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Thank you very much for your continued feedback! We've been working tirelessly on some more issues you reported and managed to fix a bunch more in this update.

What has changed:
  • Added quality levels to the option menu:
    1. Simple: No dynamic shadows, low resolution textures, uses lowest detail of available objects only, no soft particles, no realtime reflection probes
    2. Medium: Low resolution dynamic shadows, low shadow shadow distance, realtime reflection probes
    3. High (default): High resolution dynamic shadows, standard shadow distance, uses standard LOD bias, soft particles
    4. Maximum: Higher shadow distance, renders high detail object variants much further away

  • Added an option "Run In Background" which allows to enable whether the game should keep running when out of focus (default: on)
  • Added a "Sell" button to the dialog window when trade offers are displayed. This indicates that you can sell items to this merchant. It opens the inventory where you can choose which items to sell and their prices in the details. If you haven't found out yet, merchants buy and sell items at different prices depending on where they are located. Find the ones who sell low and those who buy high to make a couple extra Lims.
  • Fixed the achievements "Above the Clouds" and "Almost like Home".
  • Fixed many spots where the player could potentially get stuck or the camera could clip into buildings.
  • Also added a safety net feature. In the rare case you would fall through the floor, you will be teleported back to the last saved spot.
  • Fixed a timing issue with the Huxley office mission.
  • Fixed and improved the timing of the Baz mission. My ears are hurting now.
  • Fixed a bug preventing area transitioning when opening the map or menu when entering vehicle ascenders.
  • Added a missing voiceover sample for Camus.


We will continue looking into other reported issues and suggested improvements. Feel free to join our Discord Server for a direct chat with us and other Nivali. They are lovely people, we promise. ːRaccoonː

We are very happy that you like our game and that you would love more content. So do we.
Cloudpunk is only the beginning for us exploring the city of Nivalis. Once we ironed out the systems, we will begin to think about what's next. New deliveries, new characters, new stories, more of the city, more mechanics, the options are endless. First and foremost our main priority is making your time in Nivalis an experience, something you can't really describe, but that you can feel. <3

Control out.
Windows Cloudpunk Content Depot 746851
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