_mp_275: New special_bonus_mp_275
  • special_bonus_corruption_25: New special_bonus_corruption_25
  • special_bonus_cleave_140: New special_bonus_cleave_140
  • special_bonus_spell_block_18: New special_bonus_spell_block_18
  • special_bonus_mana_break_15: New special_bonus_mana_break_15
  • special_bonus_mana_reduction_9: New special_bonus_mana_reduction_9
  • special_bonus_mana_reduction_11: I d reduced from 8018 to 440 (-7578)
  • special_bonus_lifesteal_8: New special_bonus_lifesteal_8
  • special_bonus_lifesteal_12: New special_bonus_lifesteal_12
  • special_bonus_spell_lifesteal_12: New special_bonus_spell_lifesteal_12
  • special_bonus_spell_lifesteal_25: New special_bonus_spell_lifesteal_25
  • special_bonus_strength_11: New special_bonus_strength_11
  • special_bonus_strength_16: New special_bonus_strength_16
  • special_bonus_agility_5: New special_bonus_agility_5
  • special_bonus_agility_80: New special_bonus_agility_80
  • special_bonus_armor_7: Value reduced from 7 to 6 (-1)
  • special_bonus_night_vision_800: New special_bonus_night_vision_800
  • special_bonus_attack_damage_70: New special_bonus_attack_damage_70
  • special_bonus_attack_damage_75: I d reduced from 5942 to 427 (-5515)
  • special_bonus_attack_damage_80: New special_bonus_attack_damage_80
  • special_bonus_attack_damage_200: New special_bonus_attack_damage_200
  • special_bonus_attack_base_damage_25: New special_bonus_attack_base_damage_25
  • special_bonus_cast_range_225: New special_bonus_cast_range_225
  • special_bonus_cast_range_325: New special_bonus_cast_range_325
  • special_bonus_spell_amplify_11: New special_bonus_spell_amplify_11
  • special_bonus_spell_amplify_16: New special_bonus_spell_amplify_16
  • special_bonus_cooldown_reduction_6: New special_bonus_cooldown_reduction_6
  • special_bonus_evasion_8: New special_bonus_evasion_8
  • special_bonus_evasion_16: New special_bonus_evasion_16
  • special_bonus_evasion_40: New special_bonus_evasion_40
  • special_bonus_24_crit_2: New special_bonus_24_crit_2
  • special_bonus_30_crit_2: I d reduced from 6851 to 445 (-6406)
  • special_bonus_unique_clockwerk: Value increased from -0.3 to -0.25 (+0.05)
  • special_bonus_unique_clockwerk_2: Value reduced from 125 to 100 (-25)
  • special_bonus_unique_clockwerk_3: Value reduced from 30 to 24 (-6)
  • special_bonus_unique_omniknight_1: Value reduced from 200 to 160 (-40)
  • special_bonus_unique_omniknight_2: Value increased from -12 to -10 (+2)
  • special_bonus_unique_omniknight_3: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_omniknight_3: Value reduced from 8 to 6.5 (-1.5)
  • special_bonus_unique_omniknight_4: Value reduced from 100 to 80 (-20)
  • special_bonus_unique_omniknight_5: Value reduced from 10 to 8 (-2)
  • special_bonus_unique_centaur_2: Value reduced from 1.5 to 1.2 (-0.3)
  • special_bonus_unique_centaur_3: Value reduced from 90 to 70 (-20)
  • special_bonus_unique_centaur_4: Value reduced from 50 to 40 (-10)
  • special_bonus_unique_witch_doctor_1: Value reduced from 125 to 100 (-25)
  • special_bonus_unique_witch_doctor_2: Value reduced from 1.5 to 1.2 (-0.3)
  • special_bonus_unique_witch_doctor_5: Value reduced from 75 to 60 (-15)
  • special_bonus_unique_witch_doctor_6: Value reduced from 100 to 80 (-20)
  • special_bonus_unique_necrophos: Value reduced from 2.5 to 2 (-0.5)
  • special_bonus_unique_necrophos_2: Value reduced from 0.6 to 0.5 (-0.1)
  • special_bonus_unique_necrophos_3: Value reduced from 30 to 24 (-6)
  • special_bonus_unique_necrophos_4: Value reduced from 40 to 32 (-8)
  • special_bonus_unique_necrophos_5: Value reduced from 40 to 32 (-8)
  • special_bonus_unique_antimage: Value reduced from 2.5 to 2 (-0.5)
  • special_bonus_unique_antimage_2: Value reduced from 50 to 40 (-10)
  • special_bonus_unique_antimage_3: Value reduced from 400 to 325 (-75)
  • special_bonus_unique_antimage_4: Value reduced from 25 to 20 (-5)
  • special_bonus_unique_antimage_5: Outgoing damage reduced from -75 to -90 (-15)
  • special_bonus_unique_mirana_1: Value reduced from 80 to 65 (-15)
  • special_bonus_unique_mirana_3: Value reduced from 5 to 4 (-1)
  • special_bonus_unique_mirana_4: Value reduced from 70 to 55 (-15)
  • special_bonus_unique_bounty_hunter: Value reduced from 65 to 50 (-15)
  • special_bonus_unique_bounty_hunter_2: Value reduced from 65 to 50 (-15)
  • special_bonus_unique_bounty_hunter_3: Value reduced from 300 to 250 (-50)
  • special_bonus_unique_queen_of_pain: Value reduced from 650 to 525 (-125)
  • special_bonus_unique_queen_of_pain_2: Value reduced from 1.5 to 1.2 (-0.3)
  • special_bonus_unique_underlord: Value reduced from 0.8 to 0.65 (-0.15)
  • special_bonus_unique_underlord_2: Value reduced from 18 to 14 (-4)
  • special_bonus_unique_underlord_3: Value reduced from 6 to 5 (-1)
  • special_bonus_unique_underlord_4: Value reduced from 25 to 20 (-5)
  • special_bonus_unique_pudge_1: Value reduced from 2 to 1.5 (-0.5)
  • special_bonus_unique_pudge_2: Value reduced from 35 to 28 (-7)
  • special_bonus_unique_pudge_3: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_pudge_3: Value from 60/90/120 to 1.8
  • special_bonus_unique_pudge_3: Removed attribute value2 with value of 0.3 0.6 0.9
  • special_bonus_unique_pudge_4: Value increased from -20 to -16 (+4)
  • special_bonus_unique_pudge_5: Value reduced from 5 to 4 (-1)
  • special_bonus_unique_pudge_6: Value reduced from 1 to 0.8 (-0.2)
  • special_bonus_unique_treant_2: Value reduced from 40 to 30 (-10)
  • special_bonus_unique_treant_7: Value reduced from 550 to 450 (-100)
