FEATURES
- The game now preloads all textures and has a loading screen when it first boots.
- Added two automated weapons to the game, an automated laser turret and automated auto cannons.
- Can be found in the ship editor under Exterior Edit Mode > Weapons
- Automatic Auto Cannon resource cost: 250 Iron, 150 Copper, 250 Silicon.
- Automatic Laser Turret resource cost: 250 Iron, 150 Copper, 250 Silicon.
- Both use the same amount of CPU as their non-automatic counterparts, but have reduced fire rate and a mis chance.
- Target the neares enemy object, and refocus once they lose track of the object.
- They are Tier 1 devices.
- Like other weapons, automatic weapons need to be in an active weapon group in order to work.
- Automatically attacks Skrill, but only returns fire on other targets
- Can be found in the ship editor under Exterior Edit Mode > Weapons
- Added line of sight check to the Point defense drones around stations, and the normal drones.
- Upgraded the interface of the CPU terminal, now allows players to toggle line of sights check, add and remove weapons to a weapon group, and selection of weapon groups.
- Local teleporters can now be used by anyone when the access of the ship/station they are on is hacked.
- Added export to .csv file button to translation tool
- Added automated weapons CPU values to server config file
BALANCE
- Changed tier of Torpedo Launchers to tier 2, now use aluminium instead of steel.
- Rebalanced the way in which user drones find resources, now more based on the abundancy of the resource in the system.
BUG FIXES
- Cargo teleporter no longer resets using player ID when he leaves the ship
- Reworked disposer so it doesn't freeze when it has no power anymore.
- Fixed incorrect price of the disposable repair drone (was 10 times more expensive than intended)
- Ship upgrades now also repair all devices on the ship at the cost of a fraction of the original cost based on the damage it had
- The default state of an escape pod is now "On"
- Ships with an active station shield now won't be considered for auto-storage anymore
- Changed a lot of underlying systems to prevent too much memory from being allocated
- Fixed bug where tradestats cartridge would not scan a system when it runs from an extension bay
- Fixed issue where trade data cartridge would not display the correct data
- Fixed bug where unreachable tile button would not be clickable
- Fixed bug where unreachable tile validator would not work correctly
- Unreachable tile validator now also takes local teleporters into account
- Ship editor now shows stats based on server settings when upgrading
- Fixed a desync when entities where queued to be added to the gamestate
- Fixed a crash with the solar panels
- Fixed a bug where components of entities with delayed spawning would be added twice
- Fixed a crash in the POI ui
- Reduced memory allocations for drones checking if they need fuel
- Reduced memory allocations for active ships
- Fixed material of the lights on the nuclear reactor
- Fixed user drone warp speed
- Weapon groups now disable when a ship is in destruction state
- Ship upgrade now aggressively replaces the device state during upgrades to prevent resource duping
NOTES
- Servers need to be updated.
- If your preferred server has not updated yet, you can switch to the 'previous' branch until it has updated
- Please report failed rifts or duplicated ships on our Discord or on the bug reporting subforum, and include at least the following details:
- what server you were on
- The name of your ship
- The system you were rifting from
- The system you were rifting to
- what server you were on
Changed files in this update