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Update notes via Steam Community



 

Dear Community,

(Original Post: https://forums.fredaikis.com/index.php?/topic/8984-patch-33/)

A lot of exciting stuff has happened in the previous two development weeks. We have worked on a lot, and have finished a lot of awesome new content and features. Main new features this patch offers is the random helicopter crash system, which will be available in both Open World and Survival. Next to that we are finally releasing the new 'slicer' creature which is a new type of super / boss zombie. Also this creature will be available in Open World and Survival. On top of all this a locked room / door system has been implemented into the game. This allows us to block off rooms with doors that need keys, or other items to be opened. These locked rooms are also available in both the Open World and Survival game-mode.

But that's not all, next to everything mentioned above this patch has a lot more to offer. We have recently worked out and finished numerous ideas and this is just the tip of the ice berg. This patch is rolled out purely to not overflow the amount of work and changes we have made to the game. This means you can all expect another patch very soon again.

We have a medieval event planned to be released very soon. A lot of awesome new, and amazing looking content has been implemented in to the game and with this event we plan to step up the game and make it an even more awesome event than any of the events we have done before.

 

Anyways, for now, let's jump into the patch notes:

Overall Updates:

GENERAL:
  • Various new assets have been added to the game related to a future medieval themed event.
  • You can no longer create characters or clans with a name that contains more than 1 consecutive space between the letters.
  • Added a 'prefab spawn system'. A system like this allows us to create prefabs that we can randomly spawn either manually (event-based) or by the server. The first type we have developed for this is a random helicopter crash site. These can spawn in random areas on a server. Only one can be up at a time and the area is indicated on the minimap. The helicopter crash sites, their loot and spawn location varies per game-mode and map so we will be listing that under the separate game-mode section of these patch notes.


     
  • Updated German localization.
  • Account experience rewards have been updated. Here is the list of account XP:
    • Complete any mission: 10 XP.
    • Contest a clan point: 18 XP.
    • Call in an airdrop: 25 XP.
    • Open an airdrop in Battle Royale: 5 XP.
    • Kill a Slicer: 25 XP.
    • Kill an Alien Super Zombie: 15 XP.
    • Kill a Toxic Super Zombie: 12 XP.
    • Kill a Super Zombie: 8 XP.
    • Learn any skin: 1 XP.
    • Play a Competitive game: 25 XP.
    • Every Battle Royale minute played: 5 XP.
    • Kill a player: 5 XP.
    • Kill a zombie: 1 XP.

GAMEPLAY:
  • You can now see way points that are placed by other group members. They all automatically have it's own matching color assigned.
  • Removed the blur from radiation zones when wearing a gas mask. This so it's easier to generally see when being inside radiation zones and having a gas mask equipped.
  • Clan points now reward with SD or GD (depending on the game-mode) when being captured.
  • New type of player spawns have been added to all maps. These new type of spawns are so called 'beginner spawns' and are dedicated for beginning players / accounts. This way we can concentrate beginning players to only spawn in specific / more beginner friendly areas.
  • The cooldown on medical and consumable items has been reworked. Cool downs are now properly adjusted to the medical / consumable type where for example a bandage now has less cooldown than an antibiotic. (Antibiotics heal a lot more than a bandage and should therefor have a higher cooldown, but before this patch that was not the case.)

UI:
  • The 'play game' screen has been reworked. Not only is the screen adjusted to the new style, but by reworking we have also made space for the 'quick play' button.


     
  • The mouse will no longer be 'locked' in to the game when in any of the game menus.
  • Fixed several UI bugs in the servers list selection screen.
  • Attachments are now rendered on the skin preview screen. (Ammo, sights, etc.)

MODELS:
  • Created LODs for all the zombie "lay" models. (the dead zombies you see laying around in pretty much all maps.)

SECRET ROOMS:
A new 'feature' has been added. We are now able to use doors in our maps. We are also able to lock them, where a certain item is needed for that door to be opened. There is some important features related to this system you should know:
  • When a door is locked, you can still press "e" on it and it will indicate what it needs to be opened.
  • When opening a door, that needs any type of key, it will consume the key aka the key will dissapear from your inventory. The key is a one-time use item to open the locked door once.
  • Any door can always be opened from the inside of the room. There is a red button that you have to press from the inside to open it. No you can not log out in these rooms, if you do, your spawn will reset.
  • There is also normal doors, that are not locked and can be interacted with normally.

