IT'S HERE! It's finally time for another massive patch; this one one brings in a ton more story, new items and many other new features. This is our biggest update yet by far.
Sorry it took a bit longer than usual, we tend to add content in little pieces every week, but this one required a whole load to be added at the same time for it all to make sense... It's worth the wait!
But, there's still more to come! However, we are now fast approaching the end of our time on Early Access. You guys have been an awesome community that just keeps growing and supporting us and we'll probably keep adding some events and things even after the official release. We're almost there now... ^-^
A lot of polishing and work has gone into the game lately and as such, we feel that now is the time to increase the price of the game a little. It'll happen in the next week or so, so now is the time to buy the game (or tell your friends to) if you're on the fence!
Next up is gender selection (planned for next week, we've been working on this at the same time) and the final ending cut-scene. Plus a few other things we have under wraps...
It's the final push now everyone, new trailers and all sorts coming in the near future, so get your feedback in while you can! Also, tell your friends about us; we need to spread the word about CHANGE! :D
Anyway, without further ado, here's the big list of patch notes:
P.S: Because this update changes so many things, we can't guarantee that your current run will be properly balanced or whether strange things will happen.
Changes and new stuff
⦁ We've nearly tripled the number of night events, including more story with the other homeless characters and events unique to each character class/story. The night event system also now more accurately matches your choices and play style the longer you play. In general, the narrative elements of the game have more depth. Of course, we're still not done and have even more content for this coming soon.
⦁ Several new items added! You'll need to advance your player level to unlock a few of them.
⦁ Some new starting texts have been added for various character stories
⦁ Various new interactions with other homeless are available if you know them well enough! Join a syndicate, exchange numbers, take street lessons and more! Different characters will have different options, and the characters also have some more "depth" in general and their reponses are more in tune with your past actions with them. We're still working on trying to make them feel more real.
⦁ Park update! New features and events, including new interactions with the homeless staying there (if you go at the right time of day or ask them to meet you there), learning new perks and more!
⦁ New pocket menu added! This is basically a customisable quick item bar.
⦁ Payphones added! You can now also get people's phone numbers, if you know them well enough! You can also check them for a small amount of change (though we're going to change how this works to make checking for money faster).
⦁ Mobile phone item updated! (Price is also increased)
⦁ Various new artwork or UI updates, including removing all cursor word items like SEARCH, WASH, etc.
⦁ New sfx added or updated!
⦁ New music added!
⦁ Steps for unlocking the true ending added! The true ending is a fully animated and scored cutscene which will be added at the end of Early access and requires that you've beaten the game with at least 3 different characters. If you've already beaten the game with 3 characters, then you'll see the ending when you next complete a run after the ending is released.
⦁ There's a slightly higher chance of certain good night events occurring due to the requirements for these events appearing being lowered. But the chance of bad events in the first few days is increased.
⦁ The "Ambition" perk now only awards happiness if you study ok or very well, and doesn't give happiness if you only get 1 book in the study screen. This became too much of a "must have" for every run, so we're moving a lot of happiness mechanics around for this one.
⦁ Pedestrians are slightly less generous
⦁ Reduced base chances of being mugged in the night
⦁ It takes a little longer to become addicted to something (except bliss, which is still instantly addictive)
⦁ Vending machines spawn more often
⦁ Perks are earned faster, especially mid-late game
⦁ Begging timing updated
⦁ Early game busking earn rate increased very slightly
⦁ Parked cars now have much greater rewards, but it takes longer to break in...
⦁ Soup Kitchen charity event now gives 1 more happiness
⦁ You now also gain a little happiness if you earn a decent amount when sleeping on a bench, sometimes
⦁ Clinics are more expensive
⦁ Survival perks are earned much faster
⦁ Slightly less cash is taken on average when mugged
⦁ Police will now reduce their warning count for moving you on by 1 if you don't commit to any crime related activities for a few days by default (MUCH less effective than the related perk)
⦁ Being caught stealing from a shop now increases your crime rating a little less
⦁ Police can now see you from a slightly greater distance, but it takes 1 more warning before they move you on
⦁ "Size Up" perk is now more accurate and you now need to hover the mouse over pedestrians to size them up
⦁ You can now lose up to 3 special items if you're mugged (chances increased if you have loads of items)
⦁ Pests in the night now take a lot more food, sometimes
⦁ Other homeless now haggle more when doing day labour (this is actuallly more of a bug fix, but it heavily affects balancing in this area)
⦁ When busking, notes also move horizontally a little now
⦁ Busking is now quite a bit harder if you play when drunk
⦁ Illnesses are more severe (hunger drain increased)
⦁ The bar now takes half as much time and is now open until 8pm
⦁ A certain few events where someone is kind and gives you an item, they didn't give happiness before. Now they do.
