Changelog:
* Renamed the Stamina bar to 'Fatigue'.
- Words cannot begin to describe how confusing the code was becoming due to having multiple Stamina leg genes and a Stamina phenotype stat which affected the Stamina loss in a Stamina energy bar with a variable Max Stamina.
* Simplified the Fatigue bar mechanics. It will fall slowly while awake and rise slowly while asleep, and will no longer consume calories from Food to regenerate.
* Complicatified the Oxygen bar mechanics. Oxygen will be consumed when performing exercise, and will replace Fatigue as a 'sprint bar'.
- This means creatures will gasp for air when exhausted instead of passing out on the spot, which is a lot more logical (albeit less funny).
* Fixed a crash when the Player Creature dies and the game tries to switch to a dead sibling.
* Fixed a graphical glitch with the 'Mate' behavior sprite
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
Changed files in this update