  • special_bonus_unique_treant_8: Value reduced from 60 to 48 (-12)
  • special_bonus_unique_treant_9: Value reduced from 30 to 24 (-6)
  • special_bonus_unique_treant_11: Value reduced from 100 to 80 (-20)
  • special_bonus_unique_razor: Value reduced from 6 to 5 (-1)
  • special_bonus_unique_razor_2: Value increased from -0.1 to -0.08 (+0.02)
  • special_bonus_unique_razor_4: Value reduced from 200 to 160 (-40)
  • special_bonus_unique_visage_2: Value reduced from 50 to 40 (-10)
  • special_bonus_unique_visage_4: Value reduced from 25 to 20 (-5)
  • special_bonus_unique_visage_5: Value reduced from 6 to 5 (-1)
  • special_bonus_unique_earthshaker: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_earthshaker: Value reduced from 2 to 1.5 (-0.5)
  • special_bonus_unique_earthshaker_2: Value reduced from 50 to 40 (-10)
  • special_bonus_unique_earthshaker_3: Value reduced from 400 to 320 (-80)
  • special_bonus_unique_lich_1: Value reduced from 60 to 50 (-10)
  • special_bonus_unique_lich_3: Value reduced from 4 to 3 (-1)
  • special_bonus_unique_lich_4: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_lich_4: Value reduced from 3 to 2.5 (-0.5)
  • special_bonus_unique_rubick: Value reduced from 300 to 240 (-60)
  • special_bonus_unique_rubick_2: Value reduced from 75 to 60 (-15)
  • special_bonus_unique_rubick_3: Value reduced from 5 to 4 (-1)
  • special_bonus_unique_rubick_4: Value reduced from 15 to 12 (-3)
  • special_bonus_unique_rubick_5: Value reduced from 50 to 40 (-10)
  • special_bonus_unique_sven: Value reduced from 6 to 5 (-1)
  • special_bonus_unique_sven_2: Value reduced from 40 to 32 (-8)
  • special_bonus_unique_sven_4: Value reduced from 1.25 to 1 (-0.25)
  • special_bonus_unique_dark_seer: Value reduced from 80 to 65 (-15)
  • special_bonus_unique_dark_seer_2: Value reduced from 75 to 60 (-15)
  • special_bonus_unique_dark_seer_4: Value reduced from 600 to 480 (-120)
  • special_bonus_unique_dark_seer_5: Value reduced from 125 to 100 (-25)
  • special_bonus_unique_dazzle_1: Value increased from -40 to -32 (+8)
  • special_bonus_unique_dazzle_2: Value reduced from 30 to 24 (-6)
  • special_bonus_unique_dazzle_3: Value reduced from 45 to 36 (-9)
  • special_bonus_unique_dazzle_4: Value reduced from 0.5 to 0.4 (-0.1)
  • special_bonus_unique_shadow_shaman_2: Value reduced from 2.5 to 2 (-0.5)
  • special_bonus_unique_shadow_shaman_3: Value reduced from 400 to 320 (-80)
  • special_bonus_unique_shadow_shaman_4: Value reduced from 40 to 32 (-8)
  • special_bonus_unique_shadow_shaman_5: Value reduced from 5 to 4 (-1)
  • special_bonus_unique_warlock_2: Value reduced from 25 to 20 (-5)
  • special_bonus_unique_warlock_3: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_warlock_3: Value reduced from 7 to 5.5 (-1.5)
  • special_bonus_unique_warlock_5: Value reduced from 4 to 3 (-1)
  • special_bonus_unique_warlock_6: Value reduced from 375 to 300 (-75)
  • special_bonus_unique_vengeful_spirit_1: Value reduced from 200 to 160 (-40)
  • special_bonus_unique_vengeful_spirit_2: Value reduced from 8 to 6 (-2)
  • special_bonus_unique_vengeful_spirit_5: Value reduced from 3.5 to 2.75 (-0.75)
  • special_bonus_unique_venomancer: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_venomancer: Value reduced from 3 to 2.6 (-0.4)
  • special_bonus_unique_venomancer_2: Value increased from -12 to -10 (+2)
  • special_bonus_unique_venomancer_3: Value reduced from 8 to 6 (-2)
  • special_bonus_unique_venomancer_4: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_venomancer_4: Value reduced from 7 to 5.5 (-1.5)
  • special_bonus_unique_venomancer_6: Value reduced from 800 to 640 (-160)
  • special_bonus_unique_venomancer_7: Value reduced from 15 to 12 (-3)
  • special_bonus_unique_morphling_1: Value reduced from 350 to 275 (-75)
  • special_bonus_unique_morphling_8: Value reduced from 20 to 16 (-4)
  • special_bonus_unique_leshrac_1: Value reduced from 40 to 32 (-8)
  • special_bonus_unique_leshrac_2: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_leshrac_2: Value reduced from 3 to 2.5 (-0.5)
  • special_bonus_unique_leshrac_3: Value reduced from 50 to 40 (-10)
  • special_bonus_unique_jakiro: Value reduced from 1.25 to 1 (-0.25)
  • special_bonus_unique_jakiro_2: Value reduced from 40 to 30 (-10)
  • special_bonus_unique_jakiro_4: Value increased from -60 to -50 (+10)
  • special_bonus_unique_jakiro_5: Value reduced from 400 to 325 (-75)
  • special_bonus_unique_enigma: Value reduced from 7 to 6 (-1)
  • special_bonus_unique_enigma_2: Value reduced from 10 to 8 (-2)
  • special_bonus_unique_enigma_2: Value2 reduced from 5 to 4 (-1)
  • special_bonus_unique_enigma_3: Value reduced from 60 to 50 (-10)
  • special_bonus_unique_enigma_4: Value reduced from 200 to 150 (-50)
  • special_bonus_unique_enigma_5: Value reduced from 100 to 80 (-20)
  • special_bonus_unique_bane_2: Value reduced from 250 to 200 (-50)
  • special_bonus_unique_bane_3: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_bane_3: Value reduced from 7 to 5.5 (-1.5)
  • special_bonus_unique_nevermore_1: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_nevermore_2: Value reduced from 150 to 120 (-30)
  • special_bonus_unique_nevermore_5: Value increased from -5 to -4 (+1)
  • special_bonus_unique_templar_assassin: Value reduced from 4 to 3 (-1)
  • special_bonus_unique_templar_assassin_2: Value increased from -4 to -3 (+1)
  • special_bonus_unique_templar_assassin_3: Value reduced from 200 to 160 (-40)
  • special_bonus_unique_templar_assassin_7: Value reduced from 1.25 to 1 (-0.25)
