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Update notes via Steam Community
  • Added three new levels to complete the game, end sequence, and credits.
  • Added four new enemy types.
  • Added three new weapons.
  • Weapons can now be thrown at enemies and do damage.
  • Added graphics options for anti-aliasing. You can now choose 4x MSAA (best quality), 2x MSAA (good quality), FXAA (low quality), and off for no anti-aliasing (lowest quality). Additionally, on headsets other than Oculus (which uses dynamic resolution) you can also tweak the base screen size for more performance customisation. This should only be an issue for Vive Pro / Index headsets with their higher resolution screens. Honestly, Vive Pro with 2x MSAA is fine and there is very little benefit going full 4x MSAA.
  • Rolled back audio changes from last update as it seemed to have a large performance impact for some players.
  • Steam Input code updated - this may cause issues updating from 1.9 to 1.10. See the forum post for more information on how to fix this.
  • Vive Cosmos fully supported.
  • WMR is now supported through Steam Input only. Steam Input now allows for using thumbsticks for input, which was one of the main reasons for going native with WMR. See the forum post on updating 1.9 to 1.10 for more information on this.
  • Tweaked or removed collision on some tables so it’s easier to pick things up.
  • Updated to Unreal Engine 4.24.
  • Known issues: you can’t currently climb and hit things. This is only an issue at two points in the game and neither should block progress.
  • We've had reports that movement on Oculus is reversed. So far we've been unable to replicate it, but there is a temp fix on the forums. Let us know if it's affecting you.


So what’s next? On to the next update! Now we’re looking to polish the game and we’d really like your feedback to help that process. A couple of bits of new content will probably get added too.

Windows 64-bit The Morrigan Content Depot 985261
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