This resulted in us implementing the door system the following way: (The following goes for both the Survival and Open World game-mode)

There is two types of rooms:
  1. Common Locked Room. Need "Common Key" to open. These "Common Rooms" contain rare loot.
  2. Rare Locked Room. Need "Rare Key" to open. These "Rare Rooms" contain super rare loot.

The idea with this new system is to create more alternative and interactive ways for players to loot and explore areas. This is just the start of something we plan on playing a prominent role in New Z. Keys are progression based, so the highest chance to obtain a rare key, is by finding it inside a locked room that needs a common key.

As for now. Common keys have a chance to be dropped from a Slicer. Rare keys have a chance to be spawning inside a common room.

VEHICLES:
  • Fixed an issue when zombies would spawn in front of a car when driving at high speeds, causing it to crash

ZOMBIES:
  • The new "Slicer" (Similar to a Super Zombie) has been finished. This means that after this patch this creature will be spawning in the worlds. Where and how it will spawn, depends on the map and the game-mode so we will be listing that under the separate game-mode section of these patch notes.

    The Slicer is a big creature that has a lot of health and is hard to kill. It can be compared to the Super Zombie although it is a lot stronger. The slicer is unique in a lot of ways. It's not only an entire new type of creature with it's own mesh, animations, sounds and AI. The slicer has 15.000 health and rewards 25 account XP per kill. You also gain character XP upon killing one,  for Survival you gain 700 XP, and for Open World 7000 XP.

    The AI part is as following:
     
    • The Slicer will always return to it's original spawn location when not aggro'd by any player. When it reaches it's original spawn location it will start regenerating it's health.
      Note: The idea here is to keep it at all times aggro'd on you or another player. The zombie is smart, if you are on top of something where it can't hit or aggro on you, it will start moving towards it's original spawn location again. This is why it's recommended to do this with at least one more other player.
    • The slicer has a shield. The shield is active when the Slicer is idle on it's spawn area and not aggro'd on anything. To disable the shield you need to aggro it and draw it away from it's spawn area. The shield will get disabled you will be able to damage it.
    • A Slicer spawn is indicated on the minimap. Only one spawn can be up at a time. If no player is near the Slicer (within 100 meters) it will despawn. The slicer has a cooldown timer, so it will take some time before a new slicer spawns.


       
  • Improved performance drops caused by zombies when they die. (raggdoll)
  • Zombies will no longer 'stop' upon detecting sounds from an unreachable player that's for example firing a weapon.
  • Zombies inside a radiation zone are now slightly easier to kill.
  • The toxic super zombie now drops 5 items instead of 3. This goes for all game-modes.

 

Item & Skin Updates:

UPDATES:
  • Updated the QBZ-95 Tech skin material settings: adjusted the glow level to match the other Tech skins. This skin was glowing a bit too much.

FIXES:
  • Fixed a major issue related to particular skins having too much specular power causing multiple visual glitches especially for player playing on higher settings. One of the effects of this was where you'd have a skin that would annoyingly bright and blink all the time. (here is an example of one of the visual issues: https://gyazo.com/f89caa5e3b9c730df1b0cbfdd59a0694)
  • Fixed the muzzle texture of the MP5/10 SD Tech where it had a skinned muzzle attached on default.
  • Fixed the recipe icon of the QBZ-95 Tech skin.

REWORKS:
  • Reworked the store icon for the Crossbow & it's skinned variants.
  • Reworked the store icon for the AWM & it's skinned variants.

ADDITIONS:
  • Added a new spray: "300 FPS Spray".
  • Added a new spray: "Can you catch? Spray".
  • Added a new spray: "Energetic than ever Spray".
  • Added a new spray: "Heal Master Spray".
  • Added a new spray: "I love skins Spray".
  • Added a new spray: "Loot Machine Spray".
  • Added a new spray: "Quick Scoper Spray".
  • Added a new spray: "Ratata Spray".
  • Added a new spray: "You cant run away Spray".