  • special_bonus_unique_crystal_maiden_1: Value reduced from 1.5 to 1.25 (-0.25)
  • special_bonus_unique_crystal_maiden_2: Value reduced from 300 to 240 (-60)
  • special_bonus_unique_crystal_maiden_3: Value reduced from 60 to 50 (-10)
  • special_bonus_unique_crystal_maiden_4: Value reduced from 10 to 8 (-2)
  • special_bonus_unique_crystal_maiden_5: Value reduced from 2 to 1.5 (-0.5)
  • special_bonus_unique_doom_1: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_doom_1: Value reduced from 3 to 2.4 (-0.6)
  • special_bonus_unique_doom_3: Value reduced from 150 to 120 (-30)
  • special_bonus_unique_doom_4: Value reduced from 20 to 16 (-4)
  • special_bonus_unique_doom_5: Value reduced from 40 to 30 (-10)
  • special_bonus_unique_doom_6: Value reduced from 16 to 13 (-3)
  • special_bonus_unique_brewmaster: Value reduced from 1750 to 1400 (-350)
  • special_bonus_unique_brewmaster_2: Value reduced from 75 to 60 (-15)
  • special_bonus_unique_brewmaster_3: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_brewmaster_3: Value reduced from 3 to 2.5 (-0.5)
  • special_bonus_unique_brewmaster_4: Value reduced from 175 to 140 (-35)
  • special_bonus_unique_bristleback: Value reduced from 6 to 5 (-1)
  • special_bonus_unique_bristleback_2: Value reduced from 25 to 20 (-5)
  • special_bonus_unique_bristleback_3: Value reduced from 30 to 24 (-6)
  • special_bonus_unique_furion: Value reduced from 2 to 1.8 (-0.2)
  • special_bonus_unique_furion_2: Value reduced from 4 to 3 (-1)
  • special_bonus_unique_phoenix_3: Value reduced from 35 to 28 (-7)
  • special_bonus_unique_phoenix_4: Value reduced from 1400 to 1100 (-300)
  • special_bonus_unique_phoenix_5: Value reduced from 2 to 1.5 (-0.5)
  • special_bonus_unique_phoenix_6: Value increased from -18 to -14 (+4)
  • special_bonus_unique_enchantress_2: Value reduced from 8 to 6 (-2)
  • special_bonus_unique_enchantress_3: Value increased from -80 to -65 (+15)
  • special_bonus_unique_enchantress_4: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_enchantress_4: Value reduced from 8 to 6.5 (-1.5)
  • special_bonus_unique_enchantress_5: Value reduced from 25 to 20 (-5)
  • special_bonus_unique_batrider_1: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_batrider_1: Value reduced from 8 to 6.5 (-1.5)
  • special_bonus_unique_batrider_2: Value reduced from 9 to 7 (-2)
  • special_bonus_unique_batrider_3: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_batrider_3: Value reduced from 3 to 2.5 (-0.5)
  • special_bonus_unique_wraith_king_2: Value reduced from 25 to 20 (-5)
  • special_bonus_unique_wraith_king_6: Value reduced from 30 to 24 (-6)
  • special_bonus_unique_wraith_king_7: Value reduced from 1.5 to 1.2 (-0.3)
  • special_bonus_unique_wraith_king_8: Value reduced from 2 to 1.8 (-0.2)
  • special_bonus_unique_kunkka: Value reduced from 100 to 80 (-20)
  • special_bonus_unique_kunkka_2: Value reduced from 120 to 100 (-20)
  • special_bonus_unique_kunkka_3: Value increased from 2.8 to 3.35 (+0.55)
  • special_bonus_unique_kunkka_4: Value reduced from 80 to 65 (-15)
  • special_bonus_unique_dragon_knight: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_dragon_knight: Value reduced from 2 to 1.8 (-0.2)
  • special_bonus_unique_dragon_knight_2: Value reduced from 2 to 1.6 (-0.4)
  • special_bonus_unique_dragon_knight_3: Value increased from -30 to -24 (+6)
  • special_bonus_unique_invoker_3: Value reduced from 10 to 8 (-2)
  • special_bonus_unique_invoker_5: Value reduced from 50 to 40 (-10)
  • special_bonus_unique_invoker_6: Value reduced from 40 to 30 (-10)
  • special_bonus_unique_invoker_9: Value reduced from 10 to 8 (-2)
  • special_bonus_unique_invoker_10: Value reduced from 30 to 24 (-6)
  • special_bonus_unique_abaddon: Value reduced from 225 to 180 (-45)
  • special_bonus_unique_abaddon_2: Value reduced from 60 to 48 (-12)
  • special_bonus_unique_abaddon_4: Value reduced from 425 to 340 (-85)
  • special_bonus_unique_alchemist: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_alchemist: Value reduced from 7 to 5.5 (-1.5)
  • special_bonus_unique_alchemist_2: Value reduced from 400 to 325 (-75)
  • special_bonus_unique_alchemist_4: Value reduced from 50 to 40 (-10)
  • special_bonus_unique_alchemist_6: Value reduced from 60 to 50 (-10)
  • special_bonus_unique_axe: Value reduced from 120 to 100 (-20)
  • special_bonus_unique_axe_2: Value reduced from 100 to 80 (-20)
  • special_bonus_unique_beastmaster: Value reduced from 75 to 60 (-15)
  • special_bonus_unique_beastmaster_2: Value reduced from 30 to 24 (-6)
  • special_bonus_unique_beastmaster_3: Value reduced from 20 to 16 (-4)
  • special_bonus_unique_beastmaster_4: Value reduced from 25 to 20 (-5)
  • special_bonus_unique_clinkz_1: Value reduced from 15 to 12 (-3)
  • special_bonus_unique_clinkz_2: Value reduced from 4 to 3 (-1)
  • special_bonus_unique_clinkz_5: Value reduced from 30 to 24 (-6)
  • special_bonus_unique_clinkz_6: Value reduced from 350 to 275 (-75)
  • special_bonus_unique_juggernaut_2: Value reduced from 1 to 0.8 (-0.2)
  • special_bonus_unique_juggernaut_3: Value reduced from 130 to 100 (-30)
  • special_bonus_unique_juggernaut_4: Value reduced from 75 to 60 (-15)
  • special_bonus_unique_winter_wyvern_1: Value reduced from 15 to 12 (-3)
  • special_bonus_unique_winter_wyvern_2: Value reduced from 5 to 4 (-1)
  • special_bonus_unique_winter_wyvern_3: Value reduced from 1.5 to 1.2 (-0.3)
  • special_bonus_unique_winter_wyvern_4: Value reduced from 2 to 1.5 (-0.5)
  • special_bonus_unique_winter_wyvern_5: Value reduced from 1 to 0.8 (-0.2)
