Lately, we used the first paragraph to convey the "coming soon" news, without pointing at specific dates. This time, we are ready to announce some concrete things. Let's get ready to... update!
Demo version & full release
This might not be the main point of the patch, but we think it is important enough to post it first. We would like to announce that the demo version of the game named "Fury Unleashed: Prologue" will be available on March 30.
If you are interested, you can wishlist the Prologue now, to receive a notification on its release:
The same day, we will announce the release date, so stay tuned! The prologue will be available on to everyone, who wants to try out the game for free, and it will consist of the first comic, although having some content from the full version cut out. Best thing is that any progress made will automatically transfer to the full version, so there is no reason not to tell your friends to have a try when it becomes available.
Don't let your Fury's weapons cool down through, as it's not a bad idea to practice before new content arrives with the full release version.
Equipment rarity & enchantments
Following our players' feedback, we are once again making tweaks in the equipment department. This time, we are introducing a notable difference in item tiers, as well as improving some things.
From now on, items you gain are tiered as common, rare, and legen... wait for it... dary! This doesn't always mean that a legendary item will be better than common one in every situation, but it adds a new layer of depth into any playthrough and will help some players decide on which item to choose.
Another thing added with this update is weapon enchantments, which are random now, and usually not locked in place with certain tools of destruction. Even though your flamethrower would make the enemies blow up on death and cause collateral damage to their surroundings? Or maybe you thought, that that one railgun didn't have enough "freeze anything its beam touches"? Well, times have changed, and now are the times of acid imbued heavy machine guns.
As the items are tiered now, we can further improve upon the rewards system. Normal "blue" item chests will now usually grant players mostly common items, with a chance for a rare one. But the rewards for secret challenges, defeating bosses, and other great feats of strengths, will now be guaranteed to grant players at least a rare, if not legendary item!
Two new skins & more customization
This time, we'll be adding not one, but two new skins! What are their name and background is for you to decide, as you are free to roleplay them in any way. Was the Fury warped into a skeletal cultist, that fights against his new lord's will? Or did our hero just return from a cold-war space exploration mission as a now-immortal astronaut? Our guesses are as good as yours :) You can unlock new skins as a reward for [spoiler]achieving the combos of 100 and 150[/spoiler].
With this update, we are also enabling the custom heads from Steam Workshop to be used with any of the unlocked skins! No longer will you be forced to use your custom-made OC cybernetic ancient demon's head with a body of a mere mortal. Cyber-Ancient-Demon-Furry it is!
New aiming system and animations
For a long time, we were thinking about polishing the visual side of how the character animations on weapon aiming looks and functions. We've decided to change some things, and as of now, if Fury isn't actively shooting at anything, his/hers/its hand will fall into a neutral, resting position. This also makes the weapon's default red laser pointer disappear, until it is needed again to point out doom for the enemies.
This one, we'd especially love to hear what are your thoughts about. Those changes may (or may not) affect the way you play on both the keyboard+mouse and on the gamepads. We believe that it makes Fury's movement look more natural and "clean", as the hero isn't constantly targeting everything with murderous intent. Everyone deserves a moment to contemplate from time to time on how nothing in the universe can stop you.
And naturally, there are other minor things, such as:
- Ink collection range was increased by 40%, so you won't have to run for your money (ba dum tss) as much as before.
- Hive Abomination had its health and hitboxes tweaked, not to overstate its welcome.* In co-op, if one of the player's controllers turns off or is unplugged, turning it back on should associate it with the correct player.
- Optimization - of course, it has further improved, as we strive for more with almost every consecutive update :)
- Bugfixes - of course, there are, but we do try our best for them to be less of (bugs, not fixes) with every next update.
Special thanks, for bug reports and feedback, to: Addis Spencer, Dragonfox, Mizu.Q, oleg-provotorov, Reflector, USteppin.
And of course thanks to everyone in the community, for continuous support, engagement, or simply for being yourselves, as you are awesome just the way you are :)
Here's another reminder, that we'd love for you to chat with us on our [Discord server], as well as to join our social media (links below)!
Awesome Games Studio Team