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Update notes via Steam Community

FEATURES

  • The game now preloads all textures and has a loading screen when it first boots.

  • Added two automated weapons to the game, an automated laser turret and automated auto cannons.
    • Can be found in the ship editor under Exterior Edit Mode > Weapons
    • Automatic Auto Cannon resource cost: 250 Iron, 150 Copper, 250 Silicon.
    • Automatic Laser Turret resource cost: 250 Iron, 150 Copper, 250 Silicon.
    • Both use the same amount of CPU as their non-automatic counterparts, but have reduced fire rate and a mis chance.
    • Target the neares enemy object, and refocus once they lose track of the object.
    • They are Tier 1 devices.
    • Like other weapons, automatic weapons need to be in an active weapon group in order to work.
    • Automatically attacks Skrill, but only returns fire on other targets


  • Added line of sight check to the Point defense drones around stations, and the normal drones.

  • Upgraded the interface of the CPU terminal, now allows players to toggle line of sights check, add and remove weapons to a weapon group, and selection of weapon groups.

  • Local teleporters can now be used by anyone when the access of the ship/station they are on is hacked.

  • Added export to .csv file button to translation tool

  • Added automated weapons CPU values to server config file


BALANCE

  • Changed tier of Torpedo Launchers to tier 2, now use aluminium instead of steel.

  • Rebalanced the way in which user drones find resources, now more based on the abundancy of the resource in the system.


BUG FIXES

  • Cargo teleporter no longer resets using player ID when he leaves the ship

  • Reworked disposer so it doesn't freeze when it has no power anymore.

  • Fixed incorrect price of the disposable repair drone (was 10 times more expensive than intended)

  • Ship upgrades now also repair all devices on the ship at the cost of a fraction of the original cost based on the damage it had

  • The default state of an escape pod is now "On"

  • Ships with an active station shield now won't be considered for auto-storage anymore

  • Changed a lot of underlying systems to prevent too much memory from being allocated

  • Fixed bug where tradestats cartridge would not scan a system when it runs from an extension bay

  • Fixed issue where trade data cartridge would not display the correct data

  • Fixed bug where unreachable tile button would not be clickable

  • Fixed bug where unreachable tile validator would not work correctly

  • Unreachable tile validator now also takes local teleporters into account

  • Ship editor now shows stats based on server settings when upgrading

  • Fixed a desync when entities where queued to be added to the gamestate

  • Fixed a crash with the solar panels

  • Fixed a bug where components of entities with delayed spawning would be added twice

  • Fixed a crash in the POI ui

  • Reduced memory allocations for drones checking if they need fuel

  • Reduced memory allocations for active ships

  • Fixed material of the lights on the nuclear reactor

  • Fixed user drone warp speed

  • Weapon groups now disable when a ship is in destruction state

  • Ship upgrade now aggressively replaces the device state during upgrades to prevent resource duping


NOTES

  • Servers need to be updated.

  • If your preferred server has not updated yet, you can switch to the 'previous' branch until it has updated

  • Please report failed rifts or duplicated ships on our Discord or on the bug reporting subforum, and include at least the following details:
    • what server you were on
    • The name of your ship
    • The system you were rifting from
    • The system you were rifting to
Windows Interstellar Rift Content Depot 363361
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