  • special_bonus_unique_terrorblade: Value reduced from 35 to 28 (-7)
  • special_bonus_unique_terrorblade_2: Value reduced from 10 to 8 (-2)
  • special_bonus_unique_terrorblade_3: Value reduced from 300 to 240 (-60)
  • special_bonus_unique_luna_1: Value reduced from 125 to 100 (-25)
  • special_bonus_unique_luna_2: Value reduced from 4 to 3 (-1)
  • special_bonus_unique_luna_5: Value reduced from 0.25 to 0.2 (-0.05)
  • special_bonus_unique_faceless_void: Value reduced from 450 to 350 (-100)
  • special_bonus_unique_faceless_void_2: Value reduced from 175 to 140 (-35)
  • special_bonus_unique_faceless_void_3: Value reduced from 70 to 55 (-15)
  • special_bonus_unique_faceless_void_4: Dodge chance pct reduced from 25 to 20 (-5)
  • special_bonus_unique_faceless_void_5: Value reduced from 1.5 to 1.2 (-0.3)
  • special_bonus_unique_night_stalker: Value reduced from 60 to 50 (-10)
  • special_bonus_unique_night_stalker_2: Value reduced from 100 to 80 (-20)
  • special_bonus_unique_nyx: Value reduced from 75 to 60 (-15)
  • special_bonus_unique_nyx_2: Value reduced from 175 to 140 (-35)
  • special_bonus_unique_nyx_4: Value reduced from 0.3 to 0.25 (-0.05)
  • special_bonus_unique_weaver_1: Value reduced from 75 to 60 (-15)
  • special_bonus_unique_weaver_2: Value reduced from 200 to 160 (-40)
  • special_bonus_unique_weaver_3: Value reduced from 0.5 to 0.4 (-0.1)
  • special_bonus_unique_ursa: Value reduced from 16 to 13 (-3)
  • special_bonus_unique_ursa_3: Value reduced from 1.5 to 1.2 (-0.3)
  • special_bonus_unique_ursa_4: Value reduced from 25 to 20 (-5)
  • special_bonus_unique_ursa_5: Value reduced from 600 to 480 (-120)
  • special_bonus_unique_chaos_knight_2: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_chaos_knight_2: Value reduced from 2 to 1.5 (-0.5)
  • special_bonus_unique_chaos_knight_3: Value reduced from 2 to 1.5 (-0.5)
  • special_bonus_unique_chaos_knight_4: Value reduced from 10 to 8 (-2)
  • special_bonus_unique_lycan_1: Value reduced from 6 to 5 (-1)
  • special_bonus_unique_lycan_3: Value reduced from 13 to 10 (-3)
  • special_bonus_unique_lycan_4: Value reduced from 18 to 15 (-3)
  • special_bonus_unique_lycan_5: Value reduced from 40 to 32 (-8)
  • special_bonus_unique_windranger_3: Value reduced from 125 to 100 (-25)
  • special_bonus_unique_windranger_6: Value reduced from 1 to 0.8 (-0.2)
  • special_bonus_unique_windranger_8: Value reduced from 20 to 16 (-4)
  • special_bonus_unique_windranger_9: Value reduced from 2 to 1.5 (-0.5)
  • special_bonus_unique_phantom_lancer: Value reduced from 500 to 400 (-100)
  • special_bonus_unique_phantom_lancer_2: Value reduced from 125 to 100 (-25)
  • special_bonus_unique_phantom_lancer_3: Value reduced from 5 to 4 (-1)
  • special_bonus_unique_phantom_lancer_4: Value reduced from 5 to 4 (-1)
  • special_bonus_unique_slark: Value reduced from 1 to 0.8 (-0.2)
  • special_bonus_unique_slark_2: Value reduced from 150 to 120 (-30)
  • special_bonus_unique_slark_3: Value reduced from 1 to 0.8 (-0.2)
  • special_bonus_unique_slark_4: Value reduced from 80 to 65 (-15)
  • special_bonus_unique_spectre: Value reduced from 10 to 8 (-2)
  • special_bonus_unique_spectre_2: Value reduced from 15 to 12 (-3)
  • special_bonus_unique_spectre_3: Value reduced from 18 to 14 (-4)
  • special_bonus_unique_spectre_4: Value reduced from 40 to 32 (-8)
  • special_bonus_unique_spectre_5: Value reduced from 6 to 5 (-1)
  • special_bonus_unique_spirit_breaker_1: Value reduced from 25 to 20 (-5)
  • special_bonus_unique_spirit_breaker_2: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_spirit_breaker_2: Value reduced from 7 to 5.5 (-1.5)
  • special_bonus_unique_spirit_breaker_3: Value reduced from 15 to 12 (-3)
  • special_bonus_unique_storm_spirit: Value reduced from 0.5 to 0.4 (-0.1)
  • special_bonus_unique_storm_spirit_4: Value increased from 500 to 600 (+100)
  • special_bonus_unique_storm_spirit_5: Value reduced from 80 to 65 (-15)
  • special_bonus_unique_storm_spirit_6: Value reduced from 30 to 24 (-6)
  • special_bonus_unique_tidehunter: Value reduced from 5 to 4 (-1)
  • special_bonus_unique_tidehunter_2: Value reduced from 100 to 80 (-20)
  • special_bonus_unique_tidehunter_3: Value increased from -25 to -20 (+5)
  • special_bonus_unique_tidehunter_4: Value reduced from 30 to 24 (-6)
  • special_bonus_unique_tinker: Value reduced from 100 to 80 (-20)
  • special_bonus_unique_tinker_2: Value reduced from 10 to 8 (-2)
  • special_bonus_unique_tinker_3: Value reduced from 0.3 to 0.25 (-0.05)
  • special_bonus_unique_tinker_5: Value reduced from 3 to 2.5 (-0.5)
  • special_bonus_unique_tiny: Value reduced from 100 to 80 (-20)
  • special_bonus_unique_tiny_3: Value reduced from 9 to 7 (-2)
  • special_bonus_unique_troll_warlord: Value reduced from 6 to 5 (-1)
  • special_bonus_unique_troll_warlord_3: Value reduced from 90 to 70 (-20)
  • special_bonus_unique_undying: Value reduced from 30 to 25 (-5)
  • special_bonus_unique_undying_2: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_undying_2: Value reduced from 2 to 1.5 (-0.5)
  • special_bonus_unique_undying_4: Value reduced from 50 to 40 (-10)
  • special_bonus_unique_undying_5: Value reduced from 5 to 4 (-1)
  • special_bonus_unique_viper_1: Value reduced from 6 to 5 (-1)
  • special_bonus_unique_viper_2: Value reduced from 100 to 80 (-20)
  • special_bonus_unique_zeus: Value reduced from 1.5 to 1.2 (-0.3)
  • special_bonus_unique_zeus_2: Value reduced from 145 to 115 (-30)
  • special_bonus_unique_zeus_3: Value reduced from 0.5 to 0.4 (-0.1)
  • special_bonus_unique_elder_titan: Value reduced from 30 to 25 (-5)
