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Update notes via Steam Community


Update 1.0.7


Main features:

-Added money system. You will be able to find money and spend it in vending machines (For now there are 3 types of them: Food (candies, energy drinks and etc.), Seeds and Parts (Springs, Air filters and more).
For now money can be found from Bandits and in Gas Stations. Later players will be able to earn it by trading.





-Added new items: Matches (used for building Grill) and Vehicle Repair Kit (used to repair vehicle's HP).




-Added mushrooms and baked mushrooms. (Eating raw mushrooms not always safe).




-Added movement keys in rebinding menu. Also rebinded keys should save correctly now.



World:

-Added some small graphical improvements, Distance Field Ambient Occlusion.
-Added Clouds, new Trees.



Gameplay:

-Lowered requirements for Smelting Toolkit and Saw.
-Now you can rotate buildings by 45 degrees using mouse wheel.
-Improved building (Now game does not allow to build in the air and some unreachable spots).




-Added new buildable objects: Save, Ammo, Regular worktables and melting station.



Enemies/AI:

-No more random damage when player is in Vehicle.
-All enemies now have "home location" and will not follow you through all map.
If you will run away, they will back to their area.
-Improved AI spawning, less random AI's appearing from nowhere.



Sounds:

-No more running sounds underwater.


Bugs and small improvements:

-Few small fixes and optimizations from Discord.
-Increased player interaction distance.
-Planting pots, Pills, Garden Soil are now stackable objects.
-Loading from pause menu should work better (I hope so, needs testing).
-Metal pipe damage a bit more balanced.
-By default when we start new game vehicle's fuel will be at 0. It will add some challenge
and won't give a vehicle at the beginning.
-Less static worktables on a map, because player can build it.
-Fixed some items descriptions.
-Fixed bug with sprinting left/right.
-Added notifications about our progress when we try to exit game.


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