Also 30% discount that will last for couple of days is planned to start tomorrow!
Full changelog:
BALANCE
Hard and stable hard game modes:- Enemy damage multiplier per wave: 2.2% -> 2.1%
- Enemy additional stat multiplier per boss wave: 25% -> 22%
- Overall enemy damage multiplier: 125% -> 120%
- Boss damage multiplier: 110% -> 107%
- Health powerup drop chance multiplier: 90% -> 95%
These changes should decrease gap between normal and hard difficulties but still keep hard difficulty *hard*
Third boss:
- Healing powerup (dropped between phases) effect multiplier: 140% -> 145%
Fourth boss:
- Healing powerup (dropped between phases) effect multiplier: 175% -> 180%
Changed files in this update