Changes:
- Added save in maps (Note: Save is still not allowed while in combat or while viewing a cutscene/conversation).
- Added autosave. Autosave occurs in numerous events, including: at the start of the map, before/after combat, before/after mission (in Mission Mode). Autosave will use 5 rotating autosave slots, meaning it will overwrite from among the 5 once they've been created. You can toggle off specific autosave events or change the number of autosave slots later on, when the Options window is implemented.
- The Retry button on Game Over now works.
- Saves are now sorted by date (latest first).
- Load Game screen will now show a screenshot of the save (Note: This will only work for future save files).
- Fixed a bug that made the game hang during the Loading Screen when loading a saved game.
- Added hotkeys for Character Window (C) and Inventory Window (I) (note: hotkeys will be rebindable in the future when the Controls tab of the Options window is implemented).
- Using Party Member hotkeys (F1, F2, F3, etc.) while the Character Window is shown will now view that character in the Character Window. This also works if you left-click on their Character Portrait.
- Updates to Missions and Aurice Prelude:
- Minor updates to Urban Excursion Level: Changed White car game object.
- Updated the Level and terrain of Forested/Overgrown environments.
- Minor Updates to Outer Church of the Aurice Prelude and Mission.
- Minor Updates to Mine, Mine, Mine, Intro Mission, and Dark Forest.
- Fixed the forest demon and the first encounter in Aurice Prelude. Changed their stats, moved them around.
- Adjusted stats, positioning, and Combat AI for Bandits used in Urban Excursion.
- Fixed animation speed of Traveling Merchant conversation sprite.
- Rearranged the Missions list in Mission Mode.
- Updates to Abilities:
- "Leadership Effect" renamed to "Inspired"
- Updates to "Weapon Training (Blunt Weapons)", Medium Burst
- Adjustments for Inspired and Intimidated conditions
- Created Dhampir Claws - the version of Vampiric Claws meant for Dhampirs. Vampiric Claws is renamed to "Feral Vampiric Claws".
- Updates to animations of Male Rotter. Minor updates to Rotter abilities.
- Updates to Items:
- Adjusted Food consumables
- Removed Energy Point consumption of Energy giving items
- Adjusted Adrenaline Shot
- Updated description and properties of Small Medkit Box
- Minor adjustment to weapon 3d models
- Some minor adjustments to the post processing.
Changed files in this update