
Hello Wizards!
We hope you've had a chance to check out the big quest update we launched last week. We've been watching your feedback roll in so today we're bringing you a patch which includes a variety of bug fixes, gameplay improvements and other goodies.As always, thanks to our community for your continued support and feedback! Keep the comments rolling in and make sure to take a look at the notes below to see what's been updated today:
New Additions
- Siege turrets now do 5x damage to shields specifically, and can be buffed by raider's stones, for up to 25x damage to shields
- Structures now visually report damage for added siege clarity
Gameplay Tweaks
- Minor adjustments to boss caves to prevent unintended behaviors
- Reduced raider stone activation time from 6 hours to 4 hours due to popular demand
- Reduced "hasty hare" sprint multiplier due to popular demand, should also spawn more reliably
- Slightly increased no-build volume outside Crystal Caves to curb griefing "hasty hare" spawn
- Tuned healing spells to compensate for removal of PvP multiplier (they should be more effective overall)
- Minor tweaks to some item rarities
- Grounded the flying large dragon in Dragon Heart Citadel due to a bug with its aerial flight path
Aesthetic Changes
- Better particle cull settings to improve performance in some persistent world objects
- Better particle cull settings on creatures to improve performance
- Fixed a bug with dye-able regions on boss gear
- Tightened mana generator collision profile
- Optimized imp smoke spell
- Cave entrance FX for amethyst geodes to lessen light leaking through at distance
- Adjustments made to horse scale to prevent dismounting issues
- Tightened imp death offset to reduce floating amount
- Fixed a cave trigger volume that provided strange skylight effects
- Improved reliability of imp invisibility spell
- Increased raider's stone and shield draw distances
Technical Fixes
- Fixed issue with player collision size
- Disabled stealth spell in boss caves
- Fixed sanctuary spell
- Fixed an inadvertant issue where PvP multiplier was being applied to healing spells
- Healing pools and shields now function correctly, especially on highly-populated servers
- Fixed attack-based structure cooldown to eliminate false-positives
- Fixed issue with non-English knowledge menus cutting off content
- Fixed issues with 5:4 scaling in menu UI
- Fixed bug that modified player flight speed after dyeing flight trinket
- Improved NPC reporting when killed
- Improved accuracy of NPC/turret/misc perceptions
- Fixed greyscale dye display issues
- Fixed "speak to" quest issues
- Structure ownership is better resolved
- Fixed siege turret projectiles not detonating
Changed files in this update