  • special_bonus_unique_elder_titan_2: Value reduced from 125 to 100 (-25)
  • special_bonus_unique_elder_titan_3: Value reduced from 75 to 60 (-15)
  • special_bonus_unique_elder_titan_4: Value reduced from 600 to 475 (-125)
  • special_bonus_unique_ember_spirit_1: Value reduced from 350 to 280 (-70)
  • special_bonus_unique_ember_spirit_2: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_ember_spirit_2: Value reduced from 1 to 0.8 (-0.2)
  • special_bonus_unique_ember_spirit_3: Value reduced from 60 to 50 (-10)
  • special_bonus_unique_ember_spirit_5: Value reduced from 16 to 13 (-3)
  • special_bonus_unique_ember_spirit_6: Value reduced from 60 to 50 (-10)
  • special_bonus_unique_lifestealer: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_lifestealer: Value reduced from 2 to 1.5 (-0.5)
  • special_bonus_unique_lifestealer_2: Value reduced from 50 to 40 (-10)
  • special_bonus_unique_lifestealer_3: Value reduced from 1.5 to 1.2 (-0.3)
  • special_bonus_unique_lion_2: Value reduced from 1000 to 800 (-200)
  • special_bonus_unique_lion_3: Value reduced from 200 to 160 (-40)
  • special_bonus_unique_lion_4: Value reduced from 325 to 250 (-75)
  • special_bonus_unique_lion_5: Value reduced from 60 to 50 (-10)
  • special_bonus_unique_skywrath: Value reduced from 9 to 7 (-2)
  • special_bonus_unique_skywrath_3: Value increased from -15 to -12 (+3)
  • special_bonus_unique_skywrath_5: Value reduced from 600 to 480 (-120)
  • special_bonus_unique_medusa: Value reduced from 2.5 to 2 (-0.5)
  • special_bonus_unique_medusa_3: Value reduced from 40 to 32 (-8)
  • special_bonus_unique_medusa_5: Value reduced from 4 to 3 (-1)
  • special_bonus_unique_ogre_magi: Value reduced from 60 to 50 (-10)
  • special_bonus_unique_ogre_magi_2: Value reduced from 300 to 240 (-60)
  • special_bonus_unique_ogre_magi_4: Value reduced from 20 to 16 (-4)
  • special_bonus_unique_silencer: Value reduced from 30 to 24 (-6)
  • special_bonus_unique_silencer_3: Value reduced from 20 to 16 (-4)
  • special_bonus_unique_silencer_4: Value reduced from 2 to 1.5 (-0.5)
  • special_bonus_unique_silencer_6: Value reduced from 14 to 11 (-3)
  • special_bonus_unique_death_prophet: Value reduced from 8 to 6 (-2)
  • special_bonus_unique_death_prophet_2: Value reduced from 3 to 2.5 (-0.5)
  • special_bonus_unique_death_prophet_3: Value reduced from 1 to 0.8 (-0.2)
  • special_bonus_unique_phantom_assassin_2: Value reduced from 10 to 8 (-2)
  • special_bonus_unique_phantom_assassin_3: Value reduced from 30 to 24 (-6)
  • special_bonus_unique_riki_1: Value reduced from 0.5 to 0.4 (-0.1)
  • special_bonus_unique_riki_2: Value reduced from 5 to 4 (-1)
  • special_bonus_unique_riki_3: Value reduced from 600 to 475 (-125)
  • special_bonus_unique_riki_6: Value reduced from 7 to 6 (-1)
  • special_bonus_unique_tusk: Value reduced from 100 to 80 (-20)
  • special_bonus_unique_tusk_2: Value reduced from 150 to 120 (-30)
  • special_bonus_unique_tusk_4: Value reduced from 15 to 12 (-3)
  • special_bonus_unique_tusk_5: Value reduced from 8 to 6 (-2)
  • special_bonus_unique_tusk_6: Value reduced from 7 to 6 (-1)
  • special_bonus_unique_tusk_7: Value reduced from 0.5 to 0.4 (-0.1)
  • special_bonus_unique_sniper_1: Value reduced from 30 to 24 (-6)
  • special_bonus_unique_sniper_2: Value reduced from 6 to 5 (-1)
  • special_bonus_unique_sniper_3: Value reduced from 35 to 28 (-7)
  • special_bonus_unique_sniper_5: Value increased from -20 to -16 (+4)
  • special_bonus_unique_magnus_2: Value reduced from 15 to 12 (-3)
  • special_bonus_unique_magnus_3: Value reduced from 500 to 400 (-100)
  • special_bonus_unique_magnus_5: Value reduced from 1 to 0.8 (-0.2)
  • special_bonus_unique_drow_ranger_1: Value reduced from 35 to 28 (-7)
  • special_bonus_unique_drow_ranger_3: Value reduced from 15 to 12 (-3)
  • special_bonus_unique_drow_ranger_4: Value reduced from 3 to 2.5 (-0.5)
  • special_bonus_unique_drow_ranger_5: Value reduced from 50 to 40 (-10)
  • special_bonus_unique_earth_spirit: Value reduced from 150 to 120 (-30)
  • special_bonus_unique_earth_spirit_3: Value reduced from 0.75 to 0.6 (-0.15)
  • special_bonus_unique_earth_spirit_4: Value reduced from 400 to 325 (-75)
  • special_bonus_unique_earth_spirit_4: Value2 reduced from 800 to 650 (-150)
  • special_bonus_unique_earth_spirit_5: Value reduced from 3.5 to 3 (-0.5)
  • special_bonus_unique_huskar: Value reduced from 400 to 325 (-75)
  • special_bonus_unique_huskar_2: Value reduced from 8 to 6 (-2)
  • special_bonus_unique_naga_siren_2: Value reduced from 9 to 7 (-2)
  • special_bonus_unique_naga_siren_3: Value increased from -6 to -5 (+1)
  • special_bonus_unique_naga_siren_4: Value reduced from 10 to 8 (-2)
  • special_bonus_unique_oracle: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_oracle: Value reduced from 2 to 1.5 (-0.5)
  • special_bonus_unique_oracle_2: Value reduced from 1 to 0.8 (-0.2)
  • special_bonus_unique_oracle_3: Value reduced from 5 to 4 (-1)
  • special_bonus_unique_oracle_5: Value reduced from 1 to 0.8 (-0.2)
  • special_bonus_unique_sand_king: Value reduced from 4 to 3 (-1)
  • special_bonus_unique_sand_king_2: Value reduced from 40 to 30 (-10)
  • special_bonus_unique_sand_king_3: Value increased from -50 to -40 (+10)
  • special_bonus_unique_sand_king_4: Value reduced from 50 to 40 (-10)
  • special_bonus_unique_shadow_demon_1: Value reduced from 500 to 400 (-100)
  • special_bonus_unique_shadow_demon_2: Value reduced from 6 to 5 (-1)
  • special_bonus_unique_shadow_demon_3: Value reduced from 1.5 to 1.25 (-0.25)
