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Update notes via Steam Community
With this update, we tried to provide you with some additional content. You may get a little bit more scared from this point on. So watch out! ːsteamhappyː

What we have done so far and and build upon with this update:

• Green Mountain Cemetery: The problem that causes the headstone to break by itself has been fixed.
• In-game map updated with ritual room numbers.
• Various localisation fixes.
• Running effect while being chased has been revised.
• Shadow settings has been revised. Game should run a little bit more optimized.
• Light distances are now fixed.
• Outline of some of the objects has been revised. Now they can be seen more clearly.
• QTE fight system has been revised. Now players will have a little bit more time to react both incoming attacks and inputting commands.
• On-screen notification system has been revised. It now gives players more clues about the gameplay.
• Compass system has been revised. Now players can clearly track the ritual rooms and crafting objects. (Players still able to complete the game without following the provided order of items and rituals)
• In-game map system has been revised. Now players can clearly track the ritual rooms and crafting objects. (Players still able to complete the game without following the provided order of items and rituals)
• The bug that causes players to teleport out-of-map when “time manipulation” ability used has been fixed.
• In game notification and guiding system has been reworked.
Windows 64-bit Curse of Anabelle Ship Ver 1.0 Depot 1122181
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