Hello Friends,
This update is focused on the quality of gameplay experience - better GUI, more settings, smoother animations, alternative keys and bugfixes. We expect is to be the last patch of this type for version 0.4 Upcoming patches will be heavily content oriented ;)
Here's all that's new:
In Game GUI:
-Health and Soul bars over the player added
-Skill icons next to player indicating if they are possible to cast, their remaining cooldown and soulcost
-Health Bars over the enemies displaying their hitpoints
-Status bars over the enemies showing if they currently have any effect applied - for example bloodlust, block, speed, charge etc. We plan to add more and more such indicators, to make it easier for the player to predict enemy behaviour.
-Old health/skill/bomb bars GUI completely remade from scratch. Visually it should be almost the same, but the new way it is organised and displayed fixed some bugs.
-Boss health is now displayed over their heads - same as all the other enemies, previous health bar in the right corner of the screen replaced with the name of the boss.
Loading:
-Smooth loading screen transitions, animations, and audio added.
-Death screen added - providing you the very important information that you have died in case you missed it ;)
-Loading routine updated to be more robust.
-Portals between the zones remade - hopefully getting rid of the loading issues.
-Loading screen is now dimming the audio properly.
Settings:
-Alternative controls added. This was quite a big update for the controls system, and it is quite hard to guarantee every possible random configuration users had setup will be viable, so custom control configurations from the previous versions are reset to the new default.
-All controls are now listed - even the ones that are not edittable.
-Camera Shake eneble/disable option added
-Resolution list now displays the screen refresh rate options.
-Audio sfx configuration now also sets menu sounds.
Gameplay
-Punch algorithm updated - in the past versions it required the player to be orinented precisely in regards to the bomb in order to cast "Punch". It was hard for many players to do it in the heat of the battle. Now there is algorithm predicting the most probable direction in which the player wants to punch the bomb, making casts very easy.
-Dash cast improved for controllers having analogue triggers.
Enemies
-Trolls in the Garlog citadel now have improved punch ability - punching the bomb in different directions.
-Trolls health increased from 1 to 2.
-Swamp stalkers (the nasty swamp creatures that like to hunt you) pathfinding improved, so that they don't get stuck.
General/Bugfixes
-Some dialogues removed/shortened
-Some gui texts suggesting key usage improved/fixed
-Final screen audio bug fixed
-Fixed bug with the map where starting a new game after quitting to the main menu, will keep map masks and exploration from the previous game.
-Fixed bug with Zoran giving Dangerous Shores Quest twice.
Version 0.4.3 (Stats and Bars Update) is here
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