  • special_bonus_unique_shadow_demon_4: Value reduced from 25 to 20 (-5)
  • special_bonus_unique_slardar_2: Value reduced from 75 to 60 (-15)
  • special_bonus_unique_slardar_4: Value reduced from 4.5 to 3.5 (-1)
  • special_bonus_unique_lina_1: Value reduced from 6 to 5 (-1)
  • special_bonus_unique_lina_2: Value reduced from 30 to 24 (-6)
  • special_bonus_unique_lina_2: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_lina_2: Value2 reduced from 2 to 1.5 (-0.5)
  • special_bonus_unique_lina_3: Value reduced from 140 to 110 (-30)
  • special_bonus_unique_ancient_apparition_2: Value reduced from 80 to 65 (-15)
  • special_bonus_unique_ancient_apparition_3: Value reduced from 2.5 to 2 (-0.5)
  • special_bonus_unique_ancient_apparition_4: Value increased from -8 to -6 (+2)
  • special_bonus_unique_ancient_apparition_5: Value reduced from 5 to 4 (-1)
  • special_bonus_unique_ancient_apparition_6: Value reduced from 625 to 500 (-125)
  • special_bonus_unique_ancient_apparition_7: Value reduced from 175 to 140 (-35)
  • special_bonus_unique_disruptor: Value reduced from 4 to 3 (-1)
  • special_bonus_unique_disruptor_2: Value reduced from 4 to 3 (-1)
  • special_bonus_unique_disruptor_3: Value reduced from 40 to 30 (-10)
  • special_bonus_unique_disruptor_4: Value reduced from 10 to 8 (-2)
  • special_bonus_unique_disruptor_5: Value reduced from 4 to 3 (-1)
  • special_bonus_unique_gyrocopter_3: Value reduced from 11 to 9 (-2)
  • special_bonus_unique_gyrocopter_4: Value reduced from 50 to 40 (-10)
  • special_bonus_unique_gyrocopter_6: Value reduced from 0.5 to 0.4 (-0.1)
  • special_bonus_unique_outworld_devourer: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • special_bonus_unique_outworld_devourer: Value reduced from 2 to 1.6 (-0.4)
  • special_bonus_unique_outworld_devourer_4: Value reduced from 0.1 to 0.08 (-0.02)
  • special_bonus_unique_keeper_of_the_light: Value reduced from 200 to 160 (-40)
  • special_bonus_unique_keeper_of_the_light_2: Value reduced from 300 to 250 (-50)
  • special_bonus_unique_keeper_of_the_light_5: Value reduced from 3 to 2.5 (-0.5)
  • special_bonus_unique_keeper_of_the_light_6: Value reduced from 200 to 150 (-50)
  • special_bonus_unique_legion_commander: Value reduced from 40 to 32 (-8)
  • special_bonus_unique_legion_commander_3: Value reduced from 10 to 8 (-2)
  • special_bonus_unique_legion_commander_4: Value reduced from 80 to 65 (-15)
  • special_bonus_unique_legion_commander_5: Value reduced from 350 to 275 (-75)
  • special_bonus_unique_puck: Value reduced from 50 to 40 (-10)
  • special_bonus_unique_puck_2: Value reduced from 9 to 7 (-2)
  • special_bonus_unique_puck_3: Value increased from 0.7 to 0.85 (+0.15)
  • special_bonus_unique_puck_6: Value reduced from 425 to 350 (-75)
  • special_bonus_unique_pugna_1: Value reduced from 25 to 20 (-5)
  • special_bonus_unique_pugna_2: Value reduced from 200 to 160 (-40)
  • special_bonus_unique_pugna_3: Value reduced from 1.75 to 1.5 (-0.25)
  • special_bonus_unique_pugna_4: Value reduced from 1 to 0.8 (-0.2)
  • special_bonus_unique_pugna_5: Value reduced from 2 to 1.5 (-0.5)
  • special_bonus_unique_timbersaw: Value reduced from 12 to 10 (-2)
  • special_bonus_unique_timbersaw_2: Value reduced from 8 to 6 (-2)
  • special_bonus_unique_timbersaw_3: Value reduced from 1400 to 1125 (-275)
  • special_bonus_unique_bloodseeker: Value reduced from 6 to 5 (-1)
  • special_bonus_unique_bloodseeker_2: Value reduced from 75 to 60 (-15)
  • special_bonus_unique_bloodseeker_3: Value reduced from 600 to 475 (-125)
  • special_bonus_unique_bloodseeker_4: Value reduced from 18 to 14 (-4)
  • special_bonus_unique_broodmother_1: Value reduced from 60 to 50 (-10)
  • special_bonus_unique_broodmother_2: Value reduced from 450 to 350 (-100)
  • special_bonus_unique_broodmother_3: Value reduced from 125 to 100 (-25)
  • special_bonus_unique_broodmother_4: Value reduced from 30 to 25 (-5)
  • special_bonus_unique_chen_1: Value reduced from 5 to 4 (-1)
  • special_bonus_unique_chen_2: Value reduced from 350 to 280 (-70)
  • special_bonus_unique_chen_4: Value reduced from 1000 to 800 (-200)
  • special_bonus_unique_chen_5: Value reduced from 20 to 16 (-4)
  • special_bonus_unique_chen_6: Value reduced from 40 to 32 (-8)
  • special_bonus_unique_chen_7: Value reduced from 30 to 24 (-6)
  • special_bonus_unique_lone_druid_2: Value reduced from 10 to 8 (-2)
  • special_bonus_unique_lone_druid_4: Value reduced from 12 to 10 (-2)
  • special_bonus_unique_lone_druid_7: Value reduced from 1000 to 800 (-200)
  • special_bonus_unique_lone_druid_8: Value reduced from 40 to 32 (-8)
  • special_bonus_unique_wisp: Value reduced from 75 to 60 (-15)
  • special_bonus_unique_lone_druid_10: Value increased from -0.2 to -0.16 (+0.04)
  • special_bonus_unique_lone_druid_11: Value reduced from 30 to 25 (-5)
  • special_bonus_unique_wisp_3: Value reduced from 400 to 325 (-75)
  • special_bonus_unique_wisp_6: Value reduced from 30 to 24 (-6)
  • special_bonus_unique_techies: Value reduced from 300 to 240 (-60)
  • special_bonus_unique_techies_3: Value reduced from 4 to 3 (-1)
  • special_bonus_unique_techies_4: Value reduced from 75 to 60 (-15)
  • special_bonus_unique_techies_5: Value reduced from 28 to 22 (-6)
  • special_bonus_unique_arc_warden: Value reduced from 300 to 250 (-50)
  • special_bonus_unique_arc_warden_3: Value reduced from 2 to 1.5 (-0.5)
  • special_bonus_unique_arc_warden_5: Value reduced from 400 to 325 (-75)
  • special_bonus_unique_meepo: Value reduced from 5 to 4 (-1)
  • special_bonus_unique_meepo_2: Value reduced from 40 to 30 (-10)
