Hey folks, we've been watching the YouTubers and streamers playing pre-launch versions of Necronator: Dead Wrong and keeping an eye on the Steam bug reports forum. Today, we've published an update that addresses some of the bugs they've spotted and tweaked the game's balance, too.
Best of all, this update adds new maps for Elite and Boss encounters!
If you're buying the game when it launches today at 6pm GMT then this is the version you'll have right out of the gate.
We hope you're going to have a load of fun with Necronator: Dead Wrong over the next couple of weeks but we've got big plans for where the game is going. You can expect a major content update every month, and you'll hear the details about the first major update next Thursday.
We really want Necronator: Dead Wrong to give you a great Early Access experience so expect to hear from us on the regular!
Early Access Day 1 Update
Feb 13, 2020
WARNING: Older save data might not be compatible in this version
Added a warning if player has old save data
Changed the overall generation method of the World Map
Changed Mana Drive Engine from 20 to 10 or less Mana
Changed Dusty Black Ball from +3 Armor to +2 Armor
Changed Armor Up from +4 Armor to +3 Armor (+8 to +6 on Tank Up)
Changed Iron Skin from +8 Armor to +6 Armor
Reworked Gladiator into a more Support-Tank Unit, Mana Cost from 60 to 50; HP and Attack decreased significantly
Tweaked Brute HP and Attack
Tweaked a lot of Enemy stats and wave Patterns
All buildings now have 5 base Armor
Player now starts with 2000 Portal HP
Redrawing now costs 20 Mana base and 40 when on cooldown
Fixed Black Screen on startup issue
Fixed card info panel when choosing Upgrades
Polished a lot of UI assets
Fixed bugs where Units got stuck in some maps
Added new Large Maps that are used for Tier 3 Normal and Elite Battles
Check out the Necronator: Dead Wrong Early Access Roadmap!
Cheers, from Toge Productions and Modern Wolf!