With the Coronavirus on the loose, I hope everyone is taking all the necessary precautions to avoid getting infected.
This update took a while to fix but its finally here. As always, please continue leaving your bugs and suggestions in the forums or over on our Discord channel.
Changes:
- A complete overhaul of the weapon attachment system. The system should be more reliable. So, in a nutshell, Players no longer drop parts together to make the weapon/shield. Instead, when the player press and hold “E” the player will hold the object and this will also create a blueprint of the object. If the player looks at another object, and presses “E” again, the connection will be made otherwise, they can place the item wherever they’d like or cancel by right-clicking.
- New area and building added.
- Treasure Chest will spawn ores equal to or lower based on your character’s highest equipped metal.
- All chests now open by left-clicking on them.
- Clocks can be moved around.
- Villagers interact with each other.
- Woodworking bench crafting selection no longer always visible with wood on table.
- Smelter menu is no longer always visible.
- Escape button function to go back while in the main menu.
- Renamed and modified some crystals behavior.
- Removed the ice Crystal from map. Can only be obtained by other means.
- Removed the static ledger from table and made it separate and moveable.
- Removed the sandbox button from the main world menu. Not needed since the game has a proper main menu to allow the player to switch over. Also avoids any issue with saving.
- Some weapon heads have been locked and now requires finding skill books to unlock. This will affect all future metal/wood creations and Patron items.
- Torches turned on by default for new games.
- Increase the size of houses in Castle town. Which decreases how many there are in the area.
- Additions:
- New Patron weapon heads.
- New puzzle to solve.
- Seeds that can be planted to grow trees.
- Braziers for future content.
- Minor additions for future content.
- Leather chest armor to npc’s..
- Mining Helmet for the player to wear. Alternative to Lantern.
- Apron models.
- Music when sleeping.
- Limit to crate and sign posts text input..
- Player position reset button to character sheet.
- New hammer head. (Must be unlocked).
- Saved game override confirmation.
- More context cues to help the player know when they can pick up an object.
- Sleep length slider decreases while sleeping.
Fixes:
- Leather gauntlets position on NPC arms.
- Jumping when the character sheet is open.
- Switching dagger heads on anvil will eventually create a large axe head.
- Patron Piecity blade not activating grindstone station properly.
- Crystal embedded in one tool and equipped makes all tools have crystal fx.
- Issue with trying to click the “Grip” button on the order sheet.
- Major ore problem, ores not spawning or not spawning properly.
- Missing a variety of ore’s in the world including coal and carbon.
- Torches on/off state not persisting through saved games.
- Loading in the game with lantern equipped but not visible.
- Customers needing repairs are grabbing weapons that are not flagged as repaired.
- Customer and other NPC’s afro being mixed with ponytails and hair buns.
- Doors. Specifically the Shop door. At some point the door "breaks" and can't be closed anymore.
- Checkmark button blocked by counter
- Character Sheet. Unable to see the up arrow buttons for spending skill points.
- Head bobs while standing still.
- Created ingots in smeltery not cooling down.
- Items not spawning in the center of anvil.
- Broken weapons not needing to be heated to be repaired.
- Ingots resetting cooldown when picked up.
- Music transitions to quickly.
- Lantern shadows.
- Shelves to high by forge.
- Save game edit button not working.
- Most torches are not movable in the shop.
- Left clicking on seeds does nothing.
- Heating status text doesn’t update until you look away.
- Difficulty changing on loaded games. Causing prices to change.
- Sleeping status not persisting between saves.
- Alloy heads heating status causing complete failures.
- Ore veins don't seem to recognize pickaxe strikes.
- Map hole near bridge.
- Rotating a held object to view it doesn’t follow camera or player when not longer rotating.
- Issue with some treasure chest spawning nothing.
- Two levels of fatigue (now only has one)..
- Saw UI - UI stays greyed out / wont let you select planks / fails to load entirely.
- Objects jumping when grabbed.
- Increase chance to drop seed to 100%.
- Crate lids being opened when loading into saved games, regardless of previous state when saved.
- Mining nodes collision detection interfering with using the character sheet.
- Keys “L” and “X” opening exit menu.
- Unable to clear save selection. Left Clicking nothing should clear any selection.
Optimizations:
- Decrease number foliage rendered.
- When a player triggers the visibility of NPC names.
- Disabled NPC animation when a player is not looking in their direction.
- LOD and Distance culling added to a lot of static meshes and actors, including NPC’s.
- Lowered dynamic shadow draw distance and dynamic shadow cascades (shadow resolution).
- Small changes to day and night cycle and removed static mesh moons in favor of textured moons rendered into the skyboxes material.
Changed files in this update