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Update notes via Steam Community


Quakers,

Our Spring 2020 Update goes live today, Thursday, April 2, at 10:30 AM ET / 2:30 PM UTC. Quake Champions will be unavailable during this time for approximately 3 hours. Let's dive right into the notes!

BUILD HIGHLIGHTS

NEW GAME MODE: CLAN ARENA

  • 4v4 team-play found in Practice, Quick Play, and Custom Game
  • Eliminate the other team to win the round, win 10 rounds to win the match
  • Players spawn with all weapons and full ammo, no items spawn on the map!
  • Players do not drop items on death (shards, health, stroyent, weapon)
  • Players spawn at full stack for their Champion:
  • Heavies: 175 HP / 200 AP
  • Lights: 175 HP /150 AP
  • Mediums: 175 HP / 175 AP
  • Active abilities are disabled

NEW RANKED MODE: CLAN ARENA 2v2

  • Same rules as 4v4, except there are half as many players and no breakable pots
  • Can multi-queue alongside TDM 2v2

CUSTOM GAME: CLAN ARENA 1v1

  • Ranger only
  • 200/200 Stack
  • Active abilities disabled

NEW ARCADE MODE: RIP AND TEAR

  • DOOM Slayer-only FFA Mode
  • Spawn 120 HP / 0 AP
  • Spawn with Super Shotgun and infinite shells
  • Spawn with Berserk ability ready, with an insta-glory-kill punch

NEW SEASON 6 REWARDS

1 New Outfit, 4 New Weapons, 5 returning Weapons, 3 New Spring Vanities, 13 returning Spring Vanities, and more!

Level 1 Premium - MONSOON Quake 4 Rocket Launcher


Level 2 Free - MARAUDER DOOM Eternal Super Shotgun


Level 45 Premium - SHAFT Quake 3 Lightning Gun


Level 70 Premium - ERASER Quake 3 Railgun


Level 100 Premium - MECHA SORG Sorlag Outfit

NEW STORE ITEMS

Show your support for the Quake Pro League with this new Outfit & Weapon shaders bundle!
  • Themed in the colors of the Quake Pro League!
  • 16 new outfits with included attachments
  • 11 new weapon shaders
  • All proceeds support the Quake Pro League!

IMPROVED SERVICES INFRASTRUCTURE

Bethesda.net BDK integration updated
  • Now on the most current integration of the Bethesda.net services
  • Resolves many issues which may cause some players to not be able to connect or maintain a connection (Error 1501 for example)

OPTIMIZATIONS & PERFORMANCE UPDATES

  • Significantly reduced the texture memory load on all quality settings

PROFILE STATS

  • Time Played and Avg Lifetime stats fixed
  • Battle Report and Post-match statistics screens will now no longer be skipped due to these stats overflowing

CHAMPIONS

Light Champions
  • +25 Staring Armor Points (in all modes excluding Duel)

Heavy Champions
  • -25 Starting Armor Points (in all modes excluding Duel)

Anarki
  • Decreased the volume of the Anarki first person jump and move hoverboard sounds

Death Knight
  • Fixed fireballs so they now properly apply the DOT on impact
  • Lowered the fireball damage from 25 to 20 each
  • Changed DK firetrails so that they no longer give a DOT, but instead give damage when standing on the trail. Trail damage is 10 pts every 1 sec standing on the trail. Standing on more than one trail will result in 10 damage per trail

Slash
  • Increased the volume of the third person crouch sliding sound effects

Sorlag
  • Max speed cap reduced from 640 to 600 ups
  • Removed the hitbox cylinders from Sorlag's tail, to prevent unexpected or odd knockback

Strogg
  • Increased the volume of the third person crouch sliding sound effects

MAP UPDATES

Awoken
  • Extended an anti-totem domain to include an exterior wall outside of the map

Blood Covenant
  • Removed some spawns from Duel, one near Lightning Gun and one near Super Nailgun

Tempest Shrine
  • Added Duel support using the smaller TDM/DM version, but with the Rocket Launcher and Super Nailgun locations swapped

The Molten Falls
  • Added an anti-totem domain below the hallway between Railgun and the nearby Teleporter
  • Added anti-totem domain between Rocket Launcher and Mega Health on the outside route

Vale of Pnath
  • Fixed an out of bounds exploit at the secret Teleporter where players could stand/hide on some rocks

NEW CLIENT OPTIONS

  • Show Damage Offscreen - Display damage done off-screen at the edge or bottom of your screen
  • Damage Number Scale - Scale up the font size of the damage numbers

GAME UPDATES

  • Fixed the End of Match Delay that would either cause the match to quickly cut away before you could see the final frag, or allow someone to get a frag just after the timelimit or fraglimit were reached. Both now fixed
  • Fixed the Main Menu texture quality of all items added to the game since November 2018, they appear in highest quality regardless of Texture Quality settings (textures are streamed in as called)
  • Increased the size of the nail projectile model for improved visibility (their red glow is now more noticeable. This does not affect its hitsphere or likelihood to hit)
  • Fixed the round timer getting out of sync with the round start in round based modes
  • Round VO for Rounds 4-19+ added for game modes with an extended number of rounds
  • Attack & Defend was reverted back in both name and game rules to the original Slipgate. Because A&D was too close to Clan Arena, we felt it best to have these modes be unique and stand apart. If you liked the old Slipgate, rejoice. If you preferred A&D, please give Clan Arena a try
  • Pulsar Railgun FX fixed in third person (now green instead of blue)
  • Fixed “sound size” of the Mega Health to match the Heavy Armor (some noticed MH was harder to hear than HA despite having the same radius and volume)
  • Reduced the volume of the Q4 CONSTRUCTOR SNG first person hum
  • Removed death sound effect from elimination based modes
  • Glow effect on new attachments when they are first equipped in the customization menu
  • Fixed Custom Game game mode defaults for score and timelimit, so that you no longer have to remember to set their values
  • Updated all game mode icons to unify their design language
Project Lovecraft Content Depot 611501
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