⦁ The happiness maintain threshold for getting out of a depression has been reduced slightly (IE it's a tiny bit easier to get out of a depression)
⦁ STREET SAVVY now always shows as a choice on your first STREET perk gain. Because it's more useless the more perks you have.
Bug Fixes & Improvements
⦁ Added some new tip texts to the loading screen
⦁ You can now use public toilets for shelter as soon as it starts raining rather than only when it's progressed to pouring
⦁ In certain night events where you spend time with another character through to the morning, they'll now be there when you wake up.
⦁ The flask item now says what drink it currently contains when you hover over it
⦁ The random starting story text when you first start a new game now has more of an impact on your story, instead of only the character story/class having an impact. For example, when choosing abandoned, your story could be about a background in foster care, or escaping from an abusive relationship and this may come up in future night events. We're still working on this area though.
⦁ Improved tooltip positioning
⦁ Fixed eat button mode being off by default, instead of LOWEST VALUE food setting even though it said it was already on that setting
⦁ Fixed an issue where certain night events involving the dog would get bugged and display yes/no options when it should just be continue
⦁ Fixed some issues with Scrap master library book effect, let me know if this is still a thing!
⦁ Mystery park event popups now also show the correct icons with the event
⦁ Fixed various bugs to do with other homeless
⦁ Fixed accidentally moving when clicking through certain popups and other ui elements
⦁ Fixed inaccessible areas in the park showing a travel time of -1 minutes when you hover over it
⦁ Fixed reality levels not always showing by default until you select a character, if you've unlocked any reality levels.
⦁ Fixed status icons eventually moving down the screen...
⦁ Fixed old previous events that you had seen recently returning to the possible events pool after moving to a new area
⦁ Better AI for the other homeless characters
⦁ Various events, both old and new, are now unique to different character stories (POVERTY, VETERAN, etc)
⦁ Added/improved selection highlighting to various interactables
⦁ Your character will now sometimes thank people after begging
⦁ Fixed various cases where the cursor icon could get stuck
⦁ Fixed some cases where you could be viewing a consumable item in a particular menu and it wouldn't apply your perk based bonuses to the displayed stats for that item (such as the HEALTHY perk).
⦁ Updated some incorrect reward icons in certain night events
⦁ Improved game over animation loading time
⦁ Fixed certain icons having incorrect aspect ratios
⦁ Fixed not being able to enter the bar even when you had enough cash
⦁ Fixed various SFX like the dog barking or thunder being muffled
⦁ Birds are now less active at night
⦁ Fixed a couple of cases where homeless characters would act like they hated you in night events, but you had a good or neutral relationship with them
⦁ Fixed some crash/freeze issues
⦁ Fixed a bug where you could accidentally interact with the bus menu while a popup was showing
⦁ An "Are you sure?" popup now shows when moving to a new area via the bus
⦁ Fixed some options settings being reset when starting a new run
⦁ Fixed main menu music carrying over into the game
⦁ Fixed the day ending even while a popup or other menu was showing, which could result in things like a perk choice showing and not being able to select a perk before the night event showed
⦁ Fixed issues with library book rental fines after moving areas
⦁ Fixed various sfx not playing at correct volume
⦁ Fixed status icons getting bigger over time
⦁ Fixed perk description text going weird and feeling "in the way" when choosing a new perk
⦁ Fixed hunger/happiness still draining while looking at the bus menu
⦁ Updated speech bubble positioning a bit, also improved variety of speech bubbles
⦁ The correct icon now shows when you get injured in a night event
⦁ It takes a little more happiness loss for the world to start going grey
⦁ And a bunch of other fixes... that I forgot to write down for this one. :D