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Update notes via Steam Community

BUGFIXES & STABILITY

  • Fixed being able to activate multiple instances of Unwavering Stance.
  • Fixed Prologue debuff applying to Proselytes in the Adventure. Now they’re pretty savage.
  • Destroying Boulder via context menu now takes one turn.
  • Fixed death-related crash.
  • Fixed potion-related crash.
  • Fixed another AoE-related crash.
  • Fixed backpack trade exploit.
  • Runic Boulder sustaining energy cost now scales for Spells Energy Cost stat. Your actual sustaining energy cost is now dynamically displayed on the modifier and skill hovers.
  • Fixed possibility to take two actions per turn with fast enough clicking.
  • Fixed bug preventing anyone from spawning in the field.
  • Rains are less frequent now.
  • Weather effects optimization. If you have performance problems during rains and mists, try to lower visual effects setting in the game’s options.
  • Proselyte Dungeon and corresponding contract danger level was increased when shown on the map or in the journal

BALANCE

  • Weapons Rebalance. Instead of linear progression, where every sword was slightly better than previous one, now all weapons are divided into conditional “tiers”. Items of the same “tier” deal the same damage (or roughly the same damage), but have varying bonuses to different secondary stats. Secondary stat bonuses are less dispersed now: instead of giving +1-4% to 4-5 different stats, they now give significant bonuses to 1-3 stats.
  • Armor Rebalance. Mages Mantles now give less %Magic School% Spell Power than before.
  • Enemy Rebalance. Used new progression here – starting enemies became just a bit stronger, while higher tier enemies were significantly boosted, since they didn’t present much danger to a well-developed character even when having numerical superiority.
  • Increased basic Block Power and its gain from levelling Strength. Decreased Block Power bonuses from most weapons except greatswords.
  • Brigand Bosses now may drop enchanted, magical and cursed items.
  • Vivifying Essence: [-5% Morale > -35% Energy]. Since its usage didn’t have any tactical consequences aside from skipping turn.
  • Wolves had their damage increased. Their attack now also have Bleed Chance. Their Vision Range was reduced to make avoiding them early game easier.
  • Enemy spawnrates in dungeons were increased. Now enemies are little more common that one mob per 2-3 rooms.
  • Light armor now gives bonus Bleeding Resistance.
  • Leeches: Pain Gain [+0.5% > +0.2%]
  • Skeletons Damage Resistances: [-20% > -15%] Crushing Resistance. [+15% > +20%] Slashing Resistance.
  • Unholy Altar: Completing Ritual now decreases Sanity & Morale more, while buffing for less turns. Destroying the Altar now longer dazes all enemis on a floor, but debuffs them with a random effect.
  • Jorgrim: starting Norse Blade was replaced by Traveller Blade, since it was too good for a starting item.
  • Jorgrim: now has 8 starting bonus attributes instead of 10 – like all other characters.
  • Fixed extremely high Moose spawning rates in some biomes. They won’t move in herds anymore.
  • Shouts create 25% more noise.
  • Breaking stone and wooden object now creates 15% more noise.

ABILITIES

  • Energy cost of weapon stances was increased.
  • Energy cost of Pyromantic spells was increased.
  • Energy cost of Greatswords skills was increased.

Rebalanced weapon stances:

  • (Swords) Fencer’s Stance: [+15% > +7.5%] Counter Chance per tier. Added +3.5% Dodge Chance per tier.
  • (Maces) Hammer & Anvil: [+15% > +12.5%] Daze Chance per tier. [+40% > +50%] Armor Damage per tier. Added -4% Fumble Chance per tier.
  • (Axes) Massacre: [+25% > +30%] Bodypart Damage per tier. Added +3% Crit Chance per tier.
  • (Daggers) Painful Stabs: [+5% > +3.5%] Crit Chance per tier.
  • (Ranged Combat) Suppression: Added +3.5% Hit Chance per tier.
  • (Staves) Unwavering Stance: [+15% > +12.5%] Block Chance per tier. [+20% > +15%] Block Power per tier.
  • (Greatswords) Parry: [+15% > +12.5%] Block Chance per tier. [+15% > +10%] Block Power per tier. Base duration: [4 > 8] turns.
  • (Greatswords) Recklessness: [+3% > +5%] Crit Chance & Counter Chance per each enemy on a neighboring tile.
  • (Greatswords) Feast of Steel: Crit Chance is now applied directly to physical skills and attacks, instead of being given as a buff to a character.
  • (Ranged Comabt) Precision and Anticipation have switched their order in the branch, since Precision was a way too powerful ability for its position.
  • (Shields) Surprise Onrush: [25% > 20%] base chance
  • (Geomancy) Runic Empowerment: [-15% > -10%] Abilities Energy Cost.
  • (Pyromancy) Fire Barrage: base damage [8 > 6]. Bonus damage to Burning targets: [+30% > +50%].
  • (Pyromancy) Incineration: base damage [13 > 10]
  • (Pyromancy) Ring of Fire: base damage [10 > 15]
  • (Pyromancy) Ring of Fire: Fire Res. debuff [-15% > -20%]
  • (Pyromancy) Excess Heat: replenishes [4% > 5%] Max Energy for each Burning enemy.

ECONOMY

  • Decreased reward difficulty scaling by 15-20%. Base rewards were slightly decreased as well.
  • Slightly increased Wolf Pelt prices since they’re quite savage again.
  • Decreased Disenchantment Scroll price.
  • Crates and barrels drop less coing, but more often – to make breaking them a little more fun.
  • Roadcarts now have less generous loot.


Windows Stoneshard Content Depot 625961
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