Here we come with another update. I decided to split 0.3.1 into two parts, so you don't have to wait more months to play it. Big thanks to the Discord community, which helped a lot during the development.
As I normally do, big shoutout to rykllan for making amazing models in this update ^^ Big thanks to Jere as well, as he did a lot of brutal testing last week.
I was highly focused on adding LinkLink (~aka Starlink) and new building mechanics, but there was a room for other improvements.
Before I start with the changelog, I wanted to share my current roadmap with you:
- 0.3.1 Part One -> LinkLink & new buildings
- 0.3.1 Part Two -> Mars & more Starship types
- 0.3.2 -> Improved vehicle mechanics (e.g. when you land a booster it takes time to go back to the hangar)
- 0.3.3 -> Major AI update (More rocket models, more interactions, better logic)
Trailer:
https://www.youtube.com/watch?v=wZw8M8rbjEg
OK time for the changelog!
LinkLink Update

New Features
- Added LinkLink
LinkLink is Starlink. I originally wanted to name it Earthlink, but a player on my discord server suggested the better name, which probably fits more into EarthX. ^^
- Added new buildings
4 types of factories, 4 types of hangars, and a LinkLink terminal.
- Reworked build mode
It works a little bit faster, the buildings now need time to be built (with cool construction models), and the rotation of a building itself is being saved.
- Reworked contracts & payloads
With better UI and more optimizations. The payloads have now gotten their tab, where all payloads are listed.
- Reworked company statistics
Now you can see in which category you spent the most money & how much do you spend yearly on average.
- Reworked news
The news window has gotten a new UI & code. The content of news doesn't save directly in savefile now, so the savefiles should be smaller ~40% on average.
- Added new CEOs
rykllan had fun making these. Who wants to play as me or the Earth plush? :D
- Added new achievements (26)
- Reworked game over
- Added new launchpads: in Australia and India
- Added French

Improved
- "Land" button at manual landing will now be always visible through the rest of the UI.
- Improved the look of a report window after a mission.
- Improved auto-move to a hangar after a vehicle has been built.
- Added a visual preview of a vehicle on its project panel.
- Improved vehicle window UI.
- Now you can update the negotiation price after it has already been submitted.
- The selected price will save by type (a request from a player)
- Added last launch year to the contract panel.
- Removed the ability to create custom launchpads (except Mega LP)
- Optimized the performance of building trackers.
- Added some UI animations to many places in the UI.
- Mouse light will now be disabled if focused on a rocket.
- Added new sound when reaching a new level.
- Improved cloud rendering.
- Improved many more small things that I forgot to write down.

Fixed
- Rocket launch tracker didn't change its opacity when focused before launch.
- "no capable rockets" didn't show up on incompatible ISS contracts if the player had the best rocket possible.
- Fixed "FAILURE_NAME".
- Sometimes you would need to click on a module twice to select it in the designer.
- Superheavy rockets landed in the air over the landing zone.
- Buildings didn't save their rotation.
- You could build in the water.
- Trees hidden by building A could be unhidden by building B in build mode.
- After removing a building the trees didn't show back up. (Gretna hated us for this..)
- "Flights" graph didn't refresh in the new year.
- Side windows were always under other windows in the UI.
- Player progress window didn't open sometimes.
- Fixed many more small things that I forgot to write down.



Changed files in this update