- Updated Networking to allow smoother connections.
- Updated Prompts are now displayed in the gui.
- Revamped mouse controls.
- Added a player name box when you bump into another user.
- Updated GUI and Text font.
- Amount of black coins will now scale based on item type when burned.
- Magic bolts controls are revamped, more consistent with mouse controls and gamepad controls;
- Demiurge Boss revamp, fixes synchronization issues with online, and issues with him phasing.
- Clients will now gain +1 to NG if they slay the demiurge.
- New mini map system, all connected clients now share what is discovered on the mini map.
- Updated Lightning sound for Wizard Boss.
- Optimization for bosses and Skeleton boss minions.
- Updated Ancient Hermit Boss.
- Updated bosses health, and added a health scale based on how many people are connected to your game.
- Clients can now interact with rune selection objects, and can buy from dungeon stores.
- Updated slashes to follow sorting order rules.
- New default resolution.
- Updated fall down sound.
- Melee Combat tweaks.
- Mimic fixes.
- Anvils networking fixes.
- Added a system to allow you to drag items from you inventory and paper-doll with the mouse.
- Various graphical issues, such as boss room missing exit light, are fixed.
- Treasure position fixes.
- Added boss room dungeons mini map symbol.
- Updated and resized all mini map symbols.
- Item stats, combat, and enemy health damage re-balanced.
- Optimizations on materials for many sprites, allows them to batch correctly when rendered.
- Faster application starting.
- Various multiplayer issues have been fixed.
- Secret room hitting fixes with mouse control.
- Fix for issue that allowed you to see dungeon doors generate.
- Fixed sorting for aura enchants.
- Fixed an issue with scene changing causing inconsistent behavior on boss souls.
- Fixed an issue with health bars existing with no enemy assigned to them.
- Fixed an issue with black key being difficult to pick up with mouse controls;
- Fixed various selection issues with the mouse, such as it saying black keys could be picked up while no key was there.
- Fixed various typos in text.
- Fix for issues with talking with blacksmith.
- Fixed being able to select global text when it is invisible.
- Fixed for issue with attacking soulless host.
- Fix for an issue causing you to not rest after talking to an npc.
- Fix for dots appearing above paperdoll and inventory.
- Fix issues with Regen and Lifesteal.
- Fixed issues with floating magic bolts.
- Fixed text issues with Bless causing errors.
- Fix for issue with popup text appearing in an incorrect position.
- Fix for shockwave popup text not appearing to clients.
- Fix for npc’s sometimes being a floating head.
- Fix for gibs sorting.
- Fix for cape being incorrect when going into dungeons.
- Fixed missing helmets on some npc’s.
- Fixed an issue with npc’s that would make them appear sliding instead of walking.
- Fixed Ui options, more consistent logic with opening and closing.
- Fixed mouse controls not always hitting secrets.
- Fix for client mini-map not always being lit up when you are in an online game.
- Fix client dungeon boss symbol using both the host and your own, now only uses the host.
- Added fill mini-map tiles as a purple line.
- Updated overworld npc text.
- Fixed inventory swapping boss souls with the astral boss soul incorrectly applying its effect to the non astral boss soul.
- Mini-map selection now has correct collider size.
- Fix for final items dropping in your current game being ng+ above what your current ng+ is.
- Fix for input prompts being displayed above alerted npcs.
- Demiurge will shock-wave only when phased.
- Fix for mini-map scrolling with the mouse not being one to one for non default
resolutions.
- Fix for black key being picked up far away with the mouse.
- Tweaked the bounding script for npc talking.
Darkworld update coming soon.
Changed files in this update