  • special_bonus_unique_meepo_3: Value reduced from 4 to 3 (-1)
  • special_bonus_unique_monkey_king: Value reduced from 50 to 40 (-10)
  • special_bonus_unique_monkey_king_2: Value reduced from 100 to 80 (-20)
  • special_bonus_unique_monkey_king_3: Value reduced from 400 to 320 (-80)
  • special_bonus_unique_monkey_king_4: Value reduced from 100 to 80 (-20)
  • special_bonus_unique_monkey_king_5: Value reduced from 400 to 325 (-75)
  • special_bonus_unique_monkey_king_7: Value reduced from 600 to 475 (-125)
  • special_bonus_unique_pangolier_2: Value increased from 2 to 2.5 (+0.5)
  • special_bonus_unique_pangolier_3: Value reduced from 40 to 30 (-10)
  • special_bonus_unique_pangolier_4: Value increased from -3 to -2.5 (+0.5)
  • special_bonus_unique_pangolier_5: Value reduced from 35 to 28 (-7)
  • special_bonus_unique_pangolier_6: Value reduced from 4 to 3 (-1)
  • special_bonus_unique_pangolier_7: Value reduced from 400 to 325 (-75)
  • special_bonus_unique_dark_willow_2: Value reduced from 1.5 to 1.2 (-0.3)
  • special_bonus_unique_dark_willow_3: Value reduced from 12 to 10 (-2)
  • special_bonus_unique_dark_willow_4: Value reduced from 40 to 32 (-8)
  • special_bonus_unique_grimstroke_1: Value reduced from 200 to 150 (-50)
  • special_bonus_unique_grimstroke_2: Value reduced from 50 to 40 (-10)
  • special_bonus_unique_grimstroke_3: Value reduced from 800 to 650 (-150)
  • special_bonus_unique_grimstroke_5: Value reduced from 100 to 80 (-20)

Items

  • item_blades_of_attack: Item cost increased from 430 to 450 (+20)
  • item_gloves: Item cost increased from 400 to 450 (+50)
  • item_flask: Buff duration increased from 8 to 10 (+2)
  • item_flask: Health regen reduced from 50 to 40 (-10)
  • item_phase_boots: Item cost increased from 1480 to 1500 (+20)
  • item_power_treads: Item cost increased from 1350 to 1400 (+50)
  • item_hand_of_midas: Item cost increased from 2250 to 2300 (+50)
  • item_vladmir: Item cost increased from 2275 to 2300 (+25)
  • item_recipe_ring_of_basilius: Item cost increased from 175 to 200 (+25)
  • item_ring_of_basilius: Item cost increased from 400 to 425 (+25)
  • item_pipe: Item cost increased from 3225 to 3425 (+200)
  • item_recipe_hood_of_defiance: Item cost increased from 0 to 200 (+200)
  • item_hood_of_defiance: Item cost increased from 1600 to 1800 (+200)
  • item_greater_crit: Item cost increased from 5330 to 5350 (+20)
  • item_lesser_crit: Item cost increased from 2130 to 2150 (+20)
  • item_armlet: Item cost increased from 2405 to 2475 (+70)
  • item_ancient_janggo: Item cost increased from 1900 to 1950 (+50)
  • item_veil_of_discord: Item cost increased from 2000 to 2025 (+25)

Units

  • Melee Creep: Bounty gold min increased from 29 to 34 (+5)
  • Melee Creep: Bounty gold max increased from 34 to 39 (+5)
  • Super Melee Creep: Bounty gold min increased from 17 to 20 (+3)
  • Super Melee Creep: Bounty gold max increased from 23 to 26 (+3)
  • Mega Melee Creep: Bounty gold min increased from 17 to 20 (+3)
  • Mega Melee Creep: Bounty gold max increased from 23 to 26 (+3)
  • Melee Creep: Bounty gold min increased from 29 to 34 (+5)
  • Melee Creep: Bounty gold max increased from 34 to 39 (+5)
  • Super Melee Creep: Bounty gold min increased from 17 to 20 (+3)
  • Super Melee Creep: Bounty gold max increased from 23 to 26 (+3)
  • Mega Melee Creep: Bounty gold min increased from 17 to 20 (+3)
  • Mega Melee Creep: Bounty gold max increased from 23 to 26 (+3)
  • Tower: Attack damage min increased from 170 to 195 (+25)
  • Tower: Attack damage max increased from 180 to 205 (+25)
  • Tower: Status health increased from 2000 to 2500 (+500)
  • Tower: Attack damage min increased from 170 to 195 (+25)
  • Tower: Attack damage max increased from 180 to 205 (+25)
  • Tower: Status health increased from 2000 to 2500 (+500)
  • Tower: Attack damage min increased from 170 to 195 (+25)
  • Tower: Attack damage max increased from 180 to 205 (+25)
  • Tower: Status health increased from 2000 to 2500 (+500)
  • Tower: Attack damage min increased from 170 to 195 (+25)
  • Tower: Attack damage max increased from 180 to 205 (+25)
  • Tower: Status health increased from 2000 to 2500 (+500)
  • Tower: Attack damage min increased from 170 to 195 (+25)
  • Tower: Attack damage max increased from 180 to 205 (+25)
  • Tower: Status health increased from 2000 to 2500 (+500)
  • Tower: Attack damage min increased from 170 to 195 (+25)
  • Tower: Attack damage max increased from 180 to 205 (+25)
  • Tower: Status health increased from 2000 to 2500 (+500)
  • Tower: Attack damage min increased from 170 to 195 (+25)
  • Tower: Attack damage max increased from 180 to 205 (+25)
  • Tower: Status health increased from 2100 to 2600 (+500)
  • Tower: Attack damage min increased from 170 to 195 (+25)
  • Tower: Attack damage max increased from 180 to 205 (+25)
  • Tower: Status health increased from 2000 to 2500 (+500)
  • Tower: Attack damage min increased from 170 to 195 (+25)
  • Tower: Attack damage max increased from 180 to 205 (+25)
  • Tower: Status health increased from 2000 to 2500 (+500)
  • Tower: Attack damage min increased from 170 to 195 (+25)
  • Tower: Attack damage max increased from 180 to 205 (+25)
  • Tower: Status health increased from 2000 to 2500 (+500)
  • Tower: Attack damage min increased from 170 to 195 (+25)
  • Tower: Attack damage max increased from 180 to 205 (+25)
  • Tower: Status health increased from 2000 to 2500 (+500)
  • Tower: Attack damage min increased from 170 to 195 (+25)
