0.32.0
- Added: Standard mode now offers 3 difficulty settings: Normal, Challenge and Expert.
- Added: You can now filter products by categories on the Assign Product tool.
- Changed: Balanced price and demand for some products, mainly to make specialty stores more viable and nerf some overperforming products.
- Changed: Objectives' rewards now scale with difficulty.
- Added: Warnings on the manage mods menu if mods exceed the maximum supported number (products and floor tiles).
- Added: Warnings on the manage mods menu if mods alter gameplay and would prevent some achievements from being granted.
- Changed: Changing floor tiles now costs $5 instead of $50.
- Changed: Characters are now less reluctant of crossing roads.
- Fixed: Stock clerks endlessly running around stores without restocking anything.
- Fixed: A rounding error when deducting foundations building costs.
- Added: Polish translation.
- Changed: Updated translations with the latest Localizor data.
0.32.1
- Added: 4 new achievements.
- Added: New event: Viral outbreak. Some employees stay at home sick and customers stock up on supplies. Unlike other events, this pops at the last moment on the timeline and can't happen more than once a year.
- Added: Art for the difficulty modes.
- Added: Jingles when objectives and research projects are completed.
- Changed: You can now order builders to prioritize any area.
- Fixed: Some text going out of bounds.
- Added: Simplified Chinese translation.
- Changed: Updated translations with the latest Localizor data.
0.32.2
- Added: Final master of the original soundtrack from David Gonzalez.
- Added: A detailed breakdown of daily income and expenses is now accessible from the finance menu.
- Fixed: Incorrect maintenance cost displayed for individual businesses when the maintenance sandbox setting was not default.
- Changed: Some tweaks to the Viral outbreak event.
- Changed: Updated translations with the latest Localizor data.
0.32.3
- Added: Enabled Steam cloud (Syncs saves, achievements, mod config and workshop items).
- Added: Final 'final' master of the original soundtrack.
- Added: New achievements are now active on Steam.
- Changed: Improved customers' parking AI.
- Changed: Removed misleading 'Requires access' in list of zone requirements.
- Fixed: A bug where staff who were parking when loading a game would permanently be considered as stuck in traffic.
- Fixed: Deliveries stopping if the customer parking was considered full.
- Fixed: A rare text glitch in the 'Word of mouth' notification.
- Changed: Updated translations with the latest Localizor data.
You can help improve the translation in your language: check the game's Localizor page https://www.localizor.com/game/18/translations
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Changed files in this update