- Added two new dungeons: The Land of Spiders, and The Land of Black and White
- Every aspect of Sword run has been combined into boomerang and bullet run as a result sword run has been removed.
- Boomerang's hold mechanic has been removed
- Revamped the upgrade screen
- Added a Giant spider enemy
- Spiderwebs are now destructible (they start out with 4 health)
- Made backpack guy’s hitbox smaller to reduce clipping
- Changed bullet art for ALL bigger bullets
- Orbit is now easier to see
- Added a new tutorial for first-time players
- Replaced bomb porcupines with a hedgehog wannabe Beetle
- Added Coco the Crocodile to the Ghost dungeon
- Added mysterious enemies to the land of Black and White
- Made the dungeons 3 floors instead of 4
- Moved the porcupines into the land of the Black and White new dungeon
Audio
- Fixed theme music not playing properly on both audio channels in the hub
- Fixed some footsteps not being panned properly
- Added dirt footsteps
- Added wood footsteps
- Added sand footsteps
- Added new sword swiping sounds
- Added new sound for having only one heart left
- Bomb’s windup noises have been modified

We bought Backpack guy a rug from Wally's Steam Sales
Game changes
- 4-way bullets now always shoot in all 4 directions, on odd floors they will shoot diagonally and on even: horizontally and vertically. (There is a 50% chance at the beginning of a run that the directions will flip)
- Removed Super 4 way bullets from the legendary pool
- Removed Super Diagonal bullets from the legendary pool
Since both of these have been combined into one weapon. The goal of this change is so that you see the four-way bullets and diagonal bullets less. And since they work very similarly to each other combining them into one weapon sounded like the funniest way to proceed.
- Dragon boss meteor shower attack now has a 1-second delay for the first initial wave of fireballs to give you more time to move out of the way
- Fireballs now start out slow and take a second to ramp up to full speed.
- Dragon HP boss hp nerf has been lowered from 55 to 40
- Dragon IDLE time in between attacks increased from 3 SEC to 5 SEC
- Added 1-second delay warning for the fireball raining down from the sky attack for the sky attack
- Fireballs now start out slow and take a second to ramp up to full speed.
- Removed many blue gem effects, that didn't affect the run in significant ways.
- Diagonal bullets removed from the pool of weapons
- Damage increased on 4 way bullets from 0.7 -> 0.8
- When finding a new weapon you'll be able to swap the weapon before committing to it.
- Dragon boss will no longer destroy your combos on the second stage
- Sniper Ammo increased from 48 -> 96
- Shotgun increased speed and range from 18 -> 22
- Chaining weapons can be found as a boss upgrade
- Last enemy zoom looks much more dynamic (horizontal and vertical borders close properly)
- Fire damage from spiderwebs increased from ¼ to ¾ of a heart
- Roll into enemies to automatically do a sword strike is now an upgrade
- During the dragon fireball attack, his fireball speed will start out slow and then ramp up in speed for each sequential fireball
- Skeleton will now shoot skeleton bombs when they run out of regular bombs, skeleton bombs cannot destroy wall tiles
- Spiderwebs cannot slow you down unless you are sprinting
- Finding an upgrade/apple/quest/money/bombs etc. from chests are much more equal, (unless you are low in hp in which case the odds of finding apples is heightened)
- Disabled being able to shoot blocks in the hub world, now they are only triggered by a sword swipe)
Aesthetic Changes
The shopkeeper has a new rug
Added gorgeous text effects
Added New upgrade screen to see flavor text.
Made wall shadows consistent and made them darken the grass
Consistent shadows for the grass bushes
New shadows for the boxes
Confetti's art has been updated

BUG FIXES
- Fixed a camera bug that occurred when you drank a potion of mystery
- Fixed a screen locking issue that occurred when you took damage by snail goo.
- Fixed text boxes clipping outside of the boundaries of the room
- Lowered the screen shake and zoom to the mystery potion
- Fixed a bug that permanently StunLocked the cloak boss
- Fixed a glitch regarding Don Jon’s tutorial area not playing his main theme
- Fixed a bug that prevented poison boomerang from poisoning foes
- Potion of mystery now has HOLD BUTTON text
- Snake screen shake on tap reduced by half
- Fixed collision issues regarding the bouncy bullets
- Fixed a memory leak when starting a new dungeon
- Prevented a bug allowing duplicated upgrades to show up
- In the cloud levels, chests will open immediately after they are hit so they don’t fall off in the cloud levels
- Fixed a bug that caused the sword to swipe to the RIGHT of Wally when facing left
- Fixed a glitch that caused you to drink from multiple potions of mystery when standing next to multiple ones
- Fixed a glitch that caused you to stay invisible after you left the daily twist
- Fixed a bug that caused the sword attack to increase screen shake percentage based on the current weapon it was equipped with
- Fixed audio issues when talking to Don Jon for the first time
Changed files in this update