  • Tower: Attack damage max increased from 180 to 205 (+25)
  • Tower: Status health increased from 2000 to 2500 (+500)
  • Tower: Attack damage min increased from 170 to 195 (+25)
  • Tower: Attack damage max increased from 180 to 205 (+25)
  • Tower: Status health increased from 2000 to 2500 (+500)
  • Tower: Attack damage min increased from 170 to 195 (+25)
  • Tower: Attack damage max increased from 180 to 205 (+25)
  • Tower: Status health increased from 2100 to 2600 (+500)
  • Kobold: Bounty gold min increased from 5 to 6 (+1)
  • Kobold: Bounty gold max increased from 7 to 8 (+1)
  • Kobold Soldier: Bounty gold min increased from 13 to 14 (+1)
  • Kobold Soldier: Bounty gold max increased from 16 to 18 (+2)
  • Kobold Foreman: Bounty gold min increased from 18 to 20 (+2)
  • Kobold Foreman: Bounty gold max increased from 22 to 25 (+3)
  • Centaur Courser: Bounty gold min increased from 14 to 16 (+2)
  • Centaur Courser: Bounty gold max increased from 17 to 19 (+2)
  • Centaur Conqueror: Bounty gold min increased from 48 to 53 (+5)
  • Centaur Conqueror: Bounty gold max increased from 56 to 62 (+6)
  • Fell Spirit: Bounty gold min increased from 15 to 17 (+2)
  • Fell Spirit: Bounty gold max increased from 18 to 20 (+2)
  • Hellbear: Bounty gold min increased from 32 to 36 (+4)
  • Hellbear: Bounty gold max increased from 40 to 44 (+4)
  • Hellbear Smasher: Bounty gold min increased from 55 to 61 (+6)
  • Hellbear Smasher: Bounty gold max increased from 63 to 70 (+7)
  • Mud Golem: Bounty gold min increased from 22 to 24 (+2)
  • Mud Golem: Bounty gold max increased from 24 to 27 (+3)
  • Shard Golem: Bounty gold min increased from 7 to 8 (+1)
  • Shard Golem: Bounty gold max increased from 12 to 13 (+1)
  • Doom Shard: Bounty gold min increased from 7 to 8 (+1)
  • Doom Shard: Bounty gold max increased from 12 to 13 (+1)
  • Ogre Bruiser: Bounty gold min increased from 16 to 18 (+2)
  • Ogre Bruiser: Bounty gold max increased from 34 to 38 (+4)
  • Ogre Frostmage: Bounty gold min increased from 25 to 28 (+3)
  • Ogre Frostmage: Bounty gold max increased from 32 to 36 (+4)
  • Giant Wolf: Bounty gold min increased from 16 to 18 (+2)
  • Giant Wolf: Bounty gold max increased from 19 to 21 (+2)
  • Alpha Wolf: Bounty gold min increased from 27 to 30 (+3)
  • Alpha Wolf: Bounty gold max increased from 32 to 36 (+4)
  • Wildwing: Bounty gold min increased from 11 to 12 (+1)
  • Wildwing: Bounty gold max increased from 14 to 16 (+2)
  • Wildwing Ripper: Bounty gold min increased from 49 to 54 (+5)
  • Wildwing Ripper: Bounty gold max increased from 63 to 70 (+7)
  • Satyr Mindstealer: Bounty gold min increased from 20 to 22 (+2)
  • Satyr Mindstealer: Bounty gold max increased from 23 to 26 (+3)
  • Satyr Tormenter: Bounty gold min increased from 56 to 62 (+6)
  • Satyr Tormenter: Bounty gold max increased from 66 to 73 (+7)
  • Ancient Prowler Acolyte: Bounty gold min increased from 49 to 54 (+5)
  • Ancient Prowler Acolyte: Bounty gold max increased from 54 to 60 (+6)
  • Ancient Prowler Shaman: Bounty gold min increased from 54 to 60 (+6)
  • Ancient Prowler Shaman: Bounty gold max increased from 64 to 71 (+7)
  • Ancient Rock Golem: Bounty gold min increased from 35 to 39 (+4)
  • Ancient Rock Golem: Bounty gold max increased from 40 to 45 (+5)
  • Ancient Granite Golem: Bounty gold min increased from 70 to 78 (+8)
  • Ancient Granite Golem: Bounty gold max increased from 79 to 88 (+9)
  • Ancient Thunderhide: Bounty gold min increased from 58 to 64 (+6)
  • Ancient Thunderhide: Bounty gold max increased from 64 to 71 (+7)
  • Ancient Rumblehide: Bounty gold min increased from 40 to 44 (+4)
  • Ancient Rumblehide: Bounty gold max increased from 46 to 51 (+5)
  • Vhoul Assassin: Bounty gold min increased from 18 to 20 (+2)
  • Vhoul Assassin: Bounty gold max increased from 22 to 24 (+2)
  • Ghost: Bounty gold min increased from 25 to 28 (+3)
  • Ghost: Bounty gold max increased from 31 to 34 (+3)
  • Hill Troll: Bounty gold min increased from 19 to 21 (+2)
  • Hill Troll: Bounty gold max increased from 23 to 26 (+3)
  • Dark Troll Summoner: Bounty gold min increased from 39 to 43 (+4)
  • Dark Troll Summoner: Bounty gold max increased from 45 to 50 (+5)
  • Satyr Banisher: Bounty gold min increased from 11 to 12 (+1)
  • Satyr Banisher: Bounty gold max increased from 13 to 14 (+1)
  • Hill Troll Berserker: Bounty gold min increased from 18 to 20 (+2)
  • Hill Troll Berserker: Bounty gold max increased from 21 to 23 (+2)
  • Hill Troll Priest: Bounty gold min increased from 17 to 19 (+2)
  • Hill Troll Priest: Bounty gold max increased from 20 to 22 (+2)
  • Harpy Scout: Bounty gold min increased from 19 to 21 (+2)
  • Harpy Scout: Bounty gold max increased from 22 to 24 (+2)
  • Harpy Stormcrafter: Bounty gold min increased from 26 to 29 (+3)
  • Harpy Stormcrafter: Bounty gold max increased from 30 to 33 (+3)
  • Ancient Black Drake: Bounty gold min increased from 23 to 26 (+3)
  • Ancient Black Drake: Bounty gold max increased from 30 to 33 (+3)
  • Ancient Black Dragon: Bounty gold min increased from 97 to 108 (+11)
  • Ancient Black Dragon: Bounty gold max increased from 123 to 137 (+14)
  • Skeleton Warrior: Bounty gold min increased from 5 to 6 (+1)
  • Skeleton Warrior: Bounty gold max increased from 11 to 12 (+1)
Dota 2 Content Depot 373301
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Windows 64-bit Dota 2 Win64 Depot 373303
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Windows 64-bitDLC 313250 Dota 2 Workshop tools Depot 381450
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