 

Survival Updates:

GAMEPLAY:
  • We have disabled the exchange missions for now since we are going to enable the in-game Survival Currency marketplace.
  • The Survival Marketplace is now enabled. Players can now buy items for Survival Dollars. The marketplace can only be accessed in safe zones through marketplace NPC's.
  • Added a wallet (Cash) system. This means that from now on Survival Dollars gathered will now drop on the ground and are an actual item that's in your inventory. To add this 'money' to your account you have to use the new ATM system. There is several things you should know about the new cash system:
     
    • When you die, all cash you had on you will be dropped on the ground. This means that other players can kill you, and take the cash you collected that run. 
    • ATM's are in every Survival map. They are located in all safe zones and in all towns and cities that have a bank or post office. 
    • The safest way to transfer your collected cash to your account is by doing it in a safe zone, as you could be killed doing it in a normal town or city.
    • In an ATM you can also withdraw money out of your account. This means you can take out money and put it on your character.
    • ATM's that are located in a safe zone won't take a fee for any type of transaction. ATM's that are located outside of a safe zone will take a fee for any type of transaction. This means it's cheaper to withdraw or deposit cash inside safe zones.




       

OREGON:
  • Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.)
  • Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.)

COLORADO V2:
  • Added ATM's. These are located in most towns and cities in banks or post offices.
  • Added ladders to the bridge in Boulder City. This enables new ways to climb up to the high structure that goes straight through the city.
  • Added an anti-locker area around the tower on Ridgeway Airport. This means that players will no longer be able to place lockers in this area.
  • The store / marketplace NPC has been added back to every safe zone. Players will be able to access the Survival Dollar marketplace through these NPC's inside safe zones only.
  • Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.)
  • Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.)

COLORADO V1:
  • Added ATM's. These are located in most towns and cities in banks or post offices.
  • Added ladders to the bridge in Boulder City. This enables new ways to climb up to the high structure that goes straight through the city.
  • Fixed several terrain issues around Boulder City where players would get stuck in the terrain.
  • The store / marketplace NPC has been added back to every safe zone. Players will be able to access the Survival Dollar marketplace through these NPC's inside safe zones only.
  • Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.)
  • Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.)

CALIWOOD:
  • Added ATM's. These are located in most towns and cities in banks or post offices.
  • The store / marketplace NPC has been added back to every safe zone. Players will be able to access the Survival Dollar marketplace through these NPC's inside safe zones only.
  • Moved player spawns that were on the beach areas closer towards the city.
  • Fixed several flying objects in the north-east side of the city.
  • Removed collision walls (invisible barriers) next to the main bridge.
  • Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.)
  • Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.)

 

Open World Updates:

GAMEPLAY:
  • Running speed has slightly been increased. (This is only for sprinting) This change is made based on a in-game poll we did earlier.

WAREHOUSE:
  • The new pvp map called 'warehouse' is finished. This map will be added to the map pool and will be available soon.





    (More pictures: https://imgur.com/a/YKP0Cau)

COLORADO V2:
  • Moved the bus stop that was inside a radiation area in Zeta away out of the radiation area.
  • Fixed several player spawns located at the south side of Campos City.
  • Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.)
  • Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.)

COLORADO V1:
  • Fixed several terrain issues around Boulder City where players would get stuck in the terrain.
  • Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.)
  • Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.)

CALIWOOD:
  • Moved player spawns that were on the beach areas closer towards the city.
  • Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.)
  • Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.)

OREGON:
  • Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.)
  • Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.)

EVENT:
  • Fixed a board model in the lobby area that allowed players to leave / jump out of the area.

 

Battle Royale Updates:

GAMEPLAY:
  • Revive cooldown has been removed.

COLORADO:
  • Speeded up Gameplay by decreasing the toxic zone slightly faster.

ARIZONA V2:
  • Moved the lobby further away from the map in the sea area instead of in the center of the map. This will overall increase performance and client stability.
  • Reworked / Updated the minimap.

 

 

Estimated patch size: Around 700 mb.

Patch ETA: Estimated to roll out shortly after the release of these patch notes.

Estimated downtime: Around 2-3 hours. (As we are switching / migrating some servers)

Pre-patch notes might be changed if we need to fix / add something.

 

Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers!

For any feedback about the game please let us know at http://playnewz.com/feedback

If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/

To stay updated regarding the patch and server downtime please follow us on our social media:
Facebook: https://www.facebook.com/Infestation.NewZ/
Twitter: https://twitter.com/infestationnewz
Discord: https://discordapp.com/invite/thenewz
Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial
Twitch: https://www.twitch.tv/infestationthenewz
Website: http://playnewz.com/
Forums: https://forums.fredaikis.com/

 

 

Best Regards,

 

// Fredaikis

 


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