BETA 2.1 is a small hotfix patch that addresses some issues discovered by players as well as some other more technical problems.
Patch Notes
Fixes
- FIX: Fixed an issue where a Construction Access error was being generated even if the vessel should be valid for construction.
- FIX: Fixed some weapon effects not being cleaned up properly at the end of the effect.
- FIX: Fixed some low level issues to do with copying of object data. We caught this happening by chance and it was affecting things like when going to and from warp. This issue may explain certain unexpected behavior with mounts on vessels.
- FIX: Fixed an issue where weapon blob effects were not being cleaned correctly.
- FIX: Fixed some issues to do with object cleanup. This should result in better overall performance and scene integrity.
- FIX: Fixed incorrectly oriented Mag Blastors on the Drumegeethalt.
- FIX: Fixed a reliability issue to do with seating/unseating of Components from Mounts.
- FIX: Fixed an issue where tiles were not being pruned correctly from Mounts when the parent vessel was being split due to tile removal (e.g. in combat).
- FIX: Fixed tile health clamping. In certain situations the health was wrapping around, and the tile was healing instead of being destroyed.
- FIX: Fixed an issue where the original tile being destroyed during certain splash damage situations was incorrectly not dropping tile loot or being properly destroyed on the server leading to unexpected split behavior on following splits.
- FIX: Fixed a number of issues stemming from duplicate tile health network messages leading to sync issues on the client.
- FIX: Removed physics collisions from item colliders, which should lead to massive performance improvements during battle situations.
- FIX: Fixed an issue where the effects of Components (mainly weapons) was not being cleaned correctly when the Component was removed. This should provide a slight performance improvement over long game sessions.
Changed files in this update